Fractal Softworks Forum

Starsector => Mods => Topic started by: Timid on June 18, 2022, 06:58:34 PM

Title: [0.97a] Content Unlocking Missions 1.14
Post by: Timid on June 18, 2022, 06:58:34 PM
(https://i.imgur.com/YuMX0A9.png)
Quote
Welcome to the Persean Sector! You’ve got a lot of catching up to do.
(https://img.shields.io/github/downloads/TechpriestEnginseer/solid-winner6/total?color=%232299EE&label=Download%20Here%21&style=for-the-badge) (https://www.patreon.com/posts/67959132)
Although if you can't visit Patreon for some restriction reason, here's a direct download. (https://github.com/TechpriestEnginseer/solid-winner6/releases/download/1.14/Content.Unlocking.Missions.zip)

Content Unlocking Missions is a lightweight mod for those who want the 13 vanilla main menu missions to impact the campaign layer. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). This adds 5 derelict ships to salvage, 3 important character options to choose from, 1 bar encounter, 2 station encounters, and 1 Beholder Station-like entity. You do not need to complete all the missions for them to appear although finding them might be pretty under rewarding. ALL missions rewards apply retroactively. You do not have to do it again. Plenty of story points to gain from this mod. ;D
Proof-of-Concept
This mod was created using the new 0.95.1a method of SettingsAPI.getMissionScore(String missionid) and is primarily created as a proof-of-concept that yeah you can make main menu missions be worth completing for players. Really surprised this wasn't suggested years ago.
[close]
What does it change?
Click on the spoilers to see the reward. Hints are provided at the end of every mission text otherwise. If you want to cheat in missions, you may feel free but I made changes to make sure the mission is doable at the difficulty given without any refitting required.
(https://i.imgur.com/lsmyTsm.jpg)
A Fistful of Credits
The miner winked and sold me twelve containers of low-grade ferrous ore hiding four hundred thirty two CP-carbines with enough ammunition to fuel a small insurgency for an entire muggy Volturn summer season.
Changes: Moon Salazar is trained in an elite and a non-elite skill.
Spoiler
Reward in Campaign: One-time reward hidden in the fringes of Askonia.
Super Spoiler
Near the Askonia Fringe Listening Post, a pristine Pirate Mule lies there.
(https://i.imgur.com/2KLUZ1P.png)
[close]
[close]
(https://i.imgur.com/Sj5J1jq.jpg)
Turning the Table
Practical cynicism stoked by rumours of a Luddic Path cell operating in the local volume have led the Hamatsu’s captain, seasoned combat-salvage veteran Callisto Ibrahim, to retain a mercenary ship with a particularly tenacious reputation for protection en route to buyers in the Core Worlds.
Changes: ISS Black Star is trained in a non-elite skill. Luddic Path forces are reinforced with an additional Hound and Lasher while all trained in 2 non-elite skills operating under Coordinated Maneuvers.
Spoiler
Reward in Campaign: Renewable reward after speaking to a character in this mission. This reward is improved when you have completed their character-specific task in the campaign.
Super Spoiler
Visit Callisto Ibrahim on Agresus in the Arcadia system to purchase a tech-mined lootbox every 100 days. This lootbox has better rewards when you turn in her precious ISS Hamatsu.
(https://i.imgur.com/zidPWXP.png)
[close]
[close]
(https://i.imgur.com/9zCtfJs.jpg)
For the Greater Ludd
Out of nowhere in low orbit around Nortia came a transmission for the captain of the ISS Black Star from one Brother Cotton, “a humble traveler on the Path of Ludd.” A meeting was arranged.
Changes: ISS Black Star is trained in an elite and a non-elite skill and Luddic Path allies all have officers while operating under Coordinated Maneuevers. PLS Praxis and Tri-Tachyon allies all have officers operating under modified Flux Regulations.
Spoiler
Reward in Campaign: One-time reward in the bars of the worlds involved in this mission.
Super Spoiler
Visiting the bar of Salamanca or by random occurrence, the bars of Askonia, Magec, and Corvus will spawn this event. Your answer will determine one of four rewards: a weapon cache, a beta core, a decent amount of Luddic Path reputation, or 2 story points.
(https://i.imgur.com/HKuXbrF.png)
[close]
[close]
(https://i.imgur.com/3e226mt.jpg)
The Wolf Pack
Tri-Tachyon mercenaries raid Hegemony logistics. Raid is successful and Kane Gleise captured by Tri-Tachyon.
Changes: The mercenaries mostly start with a random non-elite skill while the Hegemony convoy is only escorted by 2 officers.
Spoiler
Reward in Campaign: The star Valhalla awaits your one-time reward.
Super Spoiler
The star of Valhalla contains an orbit of Buffalo derelicts that are fully pristine and recovered.
(https://i.imgur.com/DfyEB33.png)
[close]
[close]
(https://i.imgur.com/6U4GJgD.jpg)
Ambush
Hegemony war efforts suffering under logistics attacks; using peace talk cease-fire to resupply. Tri-Tachyon uses advanced raiders to covertly attack logistics fleets. Hegemony surprises raiders with special anti-raider patrol in Valhalla system.
Changes: Advanced raiders have access to Phase Coil Tuning. Special anti-raider patrols have access to the Hegemony's famous Support Doctrine while being additionally reinforced by a Mule and Tarsus.
Spoiler
Reward in Campaign: Your one-time reward is waiting for you in the asteroid fields of Valhalla!
Super Spoiler
One of the asteroid field contain a wreck of enforcer meant to lure in suspecting travelers by the ships you use in this mission.
(https://i.imgur.com/qJFzS3h.png)
[close]
[close]
(https://i.imgur.com/SSNIR6n.jpg)
Hornet's Nest
A barren but promising world well-situated to become the center of culture and industry of Magec; our models project vast investment in resource exploitation from Guayota’s Disk.
Changes: Kanta's hounds contain an officer and are well-known for their Wolfpack Tactics.
Spoiler
Reward in Campaign: Renewable reward after speaking to a character in this mission. This reward is improved when you have completed their character-specific task in the campaign.
