Bump. Can I get a move to the main forum + mention in the index?
forgive me, i am old and for the life of me i cannot figure out how to get one of the keys to toggle rather than holding it down...can someone please give me a simple step by step on how it works...please and thank you...Caps Lock toggled it on and off by default for me. Have you tried that?
yes, i have read and reread the starting info that the creator put up for the file...caps lock does do it you are correct...one more quesion is there anyway to speed up traveling through hyperspace anymore than it is...?Nope. Shift is the only way to speed up.
Thanks for the great mod. Could it be expanded to apply to out of battle also as a toggleable option maybe? I'd love to be able to use this when in hyperspace.
Controls are fully customizable. You can even set custom time scaling factors on separate inputs, if you like.
As for me I'm trying to use SpeedUp to slow down the game, given I have some kinesthetic issues. But here is the oddity, if I change the speed mult to 0.5, it seems to work. But if I change it to something much lower, then it don't slow down further, as if the minimum possible speed is around half the standard game speed. Perhaps the game is hard coded that way?
So if somebody can help the proprioception impaired that I'm :)
forgive me, i am old and for the life of me i cannot figure out how to get one of the keys to toggle rather than holding it down...can someone please give me a simple step by step on how it works...please and thank you...
Step 1) Put the unzipped folder "SpeedUp" in the Starsector/mods folder.OH! I was trying to use it to speed up the campaign! Thanks.
Step 2) In the game launcher, clicked on mods on the bottom and made sure there was a blue square next to the SpeedUp mod.
Just to be certain you've done both of those correct? And you're trying to use it only in combat? SpeedUp only works in combat.
forgive me, i am old and for the life of me i cannot figure out how to get one of the keys to toggle rather than holding it down...can someone please give me a simple step by step on how it works...please and thank you...I can do toggle via capslock. But its behavior is strange if you're viewing a camera (F). But you can hear the SFX with a message on the top left so it should be easy to know if you did it right.
"maxFXSources":128,
"maxUISources":20,
Ask and ye shall receive.Download SpeedUp 0.7.0 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_0.7.0.7z)
Download Mirror (https://drive.google.com/file/d/19UthPvjLg4HC88qXuekaZLYyiC5cYD9w/view?usp=sharing)We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Version 0.7.0:
- Added "onAtStart" option to flag a speed multiplier option as being enabled by default at the start of combat
- Added "capToFPS" option to limit a speed multiplier to a certain engine frame rate (0.0 to speed up regardless of frame rate)
* Default toggle: Ctrl-Capslock
- Migrated version file to custom host (sigh)
- Added "capToFPS" option to limit a speed multiplier to a certain engine frame rate (0.0 to speed up regardless of frame rate)
To make the mod work for any version (because I expect it to change quite frequently for the next few weeks), just open the "mod_info.json" and change the line "gameVersion"
It should be "0.95a-RC9" at the moment I'm writing this, but now you can fix this yourself :)
God the game is painful without this mod now, i cant play without it
I dont know what I'm doing wrong here. I used this a while back and it was great. Now when I hit caps lock to toggle, nothing happens.. middle mouse doent work either. The mod is installed and enabled.
edit: got it working.
Downloaded, selected in mods and does nothing... Anyone else having issues?Read the instructions.
Mod worked perfectly well in previous versions.
I updated to the latest version but caps lock and middle mouse don't work for some reason.
Anyone has any idea?
Is it certain that this mod doesn't affect combat results any way?I think its the opposite, I hear it mentioned somewhere here in forum or maybe Discord that using SpeedUp actually makes your shot less accurate. Dunno if this was a bug that was fixed or not.
I have a strong feeling that i am fighting a lot more efficient on speedup, like i had more flux dissipation. I could be fooling myself though.
i hate to be that guy, but do you think you could make a speed down mod too?Have you tried using this mod but editing the multiplier in the SpeedUp.ini from 2.0 to 0.75?
i feel like (sometimes) the game should be at 3/4 speed and i thought you might be the person to ask
This should be a vanilla feature, seriously.
