Tips? Tricks? Zany builds?!
Mind if I share a build in video form?You lost a quarter of you're fleet. Wouldn't call that a good outcome.
Look man, I like what you're doing because it's cool to see how far you can push a fleet, but you are pushing them only along one specific axis. For example I'd love to see how this fleet would do against a Star Fotress, the Doritos or even a 300k Tri-Tachyon bouty with a few Dooms.
Mind if I share a build in video form?Enforcer monofleet vs 3 Remnant Ordoshttps://www.youtube.com/watch?v=pAEhU79ibU8&t=642s[close]
Mind if I share a build in video form?That is pretty cool. You lost a lot of crew/ships, but it looks like the crew was a Talon issue and the ships were mostly from Radiants. Against the speed and firepower of a teleporting capital ship, I can't imagine a destroyer monofleet making it out without losses. Normally I try and build my low-tech Enforcers/cruisers/capitals with a more armour-oriented defense, but it makes sense that an endurance fight against 3+ Ordos will necessitate more shield strats. The lack of PD also demands shields over armour. Actually, I've noticed all of your ship builds in multi-ordo fights use Hardened Shields over Heavy Armour. Have you found it to be useful anywhere?
...so can't be all bad (unless you use some of those mounts for flak I guess, then you get bad survivability and no firepower instead of just bad survivability).I am guilty as charged...
...having said that knowing what I do now, it might actually be optimal to put 1 Vulcan so you can link 4 mediums with it to force true autofire and venting on the AI though.I have not heard of this trick. Does linking regular guns with PD force them to always fire, even at high flux? That could be super useful to overcome some AI hesitancy I run into.
Hey, I used a very similar build a little while back! Worked pretty well, though I built it with S-modded Expanded Magazines and focused on caps; because it teleports, it can move in, dump its charges, and then usually get away for a vent/to drop shields.medusa(https://i.imgur.com/OsX2PrJ.png)[close]
I think medusas have a shot at 3 ordos with no losses. This build served me pretty well so maybe with a little tweaking it could pull it off. You probably wouldn't even need hardened subsystems because they're more than fast enough to retreat mid-battle.
Mind if I share a build in video form?That is pretty cool. You lost a lot of crew/ships, but it looks like the crew was a Talon issue and the ships were mostly from Radiants. Against the speed and firepower of a teleporting capital ship, I can't imagine a destroyer monofleet making it out without losses. Normally I try and build my low-tech Enforcers/cruisers/capitals with a more armour-oriented defense, but it makes sense that an endurance fight against 3+ Ordos will necessitate more shield strats. The lack of PD also demands shields over armour. Actually, I've noticed all of your ship builds in multi-ordo fights use Hardened Shields over Heavy Armour. Have you found it to be useful anywhere?
It's a ship you really don't want to send close to the enemy though when it has bad shields, can't win the flux war, is unable to retreat and has defensive stats equal to a Colossus Mk. II (300 more armor though). Not to mention literally all Remnant ships (including Apex with Elite Helmsmanship) can just retreat from it if they feel threatened if it doesn't keep burning in. That's why you pay for the +43% range with HVD.
You could use Support Doctrine + Derelict Operations to make destroyers work for endgame. Here's 1st try with post-nerf Drover spam, managed to clear 1600 DP with just a few losses before CR caught up with me:Spoiler(https://i.imgur.com/G1Ko6mc.png)[close]
It's a ship you really don't want to send close to the enemy though when it has bad shields, can't win the flux war, is unable to retreat and has defensive stats equal to a Colossus Mk. II (300 more armor though). Not to mention literally all Remnant ships (including Apex with Elite Helmsmanship) can just retreat from it if they feel threatened if it doesn't keep burning in. That's why you pay for the +43% range with HVD.Part of not being that tough is spending tons of OP on HVD/mauler though (although heavy mortar might not be a good enough alternative to mauler).
Bit reluctant to share the loadout because I just threw it together without testing, but it was 30 of these lil guys:Spoiler(https://i.imgur.com/dB1W1hV.png)[close]
This isn't necessarily the direction I'd take to optimize it but it did work pretty well. In hindsight I would drop at least one Drover for some frigates because I didn't get to deploy all my ships until they started dying at the end lol
How would you build it to take out 3 Ordos? I'd (genuinely) like to see a better Enforcer build, it is a fun ship in all its brutal gloryDunno and IMO it's not worth bothering, Enforcer is just a really bad ship for something like this.