Super Spoiler
Visit Callisto Ibrahim on Agresus in the Arcadia system to convert up to 4,000 ores and 1,000 transplutonic ores into metal and transplutonics at a 1:1 ratio. She doesn't care how you acquire them. She will convert more per interaction when you turn in her precious ISS Hamatsu. This is one of the best ways to farm independent reputation.
(https://i.imgur.com/nuyxiYz.png)
[close]
[close]
(https://i.imgur.com/QCl69vG.jpg)
The Last Hurrah
Hegemony attacks Mayasurian Navy. Hegemony is victorious and takes control of Mayasura system.
Changes: A battle between two major fleets. Officers assigned to both sides on ships above Destroyer size. The Mayasurians gifted with Carrier Group skill and The Hegemony granted a Fighter Uplink skill.
Spoiler
Reward in Campaign: One-time reward in an abandoned station.
Super Spoiler
Located in an abandoned terraforming station just right next to Mariaath. You can spend 2 story points to gain either a Cryoarithmetic Engine or Soil Nanites.
(https://i.imgur.com/EHHDP3U.png)
[close]
[close]
(https://i.imgur.com/lVwIT8w.jpg)
Dire Straits
Raesvelg blockaded by Tri-Tachyon Corporation. Hegemony forces and mercenaries relieve Raesvelg successfully.
Changes: Orcus Rao and a Hegemony commanding officer join the relief fleet. The Tri-Tachyon containment task force has a modified Flux Regulation skill.
Spoiler
Reward in Campaign:  Renewable reward after speaking to a character in this mission.
Super Spoiler
Orcus Rao can be visited in the Valhalla system at the Ragnar complex allowing you to recruit mercenary officers with guaranteed elite Ordnance Expertise and Ballistic Mastery for no initial upfront cost provided you have good standing with the Hegemony.
(https://i.imgur.com/T56WZzw.png)
[close]
[close]
(https://i.imgur.com/OWguctk.jpg)
Predator or Prey?
Hegemony interception of Tri-Tachyon carrier detachment sent to reinforcement Raesvelg following the setback in “Dire Straits”.
Changes: The Astral is somewhat tougher with a level 5 officer.
Spoiler
Reward in Campaign: One-time reward by speaking to Daud's secretary.
Super Spoiler
After receiving the Hegemony 150th anniversary holo experience on Chicomoztoc, you can download the Daud holo experience to unlock Auxiliary Thrusters, Ballistic Rangefinder, Blast Doors, Dedicated Targeting Core, Flux Distributor, and Heavy Armor if you have not unlocked them yet.
Iron Shell Spoiler
Including the Aquila Reactor Protocol provided you have high rep standing with the Iron Shell and Hegemony.
[close]
(https://i.imgur.com/xS1aWGQ.png)
[close]
[close]
(https://i.imgur.com/qvHycye.jpg)
Sinking the Bismar
Kane Gleise was released during prisoner exchange, now commands Onslaught-class battleship “Bismar.” Gleise defeats Tri-Tachyon ambush, but is defeated in follow-up battle by advanced Tri-Tachyon recon detachment.
Changes: Kane Gleise is a level 5 Hegemony officer.
Spoiler
Reward in Campaign: Your one-time reward awaits you in the Duzhak system.
Super Spoiler
Located near Druj in the Duzhak system. You encounter the enemies previously seen here.
(https://i.imgur.com/TRzK9Iw.png)
[close]
[close]
(https://i.imgur.com/l4rCFbt.jpg)
Nothing Personal
Galatian Academy sponsors independent expedition to Tia-Tax’et, accidentally discovers secret Hegemony base refitting hulk of Bismar to renamed HSS Phoenix, and is wiped out by the Hegemony fleet.
Changes: The survey fleets are suspiciously well-trained with their officers. The HSS Phoenix has a level 5 Hegemony officer.
Spoiler
Reward in Campaign: One-time reward in the Tia-Tax'et system, but you need a really high IQ to unlock it.
Super Spoiler
Located in an abandoned research station in the Tia-Tax'et system. An encrypted cache lies there. You are required to unlock technology skills to unlock further rewards behind this station. AI Cores can lower this requirement. Final reward is a weapon of omega origin.
(https://i.imgur.com/fumq8Xy.png)
[close]
[close]
(https://i.imgur.com/hQj0WCS.jpg)
Coral Nebula
Persean League sends fleet to intervene in Luddic revolution in Zagan system. Successfully defeats Knights of Ludd / Pather fleet.
Changes: Mars Kato is skilled in his deleted signature skill: Strike Commander: His fighters have +50% missile, rocket, bomb, and torpedo hitpoints and deals +20% damage to ships sized destroyer and larger with +100% target leading accuracy. The joint Knights of Ludd / Pather fleet have +15% max CR.
Spoiler
Reward in Campaign: One-time reward in a small nebula of Zagan.
Super Spoiler
Located in a nebula near a stable location in Zagan. You are able to salvage a couple of pristine LP ships.
(https://i.imgur.com/4WjzBoR.png)
[close]
[close]
(https://i.imgur.com/KBgIuyI.jpg)
Forlorn Hope
Tri-Tachyon battleship holds off Hegemony Defense Fleet to cover retreat of remaining Tri-Tachyon forces, including phase cruiser with planet-killer device.
Changes: This battleship is gifted with a level 6 officer. The leading elements of the Hegemony defenders have 5 officers in total.
Spoiler
Reward in Campaign: A one-time reward and small renewable rewards in Aztlan.
Super Spoiler
Located near the Aztlan inner jump-point. Completing the mission grants a reputation boost with the Hegemony for paying respect every month. You may search the ship for a Beta Core of which a patrol officer will stop you.
(https://i.imgur.com/QGECb8h.png)
[close]
[close]
[close]
Credits
@rubi (https://fractalsoftworks.com/forum/index.php?action=profile;u=9299)
@gettag (https://fractalsoftworks.com/forum/index.php?action=profile;u=6548)
@Thyrork (https://fractalsoftworks.com/forum/index.php?action=profile;u=7718)
[close]
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: nukularpower on June 18, 2022, 07:33:23 PM
This is a really cool idea.   It's not to my taste that the rewards are hidden/spoilered though, personally - you are unlocking them, why does it need to be a further secret?    I guess another reason to explore is ok but if I'm working for it, I dont want to work more after, if that makes sense.

