Fractal Softworks Forum
Starsector => Suggestions => Topic started by: Sinigr on September 21, 2019, 07:38:29 AM
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Some database error with creating that topic, so i made some images.
(https://i.imgur.com/eG8D7ys.png)
I saw that post https://twitter.com/amosolov/status/1168299595891466241
(https://i.imgur.com/Fs4BmU5.png)
Also ECM power should be scaled of deployment, not of ship class. Atlas II = 4% ECM = 24 d.p. > paragon = 4% ECM = 60 d.p.
As i think better would be like 1 deployent point = 0.1% ECM, Hummerhead = 10x0.1%=1% ecm, onslaught = 40x0.1%= 4% ECM.
So, for 150 in total we should get same fleet ECM power, same with fleet speed bonus.
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Yeah, since SS+ did fleet cap by supplies/mo I've never liked the hard limit on number of ships. It makes little sense to me especially when you factor in scaling of NPC fleets
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Agreed. Allows for more varried fleets that are still effective.
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Good idea. IMO, hard limit should be completely removed, instead there should be fleet-wide penalty after fleet has reached a certain number of ships, that scales with fleet size/DP
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Should fleet limit be connected to player level? So starting out you have a cap of a modest fleet of medium ships, but at high levels you can have large numbers of capitals, or even more permanent fleets following you?
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Good idea. IMO, hard limit should be completely removed, instead there should be fleet-wide penalty after fleet has reached a certain number of ships, that scales with fleet size/DP
This is exactly what's being implemented next update, going over fleet cap results in an "overburdened" supply penalty.
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Good idea. IMO, hard limit should be completely removed, instead there should be fleet-wide penalty after fleet has reached a certain number of ships, that scales with fleet size/DP
This is exactly what's being implemented next update, going over fleet cap results in an "overburdened" supply penalty.
It would be nice if ships were counted differently depending on size. Shifting 30 capitals would be far more demanding than 60 frigates.
If we imagine, say, 50 as a soft limit. With frigates counting for 1, destroyers say 2, cruisers say 4, and capitals at 6 or 8. There would be more strategy for fleet comp.
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Good idea. IMO, hard limit should be completely removed, instead there should be fleet-wide penalty after fleet has reached a certain number of ships, that scales with fleet size/DP
This is exactly what's being implemented next update, going over fleet cap results in an "overburdened" supply penalty.
I maintain that going solely by the flat number of ships is dumb, being able to exceed that limit at a penalty does not solve any of the issues I have with fleet-cap
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Good idea. IMO, hard limit should be completely removed, instead there should be fleet-wide penalty after fleet has reached a certain number of ships, that scales with fleet size/DP
This is exactly what's being implemented next update, going over fleet cap results in an "overburdened" supply penalty.
It would be nice if ships were counted differently depending on size. Shifting 30 capitals would be far more demanding than 60 frigates.
If we imagine, say, 50 as a soft limit. With frigates counting for 1, destroyers say 2, cruisers say 4, and capitals at 6 or 8. There would be more strategy for fleet comp.
no no no, 1,2,3,4 is bad thing, atlas II = 4 = paragon = 4. atlas II = 24 = paragon = 60 :o? Just deployment points.
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i think it should have to do with the stability of a drive bubble, it can only support so much mass each ship has a number and a hard limit to the envelopes capacity.
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I think this can be emulated by setting max ships very high, but keeping deployment limit the same?
Going from memory so unsure.
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A big problem is that capitals are somewhat balanced around a low fleet cap to help make them efficient by the fleet slot measure, especially the logistics capitals. When you consider their role and impact on fleet speed, fuel, and sensor profile, anyway. No slot cap also makes weird 12 tug 20 base burn fleets possible uncomfortably feasible. I mean it's already possible but you'd eat up half your slots with tugs and Prometheuses to carry all the fuel which hurts it a lot more than its raw fuel cost does.
This could obviously be fixed by just improving the efficiency of capitals and making tugs more expensive though.