When I'm in-battle looking at a ship with F, if it's not my own flagship, using SpeedUp kicks me back to the tactical map (but it does work correctly there). Is this intended?
When I'm in-battle looking at a ship with F, if it's not my own flagship, using SpeedUp kicks me back to the tactical map (but it does work correctly there). Is this intended?If you have a speedup toggle button (default is Caps Lock IIRC) you can speed up on the tactical map and then F to view the ai ship without being kicked back to tactical.
Routine update for the new update; now with a bug-fix.
but it seems to me that it come from SpeedUp.
at data.scripts.util.KT_Dummy.spawnDummy(KT_Dummy.java:18)
at data.scripts.weapons.KT_FlushpipeEveryFrameEffect.advanceMissile(KT_FlushpipeEveryFrameEffect.java:52)
but it seems to me that it come from SpeedUp.Not sure how you came to that conclusion...
but it seems to me that it come from SpeedUp.CodeNot sure how you came to that conclusion...at data.scripts.util.KT_Dummy.spawnDummy(KT_Dummy.java:18)
at data.scripts.weapons.KT_FlushpipeEveryFrameEffect.advanceMissile(KT_FlushpipeEveryFrameEffect.java:52)
There is. In game's settings (esc -> settings), second tab - you can make campaign speed up to behave as a toggle.Well look at that. Thanks, I'll just go be blind somewhere else then.
So having trouble downloading the mod. when it downloads, it comes in the internet explorer format instead of zip which means i cant unzip it. this goes for some other mods as well. If someone has any information to change this I would appreciate it.
Doesn't work with the current version. :(I got you man. edit the mod_info file to have "0.96a-RC8" as the game version! works with some other mods too
Doesn't work with the current version. :(I got you man. edit the mod_info file to have "0.96a-RC8" as the game version! works with some other mods too
np! I can't play without it so thought I'd check o>Doesn't work with the current version. :(I got you man. edit the mod_info file to have "0.96a-RC8" as the game version! works with some other mods too
Works! Thank you for your help!
Now with campaign integration!Download SpeedUp 1.0.0 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_1.0.0.7z)
Download Mirror (https://drive.google.com/file/d/1MVc12dRak9CP7ve5RLlAvT79JQQjj8TX/view?usp=share_link)
Version 1.0.0:
- Updated for Starsector 0.96a
- Now works in the campaign! Thanks Histidine!
- Caps Lock for 2x speed-up in campaign
- F1 for 6x speed-up in campaign
Now with campaign integration!yay! thanks DR and Hist o7Download SpeedUp 1.0.0 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_1.0.0.7z)
Download Mirror (https://drive.google.com/file/d/1MVc12dRak9CP7ve5RLlAvT79JQQjj8TX/view?usp=share_link)
Version 1.0.0:
- Updated for Starsector 0.96a
- Now works in the campaign! Thanks Histidine!
- Caps Lock for 2x speed-up in campaign
- F1 for 6x speed-up in campaign
Is there somewhere I can find the version that goes with 0.95.1a?
Having a bit of a problem, even if it's just me misunderstanding something.
I seem to be locked in at 2x speed, as hitting Caps informs me I just pushed it up to 4x speed. F1 goes up to 12x speed.
Am I locked into a faster game state somehow normally or am I messing something up?
Mod worked perfectly well in previous versions.
I updated to the latest version but caps lock and middle mouse don't work for some reason.
Anyone has any idea?
Mod worked perfectly well in previous versions.
I updated to the latest version but caps lock and middle mouse don't work for some reason.
Anyone has any idea?
Same, not working in battle for some reason... Is this something i can fix in thr settings file? I can speed up in the campaign but not battle
Version 1.0.0, everything works except the 1-100x for combat. It's slower than the normal 2x, and honestly I don't know enough to troubleshoot. No one else seemed to discuss the issue, so it might just be me.
FYI, I did some basic stuff to prepare for mods like increasing ram already. Currently installed mods aren't fancy, just nexerelin with some factions and ship.