Anyways, looking forward to seeing it expanded - mod missions?  I know there are some that already unlock stuff
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: Timid on June 18, 2022, 07:39:17 PM
This is a really cool idea.   It's not to my taste that the rewards are hidden/spoilered though, personally - you are unlocking them, why does it need to be a further secret?    I guess another reason to explore is ok but if I'm working for it, I dont want to work more after, if that makes sense.
Oh, they're not precisely hidden (if you use Neutron Detector or Sensor Bursts they kinda show themselves pretty easily [some will ping back 250 xp when u discover them] and some options are highlighted at the beginning)? I would like people to learn more about the lore that Alex has created.

I will eventually make a super spoiler of where they all are (I do have them but they're from the first day of beta testing so I would rather screenshot them later), but the hints should be revealing enough in my opinion, and if not then I know where to add more hints on.
Anyways, looking forward to seeing it expanded - mod missions?  I know there are some that already unlock stuff
Yeah, I hope mod authors use the concept to help create a lore and help players even try out ships they would have never accessed. For now, I just made multiple unique interactions.
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: XpanD on June 22, 2022, 04:02:29 AM
Wow, this sounds amazing. Thanks for making this, looking forward to playing these missions for the first time. (because they actually do stuff now!)
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: jlrperkins on June 22, 2022, 08:25:45 AM
Just... maybe you could change the mod's name? We already have BDSM, the Better Deserved S-Mods...
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: Quartofel on June 23, 2022, 07:59:31 PM
This has so much potential
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: WMGreywind on June 23, 2022, 08:07:44 PM
Well thank you for providing an alternative way to get the Aquila Reactor protocol for those of us who wish to not become dogs of the Hegemony to maintain a... respectful distance away from full association of the successors of the Domain of Man.
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: RustyCabbage on June 24, 2022, 06:24:19 PM
good mod congrats good job
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: Thaago on June 24, 2022, 11:24:55 PM
Oh this is really neat!
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: Change on June 27, 2022, 04:44:36 AM
Is this compatible with the current version of Secrets of The Frontier? Seeing as when you recover [Insert Name Here] there is a unique encounter when finding the wreckage of the ISS Athena from the mission Nothing Personal.
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: swatmore on June 27, 2022, 09:35:34 AM
This is genius
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: TheHZDev on July 01, 2022, 07:08:49 PM
Sir, could I translate this mod into Chinese and update it to the Chinese Starsector Forum(https://fossic.org)?
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: Timid on July 01, 2022, 07:38:13 PM
Sir, could I translate this mod into Chinese and update it to the Chinese Starsector Forum(https://fossic.org)?
Ok yes.
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: TheHZDev on July 03, 2022, 05:46:16 AM
Sir, could I translate this mod into Chinese and update it to the Chinese Starsector Forum(https://fossic.org)?
Ok yes.

