Magnetar!! : The Mission
(https://imgpile.com/images/UO5EIh.png)
Download v1.0 (https://drive.google.com/file/d/1h0JsLbKm8lRj6ylDFp98tZOF5GrAuEwK/view?usp=sharing)
(Placeholder image until I can finish the splash screen)
!REQUIRED!Superweapons Arsenal (https://fractalsoftworks.com/forum/index.php?topic=22115.0) by Mira Lendin plus GraphicsLib (https://fractalsoftworks.com/forum/index.php?topic=10982.0) / MagicLib (https://fractalsoftworks.com/forum/index.php?topic=13718.0) / LazyLib (https://fractalsoftworks.com/forum/index.php?topic=5444.0)!ALL 4 REQUIRED!
Q: What's in this mod?A: This mod adds the Magnetar-class itself and two missions that included the Magnetar-class Ultra Dreadnought. Unfortunately, the Magnetar is too ludicrously powerful to actually be a playable ship or an enemy so the missions menu (in the main menu) is the only place that can even spotlight the Ultra Dreadnought.;D Have Fun, You Guys! ;D
There once was a legendary modder known as MrDavidhoff. He created the Omega-class Ultra Dreadnought, the largest and most over-fluxed monstrosity of its time... I had to change that class name so it wouldn’t conflict with story lore spoilers...
(https://fractalsoftworks.com/forum/index.php?action=dlattach;attach=1065;type=avatar)MrDavidhoff's profile (https://fractalsoftworks.com/forum/index.php?action=profile;u=1151)
Thank you, sir, for your permission! :) I did my best to keep the same sprite & silhouette. I even re-skinned the prow Superweapons to match your original prow.
If you are a modder, I have a question
I am unable to set the ship to the 'fearless' AI that never retreats. If you know the method, comment or send me a PM, please.
Never released it publicly as I couldn't get in contact with MrDavidhoff. Would you mind sharing how you were able to contact him? Will have to drop this into my game to give it a try!
I just got lucky. I had sent him a DM on this forum last year (2021) and he randomly logged in May-June. He gave me permission to revive the Magnetar, picked the name from some suggestions that I had brainstormed, and kindly sent me an archive of his old modding stuff. I still have the DMs for safekeeping.
Awesome, I love seeing MrDavidhoff's work brought back to life, especially the newer sprites. I actually made a campaign playable version of the older Omega dreadnought (as OP as it is) for my self to play around with, and been meaning to build some lore and campaign missions around it to make it more of a special one off reward ship than just another capital.
The main reason for changing the name to Magnetar was to separate from the "Omega" in the game lore. They are distinctly separate.
Fun Fact : a Magnetar is a terrifying classification of a neutron star.
Quote is from https://www.space.com/30263-paul-sutter-on-why-magnetars-are-scary.html
"Now, we finally get to magnetars. You may guess from the name that they're especially magnetic: up to 1 quadrillion gauss. That's 1,000 trillion times stronger than the magnetic field you're sitting in right now. That puts magnetars in the No. 1 spot, reigning champions in the universal Strongest Magnetic Field competition. The numbers are there, but it's hard to wrap our brains around them.
Those fields are strong enough to wreak havoc on their local environments. You know how atoms are made of a positively charged nucleus surrounded by negatively charged electrons? Those charges respond to magnetic fields. Not very much under normal conditions, but this ain't Kansas anymore, is it, Toto? Any unlucky atoms stretch into pencil-thin rods near these magnetars.
It doesn't stop there. With the atoms all screwed up, normal molecular chemistry is just a no-go. Covalent bonds? Ha! And the magnetic fields can drive enormous bursts of high-intensity radiation. So, generally bad business.
Get too close to one (say, within 1,000 kilometers, or about 600 miles), and the magnetic fields are strong enough to upset not just your bioelectricity — rendering your nerve impulses hilariously useless — but your very molecular structure. In a magnetar's field, you just kind of … dissolve."
Food for thought, eh?
Give this thing some Flashes
This was already done. The prow hardpoints are Flashes but skinned to look like MrDavidhoff's original sprite. This way, the profile is the same as his design.