Features:
A mod that adjusts the skill DP limits based on the battlesize you set, rather than being static values. Changes get applied after game load, so if you change your battlesize limit, do a save/load cycle after to update the skills.
Additionally adjusts the maximum number of officers.
Example skill:
Spoiler
Values are the same at default battlesize:
(https://i.imgur.com/8NhcB4S.png)
(https://i.imgur.com/EIlKhVv.png)
..but scale as battlesize increases:
(https://i.imgur.com/M4UZgOS.png)
(https://i.imgur.com/cwaUayq.png)
Code snippet that appears to show reasoing 300 is the default:
(https://i.imgur.com/KPy6RMI.png)
Requirements:
None
Supports
Nexerelin Version Checker
Installation:
- Extract the archive into your Starsector\mods folder
- Open the game launcher and enable the mod in the Mods section
Download:
(https://img.shields.io/github/downloads/Torashuu/ScalingSkillLimits/total?color=a&style=for-the-badge) (https://github.com/Torashuu/ScalingSkillLimits/releases/download/v0.2.0/ScalingSkillLimits_v0.2.0.zip)
Changelog
Spoiler
v0.2.0
- default battlesize set to 400 from 300
- default battlesize made configurable through mod settings
v0.1.2
-default values for industry skills fixed
v0.1.1
-fixed issues where repeat loads would recursively alter the values. oops.
v0.1
-inital release
Comments are invited!