Sir, I found a mod named "Terraforming and Station Construction" that changes the Tech-Mining on Agreus to Domain Archaeology at the start of the game. This will prevent Callisto Ibrahim on Agreus from being able to sell the salvage pallet to player. Could you make a patch for it?
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: Timid on July 07, 2022, 06:40:59 PM
Sir, I found a mod named "Terraforming and Station Construction" that changes the Tech-Mining on Agreus to Domain Archaeology at the start of the game. This will prevent Callisto Ibrahim on Agreus from being able to sell the salvage pallet to player. Could you make a patch for it?
Fixed in 1.11 which got released as of this post.
Is this compatible with the current version of Secrets of The Frontier? Seeing as when you recover [Insert Name Here] there is a unique encounter when finding the wreckage of the ISS Athena from the mission Nothing Personal.
Yes!
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: TheHZDev on July 07, 2022, 10:39:49 PM
Sir, I found a mod named "Terraforming and Station Construction" that changes the Tech-Mining on Agreus to Domain Archaeology at the start of the game. This will prevent Callisto Ibrahim on Agreus from being able to sell the salvage pallet to player. Could you make a patch for it?
Fixed in 1.11 which got released as of this post.
Is this compatible with the current version of Secrets of The Frontier? Seeing as when you recover [Insert Name Here] there is a unique encounter when finding the wreckage of the ISS Athena from the mission Nothing Personal.
Yes!

What have you changed in the source code in version 1.11?
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: Timid on July 08, 2022, 10:19:10 AM
uhh the modplugin and some rulecmd files you can look in the src
and something fixed with boggled.
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: Ovid on July 09, 2022, 11:45:23 PM
Hmm. Did you remember to update the mod_info.json file to v1.11? Cause I'm clicking on the patreon file, downloading that, and it still says v1.1. Is that the most up-to-date file? The version checker is tripping still on v1.1
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: Timid on July 10, 2022, 06:46:42 AM
Hmm. Did you remember to update the mod_info.json file to v1.11? Cause I'm clicking on the patreon file, downloading that, and it still says v1.1. Is that the most up-to-date file? The version checker is tripping still on v1.1
ah i forgot to change it, thank youuu!
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: Kat on July 13, 2022, 04:23:01 AM
Someone mumbled to me in a bar, but apparently I didn't understand or notice the mumble. I hadn't completed one of the missions prior to that encounter. Does that mean I have missed out on one of the rewards, or what ?
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: Timid on July 13, 2022, 07:19:14 AM
Someone mumbled to me in a bar, but apparently I didn't understand or notice the mumble. I hadn't completed one of the missions prior to that encounter. Does that mean I have missed out on one of the rewards, or what ?
No, it means you stumbled into a mission reward, but you can stumble onto it again.
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: Amoebka on July 13, 2022, 07:46:55 AM
The Onslaught in Duzakh doesn't fit the lore, does it? Bismar's broken hull wasn't left there, it was the one hauled to Tia-Taxet and renamed HSS Phoenix for the next mission.
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: Timid on July 13, 2022, 11:17:16 AM
The Onslaught in Duzakh doesn't fit the lore, does it? Bismar's broken hull wasn't left there, it was the one hauled to Tia-Taxet and renamed HSS Phoenix for the next mission.
You shouldn't be able to recover it by any means (it is only a mirage after all) right?
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: Cyber Von Cyberus on August 09, 2022, 08:12:08 PM
Jesus Christ Ibrahim, what are you going to do to these people ?
Spoiler
https://cdn.discordapp.com/attachments/187635036525166592/1006754406827577435/screenshot306.png
[close]

Is this intended ? lol.
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: Timid on August 09, 2022, 09:18:07 PM
Jesus Christ Ibrahim, what are you going to do to these people ?
Spoiler
https://cdn.discordapp.com/attachments/187635036525166592/1006754406827577435/screenshot306.png
[close]

Is this intended ? lol.
Capture Crew's captives are for some reason "ores" tier and will feed ore deficits and ore turn-in options such as Ibrahim's. Not intentional, but I don't think a fix is mandated at the moment.
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: Cyber Von Cyberus on August 09, 2022, 09:20:13 PM
Capture Crew's captives are for some reason "ores" tier and will feed ore deficits and ore turn-in options such as Ibrahim's. Not intentional, but I don't think a fix is mandated at the moment.

Oh I see, that's understandable. Anyways keep up the good work.
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: MarsInvicta on August 11, 2022, 10:59:56 PM
Does this work with Nexerelin? For example, if I invade a world with one of the NPCS that are interactable, will that crash the game? If it won't, would that make that character inaccessible? Thank you!
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: Cyber Von Cyberus on August 12, 2022, 12:18:22 AM
AFAIK special contacts work fine with Nex invasions, as long as the planet isn't destroyed they'll still be available although they'll remain aligned with their original faction of course.
Title: Re: [0.95.1a] Content Unlocking Missions
Post by: MarsInvicta on August 12, 2022, 12:57:40 AM
AFAIK special contacts work fine with Nex invasions, as long as the planet isn't destroyed they'll still be available although they'll remain aligned with their original faction of course.