Minor update!Download SpeedUp 1.0.1 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_1.0.1.7z)
Download Mirror (https://drive.google.com/file/d/1L748XlUUClPTFBSFZUCdek2NwmkvRby5/view?usp=sharing)
Version 1.0.1:
- Updated for Starsector 0.97a
- Removed default binding for 6x speed-up
Totally agree, this update feels like a slap in the face.Minor update!Download SpeedUp 1.0.1 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_1.0.1.7z)
Download Mirror (https://drive.google.com/file/d/1L748XlUUClPTFBSFZUCdek2NwmkvRby5/view?usp=sharing)
Version 1.0.1:
- Updated for Starsector 0.97a
- Removed default binding for 6x speed-up
Arguably one of the worst mod changes I've seen. Nobody asked to remove the default binding for 6x, and removing it is literally just an extra inconvenience on most people who now have to find out how to add it back (because there's no tutorial on how to do it and it doesnt work with the mod loader/manager).
In the speed_up.ini the key to toggle is caps lock but caps lock only changes the speed from 2.0 to 4.0 without speeding anything up. How do I speed up on the campaign map? What line in the ini do I change?
edit- holding down the middle mouse does nothing either, this is all on default ini settings, mod freshly installed
edit2- pressing shift toggles speed up, the ini makes no sense to me
In the speed_up.ini the key to toggle is caps lock but caps lock only changes the speed from 2.0 to 4.0 without speeding anything up. How do I speed up on the campaign map? What line in the ini do I change?
edit- holding down the middle mouse does nothing either, this is all on default ini settings, mod freshly installed
edit2- pressing shift toggles speed up, the ini makes no sense to me
Totally agree, this update feels like a slap in the face.Minor update!Download SpeedUp 1.0.1 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_1.0.1.7z)
Download Mirror (https://drive.google.com/file/d/1L748XlUUClPTFBSFZUCdek2NwmkvRby5/view?usp=sharing)
Version 1.0.1:
- Updated for Starsector 0.97a
- Removed default binding for 6x speed-up
Arguably one of the worst mod changes I've seen. Nobody asked to remove the default binding for 6x, and removing it is literally just an extra inconvenience on most people who now have to find out how to add it back (because there's no tutorial on how to do it and it doesnt work with the mod loader/manager).
To add the 6 times speed back in I added this after the default Campaign speed up option:
,
{
"activateKey":-1, # Default: None
"activateMouse":-1, # Default: None
"activateCtrl":false, # Default: Control key not required
"activateAlt":false, # Default: Alt key not required
"activateShift":false, # Default: Shift key not required
# What buttons to press to toggle run-as-fast-as-possible mode
"toggleKey":58, # Default: Caps Lock
"toggleMouse":-1, # Default: None
"toggleCtrl":true, # Default: Control key required
"toggleAlt":false, # Default: Alt key not required
"toggleShift":false, # Default: Shift key not required
"speedUpMult":6.0, # Default: 6.0
"printMessage":true, # Default: Show message
"onAtStart":false, # Default: Disabled when first entering campaign
}
The file you are looking to edit is SPEED_UP.ini in the mod directory.
Buttons to press after adding this will be the same as in combat: Control-capslock
anyone still have a link to a version of speedup where you can F1 to activate ludicrous speed?Look up and you will find a tutorial for how to edit the mods settings to add back 6x or higher speed.
Minor update!Download SpeedUp 1.0.1 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_1.0.1.7z)
Download Mirror (https://drive.google.com/file/d/1L748XlUUClPTFBSFZUCdek2NwmkvRby5/view?usp=sharing)
Version 1.0.1:
- Updated for Starsector 0.97a
- Removed default binding for 6x speed-up
Minor update!Download SpeedUp 1.0.1 (https://bitbucket.org/DarkRevenant/speedup/downloads/SpeedUp_1.0.1.7z)
Download Mirror (https://drive.google.com/file/d/1L748XlUUClPTFBSFZUCdek2NwmkvRby5/view?usp=sharing)
Version 1.0.1:
- Updated for Starsector 0.97a
- Removed default binding for 6x speed-up
There was a mod incompatibility that was caused by the keybind for it, and there wasn't really a good alternative keybind to use for it that wasn't also an incompatibility risk. This sort of thing is why I programmed a robust keybinding system for customization purposes... It's not like you need to update the mod more than like once a year.
