Wolfs carried the fight smh, false advertising. Jkjk
On a serious note yipeee Missile Autoloader Paragon dream is real! Don't worry you're not posting too much, it's always nice to see other people passionate about the game.
(HD is still rendering so I didn't watch the whole thing)
I theorized that Autopulse with S-modded Expanded Magazines is new meta for the Paragon in 0.96 - with Advanced Targeting Core it still has a proper "capital" range, 50% more ammo regen makes it a full-fledged main battery and you don't lose as much when the Fortress Shield is activated because you can regenerate ammo in the meantime. Better efficiency than the Plasma Cannon and hard flux unlike the Tachyon.
Have you tried Heavy Needlers in the universals? That's another weapon that should fit well on the Paragon.
Also, have you actually filled all the slots?
With PD? Hope you're okay...
I didn't actually watch the whole video, skipped around aAre new ships deployed (almost) as soon as ships die? That can explain why Radiants or any high DP cost ship gets deployed last.bitlot, so apologies if this should be already clear: are the Radiants just the last to die, or does the AI just always end up deploying them last in this kind of fight? If it's the latter, then that seems like it's probably a bug of some sort.
Haha, awesome!
I didn't actually watch the whole video, skipped around abitlot, so apologies if this should be already clear: are the Radiants just the last to die, or does the AI just always end up deploying them last in this kind of fight? If it's the latter, then that seems like it's probably a bug of some sort.
Also, sorry if anyone feels like I'm posting too many videos. I felt like these are pretty good gameplay content. Anyway, rather than make a billion threads I plan to add videos about my other fun and weird but less powerful Ordo farming fleets like the all Retribution fleet, Colossus Mk. II fleet, and Venture (LP) fleets into this post, so watch this space.
Haha, awesome!
I didn't actually watch the whole video, skipped around abitlot, so apologies if this should be already clear: are the Radiants just the last to die, or does the AI just always end up deploying them last in this kind of fight? If it's the latter, then that seems like it's probably a bug of some sort.
Also, sorry if anyone feels like I'm posting too many videos. I felt like these are pretty good gameplay content. Anyway, rather than make a billion threads I plan to add videos about my other fun and weird but less powerful Ordo farming fleets like the all Retribution fleet, Colossus Mk. II fleet, and Venture (LP) fleets into this post, so watch this space.
No way, do as many of these tests as you think are interesting! They're fun, at least for someone that hasn't done these tests themself: I was just going to do a run based around gryphons (eventually stomping on ordos like this) but now it looks like they might not be so relatively great for these long 500% fights!
I didn't actually watch the whole video, skipped around abitlot, so apologies if this should be already clear: are the Radiants just the last to die, or does the AI just always end up deploying them last in this kind of fight? If it's the latter, then that seems like it's probably a bug of some sort.
I didn't actually watch the whole video, skipped around abitlot, so apologies if this should be already clear: are the Radiants just the last to die, or does the AI just always end up deploying them last in this kind of fight? If it's the latter, then that seems like it's probably a bug of some sort.
Thanks! You can definitely power your way through the game towards the Executor or Paragon fleet. (I copied the ships because I didn't want to grind for D-mods but I think they would tolerate most.) They should clear all lower level content in the game just fine too. Should even be an easy game plan due to free Executor from Sindrian quests.
If anyone knows how to fight 6 Ordos or more, let me know, since I was unable to do it by just increasing fleet points.
Also, sorry if anyone feels like I'm posting too many videos. I felt like these are pretty good gameplay content. Anyway, rather than make a billion threads I plan to add videos about my other fun and weird but less powerful Ordo farming fleets like the all Retribution fleet, Colossus Mk. II fleet, and Venture (LP) fleets into this post, so watch this space.
I didn't actually watch the whole video, skipped around abitlot, so apologies if this should be already clear: are the Radiants just the last to die, or does the AI just always end up deploying them last in this kind of fight? If it's the latter, then that seems like it's probably a bug of some sort.
I wish the simulator wasn't such dog$***, these videos wouldn't be so luminary lol. I suspect that it's designed to be useless tho, almost certainly.With command console, you can type spawnfleet and get a random real fleet to fight. Then just save before and reload.
Are there working mods that simulate battles just as they occur in the wild?
People were saying the Executor is a better Paragon, but that's really not true. Paragon just needs more D-mods.
Nice, thanks for sharing. The AI tweak is likely very helpful, because non-HSA Tachyon Lance (and apparently Phase Lance for that matter, but I've honestly never even really tried that weapon as it never gets past the sim stage in builds) is otherwise often wasted vs Remnants. You could consider including that in your AI mod in case somebody wants it without editing files themselves.
I've been unable to create a monofleet of Executors that would dominate a 5 Ordo fight to that extent, unfortunately. The mobility of the Executor certainly helps, but I would not let them move towards the enemy spawn point other than in the late (Apex-Radiant) stages of the fight, after all fast ships are gone, because they are very vulnerable to being swarmed.
Radiants kiting Paragons shouldn't be a problem, since Paragons outrange most/all Radiants depending on build.
I build my Paragons around Tachyon Lances with USE_LESS_VS_SHIELDS,STRIKE,USE_VS_FRIGATES tags. STRIKE,USE_VS_FRIGATES is just to stop the AI lame attempts at attacking fighters with the Lances. USE_LESS_VS_SHIELDS is the important part - it causes AI to wait unitl the enemy shields are down and only then impale the poor hull with the Lance. It's so decisive! And it works very well against Remnants when you have only small window of opportunity when their shields are down and before they kite away.
Where can you find these usage rules for each weapon? Rather than changing them, I would like to see what the AI tries to do with default weapons.