Thanks man! That sounds great! Was really interested by the NPC that gives gacha boxes haha
Title: Re: [0.95.1a] Content Unlocking Missions 1.12
Post by: FluffyTowels on September 05, 2022, 07:42:29 AM
The direct download link is not working. I think the file's name in the release was changed which broke the link.
Title: Re: [0.95.1a] Content Unlocking Missions 1.12
Post by: Timid on September 05, 2022, 09:35:11 AM
The direct download link is not working. I think the file's name in the release was changed which broke the link.
Fixed! Thank you!
Title: Re: [0.95.1a] Content Unlocking Missions 1.12
Post by: Spess Mahren on September 30, 2022, 04:10:14 AM
Bug report, it seems the Bismar in Duzhak disappears the instant it fully appears on sensors.
Title: Re: [0.95.1a] Content Unlocking Missions 1.12
Post by: Timid on October 01, 2022, 09:12:33 PM
Bug report, it seems the Bismar in Duzhak disappears the instant it fully appears on sensors.

You mean when you recovered it (which is supposed to be unrecoverable).
Title: Re: [0.95.1a] Content Unlocking Missions 1.12
Post by: Spess Mahren on October 02, 2022, 02:25:13 AM
You mean when you recovered it (which is supposed to be unrecoverable).

No as soon as it appears as more then a sensor blip on the campaign map it despawns without me ever interacting with it.

Disregard what I posted, the issue stemmed from a bad templars bootleg. I just got rid of it.
Title: Re: [0.95.1a] Content Unlocking Missions 1.12
Post by: YourLocalMairaaboo on January 06, 2023, 06:45:34 AM
Is the astropolis reward compatible with Mayasuran Navy?
Title: Re: [0.95.1a] Content Unlocking Missions 1.12
Post by: Volsungare on February 02, 2023, 06:09:44 PM
Doesn't seem to be working for me (granted I cheated through the missions because I wanted to see what some of the stuff was in game), but none of the derelicts are spawning. Modded gameplay with ~75 mods.
Title: Re: [0.95.1a] Content Unlocking Missions 1.12
Post by: Timid on February 02, 2023, 08:31:46 PM
Is the astropolis reward compatible with Mayasuran Navy?
Yes.
Doesn't seem to be working for me (granted I cheated through the missions because I wanted to see what some of the stuff was in game), but none of the derelicts are spawning. Modded gameplay with ~75 mods.
Are you sure? The derelicts should spawn whether you completed the mission or not (it's when you try to interact with them that they begin to check) you can try in console command
Code
runcode Global.getSector().getMemoryWithoutUpdate().unset("$CUM_generated")
. Save and then load that save again.
Title: Re: [0.95.1a] Content Unlocking Missions 1.12
Post by: Solidus667 on February 03, 2023, 01:47:51 AM
What i want to know. Do i need to 100% it for the reward to work or?
Title: Re: [0.95.1a] Content Unlocking Missions 1.12
Post by: Volsungare on February 03, 2023, 05:56:48 AM
Doesn't seem to be working for me (granted I cheated through the missions because I wanted to see what some of the stuff was in game), but none of the derelicts are spawning. Modded gameplay with ~75 mods.
Are you sure? The derelicts should spawn whether you completed the mission or not (it's when you try to interact with them that they begin to check) you can try in console command
Code
runcode Global.getSector().getMemoryWithoutUpdate().unset("$CUM_generated")
. Save and then load that save again.
[/quote]

Nothing was spawning ship wise that I could see. I checked Valhalla and neither Wolf Pack or Ambush ships had spawned. I zipped around Askonia and didn't see any ships (I did not check the entire void area, but made a circular sweep from the outermost stable point structure while pinging). This was more a curiosity test as I am well beyond needing this items in my current game, I can check more rewards tonight or tomorrow and provide a list of running mods if that helps to check issues.
Title: Re: [0.95.1a] Content Unlocking Missions 1.12
Post by: Volsungare on February 03, 2023, 06:03:08 PM
Doesn't seem to be working for me (granted I cheated through the missions because I wanted to see what some of the stuff was in game), but none of the derelicts are spawning. Modded gameplay with ~75 mods.
Are you sure? The derelicts should spawn whether you completed the mission or not (it's when you try to interact with them that they begin to check) you can try in console command
Code
runcode Global.getSector().getMemoryWithoutUpdate().unset("$CUM_generated")
. Save and then load that save again.
[/quote]