"speedOptionsCampaign": [
{
"activateKey":-1, # Default: None
"activateMouse":-1, # Default: None
"activateCtrl":false, # Default: Control key not required
"activateAlt":false, # Default: Alt key not required
"activateShift":false, # Default: Shift key not required
# Toggle button for 2x speed
"toggleKey":59, # Default: Caps Lock
"toggleMouse":-1, # Default: None
"toggleCtrl":false, # Default: Control key not required
"toggleAlt":false, # Default: Alt key not required
"toggleShift":false, # Default: Shift key not required
"speedUpMult":6.0, # Default: 2.0
"printMessage":true, # Default: Show message
"onAtStart":true, # Default: Disabled when first entering campaign
},
{
# Hold-down button
"activateKey":-1,
"activateMouse":2,
"activateCtrl":false,
"activateAlt":false,
"activateShift":false,
# Toggle button
"toggleKey":-1,
"toggleMouse":-1,
"toggleCtrl":false,
"toggleAlt":false,
"toggleShift":false,
"speedUpMult":1.0,
"printMessage":true,
"onAtStart":false,
},
Anyone know how do I get the toggle to work ?
I can't figure out the speed_up.ini file...
I tried to put true on toggle shift.
I change the keys tot lshift.
I put all the toggleShift to true in the document.
I put only the ones I thought would work...
I don't know how to make it work...
{
"activateKey":-1, # Default: None
"activateMouse":-1, # Default: None
"activateCtrl":false, # Default: Control key not required
"activateAlt":false, # Default: Alt key not required
"activateShift":false, # Default: Shift key not required
# What button to press to toggle bullet-time effects
"toggleKey":48, # Default: B
"toggleMouse":-1, # Default: None
"toggleCtrl":false, # Default: Control key not required
"toggleAlt":false, # Default: Alt key not required
"toggleShift":false, # Default: Shift key not required
"speedUpMult":1.0, # Default: 1.0
"bulletTimeMult":0.35, # Default: Change bullet-time effects, 0.3 is roughly normal speed for player ship, 1.0 is normal game speed
"printMessage":true, # Default: Show message
"onAtStart":false, # Default: Disabled at the start of combat
"capToFPS":0.0, # Default: Speed multiplier is not limited by frame rate
},
Hi guys,
I'm having problem because when this mod is enabled my game keeps crashing https://i.imgur.com/Vb7P9Xg.png <---- here's link for the error message.
The problem seems to be "Compiled for the wrong version of Java, change compile target to Java 7" Cause org/dark/speedup/SUModPlugin: Unsupported major.minor version 67.0
The previous version 1.0.1 works as expected problem only occurs on 1.1.0
One good thing about avoiding the shift key is that it is by default used already in combat and having different controls for timescale while in combat vs out is endlessly confusing.
"Engage"
Each key is for setting a specific timescale.
Example: F1, F2, F3 for 1x, 2x, 3x (shift is unused).
"Throttle Up/Down"
Example: +/- to adjust throttle from 1x,2x,3x,4x (shift is unused).
Final thought: since the game offers no ui feedback as to the current timescale, and I for one will not remember, I'd recommend treating the pause key as also "reset to 1x", however I'd need to test that out to be certain it would work.
I was very interested in this mod because the bullet time effect on phase ships really killed my love of them for me. But am I doing something wrong with this mod?
If I press B while I'm not phased, seemingly nothing happens.
If I press B while I am phased, the mod works as intended...until I am no longer phased, the game is now double speed.
Its really early in the morning for me and I haven't had my coffee yet so please forgive me if I am just looking over something obvious.
Can confirm that phases ship bullet time effect is not disabled when pressing B. Which is weird because in my last playthrough, I do not have this issues.
