In starsector, your ships are hard-coded to not allow you to go too fast relative to what's near you as a safety precautionI'd rather have no excuse for unrealistic physics than this, but that's my personal preference I guess.
It does seem a bit weird that a ship with damaged engines is able to maintain a boosted speed that its ship system could only manage for like two seconds, can be pretty annoying in combat too if you cause a flameout on a ship that is boosting and it just flies away at ludicrous speed while you can't get more hits in to utilize that flameout...Counterpoint: It's hilarious when you only flameout half their engines and it just spins.
it isnt unrealistic physics -- even cars have governors.Come on, you seriously buy this? We are talking about rockets in space, which are able to accelerate for maybe 5 seconds before they get arbitrary "max speed" limit, which is applied out of what, safety (and then increased if they happen to not be shooting weapons)? Do they worry the ship will break in half due to the resistance of the void? This is kind of an artificial magical non-sense that's trying to explain some unrealistic gamey system in a vague scientific reasoning, but ends up making it actually worse. The more explanations like this, the more unrealistic it all seems, if you have any sort of education and spare a minute of thought. I don't mean to be rude, but it's just ridiculous to me. I prefer to have no explanation for things that are so obviously unrealistic, to not bring attention to them.
Counterpoint: It's hilarious when you only flameout half their engines and it just spins.
it isnt unrealistic physics -- even cars have governors.Come on, you seriously buy this?
Come on, you seriously buy this? We are talking about rockets in space, which are able to accelerate for maybe 5 seconds before they get arbitrary "max speed" limit, which is applied out of what, safety (and then increased if they happen to not be shooting weapons)? Do they worry the ship will break in half due to the resistance of the void? This is kind of an artificial magical non-sense that's trying to explain some unrealistic gamey system in a vague
Actually this is fairly common in games of this genre, that ships have a certain top speed, but collisions or other things can exceed it. First game that comes to mind is Star Control -- if you collide or go around the gravity well, you can go much faster than your normal top speed, and you stay at that speed as long as you don't use your engines. As soon as you start using your engines though, you start slowing down, back to your regular top speed.
In Starsector, the difference is that ships will slow down to their top speed regardless of if they're accelerating or not, unless they lose their engines.
If anything this is for immersion -- once you lose your engines then you lose control, and that includes your top speed, so that the ship really is out of control. And yes when you collide with other ships during burn drive, you risk losing your engines.