Went back for another sweep before trying command and they were there, maybe it was because I didn't save after loading the mod and restart before checking. I just loaded the mod and jumped over to look.
Title: Re: [0.95.1a] Content Unlocking Missions 1.12
Post by: Timid on February 03, 2023, 09:09:27 PM
What i want to know. Do i need to 100% it for the reward to work or?
No, as long as it's not 0%, you will get the reward.
Title: Re: [0.95.1a] Content Unlocking Missions 1.12
Post by: Speeda325 on February 04, 2023, 04:54:47 AM
do i need to get 100% mission completed for the mod or just that i completed it?
Also does completing missions effect a save game
Title: Re: [0.95.1a] Content Unlocking Missions 1.12
Post by: YourLocalMairaaboo on May 01, 2023, 12:08:47 PM
Just got a dimensional nanoforge from UAF from Agreus' tech pallets. Not sure if it is intended to be tech mineable, or if it isn't, which mod is to blame, but it might be worth investigating.
Title: Re: [0.95.1a] Content Unlocking Missions 1.12
Post by: Timid on May 06, 2023, 04:11:42 PM
Just got a dimensional nanoforge from UAF from Agreus' tech pallets. Not sure if it is intended to be tech mineable, or if it isn't, which mod is to blame, but it might be worth investigating.
It uses a regular tech-mining drop pool so you would've found them within your own tech-mining.
Title: Re: [0.95.1a] Content Unlocking Missions 1.12
Post by: DarthKev on May 07, 2023, 10:10:18 AM
It seems 0.96a changed some of the code for some of the main menu missions. I'm getting an error with A Fist Full of Credits when I try running with this mod now. Specifically, this:
Quote
21294 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.missions.afistfulofcredits.MissionDefinition]
java.lang.RuntimeException: Error loading [data.missions.afistfulofcredits.MissionDefinition]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
Caused by: java.lang.ClassNotFoundException: File 'data/missions/afistfulofcredits/MissionDefinition.java', Line 68, Column 72: A method named "pickPortrait" is not declared in any enclosing class nor any supertype, nor through a static import
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:419)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:352)
   ... 2 more
The key seems to be the pickPortrait line, and it crashes after this so I can't tell you if there are issues with the other missions or not.
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: Timid on May 25, 2023, 08:15:20 AM
It seems 0.96a changed some of the code for some of the main menu missions. I'm getting an error with A Fist Full of Credits when I try running with this mod now. Specifically, this:
Quote
21294 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.missions.afistfulofcredits.MissionDefinition]
java.lang.RuntimeException: Error loading [data.missions.afistfulofcredits.MissionDefinition]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
Caused by: java.lang.ClassNotFoundException: File 'data/missions/afistfulofcredits/MissionDefinition.java', Line 68, Column 72: A method named "pickPortrait" is not declared in any enclosing class nor any supertype, nor through a static import
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:419)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:352)
   ... 2 more
The key seems to be the pickPortrait line, and it crashes after this so I can't tell you if there are issues with the other missions or not.

Thanks!
1.13
Ported for 0.96
Updated some text strings that David fixed in the own base missions.
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: Zr0Potential on May 25, 2023, 11:08:40 PM
Great mod, sure wish some of the rewards are more worth it/interesting tbh

Just letting you know that this will broke the Nothing Personal mission because the Aurora variant is

Quote
FleetMemberAPI member = api.addToFleet(FleetSide.PLAYER, "aurora_Assault_Support", FleetMemberType.SHIP, "ISS Athena", true);
Instead of aurora_Assault

Thanks
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: Timid on May 26, 2023, 01:14:32 PM
Great mod, sure wish some of the rewards are more worth it/interesting tbh

Just letting you know that this will broke the Nothing Personal mission because the Aurora variant is

Quote
FleetMemberAPI member = api.addToFleet(FleetSide.PLAYER, "aurora_Assault_Support", FleetMemberType.SHIP, "ISS Athena", true);
Instead of aurora_Assault

Thanks
Good catch, thank you. Will hotfix.
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: SpaceDrake on May 26, 2023, 03:28:46 PM
This comes up when trying to use certain other mods, too; it might be a good idea to take a look at the vanilla ship variants in general, as a number of them seem to have been shuffled.
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: Zalpha on July 20, 2023, 12:26:47 AM
Awesome mod, thanks. I just want to check, if I update or remove this mod (either replace file in update or disabling mod) will I have to redo the missions or does it just check to see if they are completed and then unlock the content?

Call me an idiot but I don't really understand what you mean with this:

You do not need to complete all the missions for them to appear although finding them might be pretty under rewarding. ALL missions rewards apply retroactively. You do not have to do it again. Plenty of story points to gain from this mod.

I get the story point gain (xp from finding them) and unrewarding part (low gains) but don't understand much else that you say there.
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: Timid on July 21, 2023, 09:22:18 AM
Awesome mod, thanks. I just want to check, if I update or remove this mod (either replace file in update or disabling mod) will I have to redo the missions or does it just check to see if they are completed and then unlock the content?
Just checks. It does nothing to your mission score, you can cheat and insta-kill every ship for a 100% but the mod only checks for a bare minimum score of 1%+ and then lets you process through the rewards.

Call me an idiot but I don't really understand what you mean with this:

Quote from: Enginseer
You do not need to complete all the missions for them to appear although finding them might be pretty under rewarding. ALL missions rewards apply retroactively. You do not have to do it again. Plenty of story points to gain from this mod.
I'll be glad to clarify. ALL mission rewards apply retroactively means they'll spawn mid-save IF possible (if the Askonia system doesn't exist then obviously... the rewards spawned in Askonia won't appear but if it does, it'll appear!) The under-rewarding is that some of the rewards will still spawn despite you not having to complete the mission.. (it will give you a reminder if you proceed to one of these text that you should do these missions, so save and exit to main menu and do mission, then head back :) )
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: Snepia on August 25, 2023, 09:47:30 AM
idk if I'm just a noob (I am) but the modified turning the table mission is way too hard for me. At the very least, it isn't really fitting of the "easy" moniker anymore, unless I'm missing some obvious strategy here.
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: Wallace Lord of Owls on August 30, 2023, 11:06:20 AM
Hey, I seem to be having some kind of issue with the abandoned research station in the Tia system. I did the mission to unlock it, forget which mission it was, and I've decrypted most of the files with the help of ai cores, but I can't seem to restore the data integrity on the files. I'm using an alpha level ai, but it says I need a higher technology skill in addition to the alpha ai. I assumed that meant I needed to reach the final tier of perks for the technology tree, but I did that and it doesn't seem to have worked. What do I have to do to get this to work?
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: Wallace Lord of Owls on August 30, 2023, 11:08:51 AM
Hey, I seem to be having some kind of issue with the abandoned research station in the Tia system. I did the mission to unlock it, forget which mission it was, and I've decrypted most of the files with the help of ai cores, but I can't seem to restore the data integrity on the files. I'm using an alpha level ai, but it says I need a higher technology skill in addition to the alpha ai. I assumed that meant I needed to reach the final tier of perks for the technology tree, but I did that and it doesn't seem to have worked. What do I have to do to get this to work?

Okay, I figured it out, I just respecced my skills to get every single skill in the technology tree and that worked. I think there should be a tooltip there to say how many skills you need in the technology skill to do that, since it's rather confusing.
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: Zerias on September 09, 2023, 06:45:03 PM
Loving the mod, the Wolf Pack reward is great for kickstarting my runs as I prefer to play a trader/explorer. Nothing Personal has a possibly my favorite gun once I get the skills/core for it, Turning the Table is a very nice slow but unlimited loot box, and Greater Ludd is (to me at least) outright overpowered if I select the right response.
One question though, I can't seem to figure out what the Bismark reward is supposed to be? I finally beat the (surprisingly tough) fight in campaign and get a bit of ordinary salvage and recovered 1 Tempest that doesn't have any special features the way the Ambush mission reward did. A bug, bad RNG, or is that really all I get from it?
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: Texas Redhawk on September 09, 2023, 07:16:26 PM
One question though, I can't seem to figure out what the Bismark reward is supposed to be? I finally beat the (surprisingly tough) fight in campaign and get a bit of ordinary salvage and recovered 1 Tempest that doesn't have any special features the way the Ambush mission reward did. A bug, bad RNG, or is that really all I get from it?

I think you're supposed to be able to recover a Hyperion and two Tempests, though honestly I think I'd prefer being able to recover the Onslaught.
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: Timid on December 20, 2023, 04:52:47 PM
Hey, I seem to be having some kind of issue with the abandoned research station in the Tia system. I did the mission to unlock it, forget which mission it was, and I've decrypted most of the files with the help of ai cores, but I can't seem to restore the data integrity on the files. I'm using an alpha level ai, but it says I need a higher technology skill in addition to the alpha ai. I assumed that meant I needed to reach the final tier of perks for the technology tree, but I did that and it doesn't seem to have worked. What do I have to do to get this to work?

Okay, I figured it out, I just respecced my skills to get every single skill in the technology tree and that worked. I think there should be a tooltip there to say how many skills you need in the technology skill to do that, since it's rather confusing.
It does a Technology Skill Check of you having 0/1/3/6/9 skills in the Technology Aptitude.
A Gamma Core assistant lowers this requirement to 0/0/1/-/-, it is unavailable to help you with the 4th and 5th check.
A Beta Core assistant lowers this requirement to 0/0/0/1/3/-, unavailable to help you with the 5th check.
An Alpha Core individual lowers this requirement to 0/0/0/0/6.

Sorry you had to respec your entire skills in the technology tree, I think I will make note of this when updating the mod!
Loving the mod, the Wolf Pack reward is great for kickstarting my runs as I prefer to play a trader/explorer. Nothing Personal has a possibly my favorite gun once I get the skills/core for it, Turning the Table is a very nice slow but unlimited loot box, and Greater Ludd is (to me at least) outright overpowered if I select the right response.
One question though, I can't seem to figure out what the Bismark reward is supposed to be? I finally beat the (surprisingly tough) fight in campaign and get a bit of ordinary salvage and recovered 1 Tempest that doesn't have any special features the way the Ambush mission reward did. A bug, bad RNG, or is that really all I get from it?
One question though, I can't seem to figure out what the Bismark reward is supposed to be? I finally beat the (surprisingly tough) fight in campaign and get a bit of ordinary salvage and recovered 1 Tempest that doesn't have any special features the way the Ambush mission reward did. A bug, bad RNG, or is that really all I get from it?

I think you're supposed to be able to recover a Hyperion and two Tempests, though honestly I think I'd prefer being able to recover the Onslaught.
Yes, that's correct, those Hyperion and Tempests are supposed to have some random s-mod hullmods... and should always be recoverable. How weird. The Onslaught is weird to recover given... its hull exist in another mission and is known to be alive (or at least if presumed dead in their next mission, they wouldn't be in that location).

I'll make a note to grant these 3 ships some s-mods, however.
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: WakelessREX on December 29, 2023, 09:42:07 AM
Just to clarify so I understand, this mod adds the main menu missions to the campaign map so you can find and complete them for rewards?

Or it just gives you campaign rewards if you complete them in the main menu?
Apologies if that is self explanatory but I was not sure.
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: Zerias on December 29, 2023, 10:01:57 AM
The second. It adds rewards in-campaign for the missions in-main-menu. Each mission you complete gives a different reward. For example, the mod adds a memorial in the Aztlan system that takes the shape of a derelict Paragon. Without beating the mission, it just floats there and does nothing. Once you beat Forlorn Hope though (with any score), you can interact with it to get a reward in game.
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: WakelessREX on December 29, 2023, 11:19:06 AM
Ahh, thank you
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: steve1592 on January 21, 2024, 10:12:51 PM
If I do hornet's nest and turning the table and I use the both renewable rewards before doing the campaign mission am I locked out of better rewards once I actually do the campaign mission?
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: Timid on February 23, 2024, 01:38:24 PM
If I do hornet's nest and turning the table and I use the both renewable rewards before doing the campaign mission am I locked out of better rewards once I actually do the campaign mission?
The better reward is a more improved renewable reward, so you're not locked out of them!
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: Gris on February 23, 2024, 08:14:11 PM

Good day Timid! Please update this 0.97a and please nerf the technology skill blue requirement mission pls and tone it down quite a bit The one that required  an Alpha Core so you would not require a story point to respec? Thank you.
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: Jimminy Crimbles on February 23, 2024, 11:05:55 PM

Good day Timid! Please update this 0.97a and please nerf the technology skill blue requirement mission pls and tone it down quite a bit The one that required  an Alpha Core so you would not require a story point to respec? Thank you.

mod works, just change the version number.
Title: Re: [0.96a] Content Unlocking Missions 1.13
Post by: Gris on February 23, 2024, 11:20:02 PM
Okay thanks!
Title: Re: [0.97a] Content Unlocking Missions 1.14
Post by: DarthKev on February 25, 2024, 11:06:47 AM
The Patreon link appears to still download 1.13, not the new 1.14 version. Only the direct download from Github has the new 1.14 version.
Title: Re: [0.97a] Content Unlocking Missions 1.14
Post by: steve1592 on February 26, 2024, 01:28:08 PM
Quote
The better reward is a more improved renewable reward, so you're not locked out of them!

Awesome! thanks for getting back to me. Good to know I can take advantage of the renewable reward right away instead of having to wait.
Title: Re: [0.97a] Content Unlocking Missions 1.14
Post by: Timid on February 26, 2024, 06:26:47 PM
The Patreon link appears to still download 1.13, not the new 1.14 version. Only the direct download from Github has the new 1.14 version.
Thanks for noticing!
Title: Re: [0.97a] Content Unlocking Missions 1.14
Post by: ChronosMrk1 on May 02, 2024, 02:47:01 AM
Really love the mod! It keeps thinks fresh in a long play through. Honestly I wish there were more missions since a playthrough can last a long time and the few vanilla missions don't amount to much when they're that spread out. Have you ever thought about adding content unlocking functionality to mod added missions? Like the 3 iron shell missions for example.
Title: Re: [0.97a] Content Unlocking Missions 1.14
Post by: IforgertSometimes on September 02, 2024, 08:53:46 AM
(Scratch this I'm really living up to my name, I forgot to unzip this mod, I am many things, forgetful most of all, i am very sorry)
(I'm leaving this as a mark of shame just ignore it please)
Hey, I'm using the "Everybody Loves KoC" mod which just so happens to place Agreus under the Ko Combine's control and I'm uncertain if this is a bug or not, but the only option i get when interacting with Callisto is asking about the system itself, which brings up three questions in regards to the factions added by "Everybody Loves KoC". I have done the relevant Main menu missions as well. (it has occurred to me that I should probably post on that mod page instead, I forgot that Timid hasn't worked on this in quite awhile, from my knowledge anyway)
Title: Re: [0.97a] Content Unlocking Missions 1.14
Post by: BeingEvil666 on April 03, 2025, 06:30:45 AM
0.98 compatible?
Title: Re: [0.97a] Content Unlocking Missions 1.14
Post by: Def16 on April 03, 2025, 12:10:39 PM
I keep forgetting this isn't part of the base game.