One odd thing I remember, I think, is the message that pops up when pressing B. Last I remember before my current playthrough, the message is something about bullet time being disabled, while my current playthrough its something about bullet time effect being 100%.
The Speedup function still work as normal, just the bullet-time isn't working properly. Sometimes though, even without the 2x speedup, pressing B while in a phase ship would cause the game to speedup even more than the 2x.
Below is my mod list, I don't believe any of these would do affect this mod functionality, by listing it anyway just in case.enabled mods{"enabledMods": [
"chatter",
"demandIndicators",
"DetailedCombatResults",
"fleethistory",
"fleet_journal",
"sun_flux_reticle",
"largerZoomOut",
"lw_lazylib",
"leadingPip",
"logisticsNotifications",
"lunalib",
"MagicLib",
"Marvelous-Personas",
"MoreBarMissions",
"MoreMilitaryMissions",
"more_procgen_names",
"more_ship_names",
"officerExtension",
"pt_qolpack",
"sun_ruthless_sector",
"speedUp",
"timid_tmi",
"WEAPONARCS",
"Rouge_Redstar"
]}[close]
I believe the old version of bullet-time disabling worked better, imo
more consistent, and didn't cause normal-time to double in speed too
Did anyone manage to get this working on v98? It doesn't crash, however it also doesn't speed things up
Did anyone manage to get this working on v98? It doesn't crash, however it also doesn't speed things up
I just started a new game and am using it without issue. I had to change the game version in the "mod_info" JSON file to 0.98a-RC5 to activate it. Definitely can't go back to base game speed after using this haha.
{
# WARNING: THE GAME WILL GLITCH OUT IF THE SPEED-UP MULTIPLIER IS TOO HIGH
# Key IDs are integers, and can be found here:
# https://gist.github.com/Mumfrey/5cfc3b7e14fef91b6fa56470dc05218a
"speedOptions": [
{
# Click and hold down the mouse scroll wheel to engage 3x speed
"activateKey":-1, # Default: None
"activateMouse":2, # Default: Middle Click
"activateCtrl":false, # Default: Control key not required
"activateAlt":false, # Default: Alt key not required
"activateShift":false, # Default: Shift key not required
"toggleKey":-1, # Default: None
"toggleMouse":-1, # Default: None
"toggleCtrl":false, # Default: Control key not required
"toggleAlt":false, # Default: Alt key not required
"toggleShift":false, # Default: Shift key not required
"speedUpMult":3.0, # Default: 2.0
"bulletTimeMult":-1.0, # Default: -1.0 - Do not change bullet-time effect
"printMessage":true, # Default: Show message
"onAtStart":false, # Default: Disabled at the start of combat
"disableOthers":false, # Default: Does not disable other hotkeys
"capToFPS":0.0 # Default: Speed multiplier is not limited by frame rate
},
{
# Click and hold down shift and mouse scroll wheel to engage 6x speed
"activateKey":-1, # Default: None
"activateMouse":2, # Default: Middle Click
"activateCtrl":false, # Default: Control key not required
"activateAlt":false, # Default: Alt key not required
"activateShift":true, # Default: Shift key not required
"toggleKey":-1, # Default: None
"toggleMouse":-1, # Default: None
"toggleCtrl":false, # Default: Control key not required
"toggleAlt":false, # Default: Alt key not required
"toggleShift":false, # Default: Shift key not required
"speedUpMult":5.0, # Default: 2.0
"bulletTimeMult":-1.0, # Default: -1.0 - Do not change bullet-time effect
"printMessage":true, # Default: Show message
"onAtStart":false, # Default: Disabled at the start of combat
"disableOthers":false, # Default: Does not disable other hotkeys
"capToFPS":0.0 # Default: Speed multiplier is not limited by frame rate
},
{
# Click and hold down shift and alt and mouse scroll wheel to engage 9x speed
"activateKey":-1, # Default: None
"activateMouse":2, # Default: Middle Click
"activateCtrl":false, # Default: Control key not required
"activateAlt":true, # Default: Alt key not required
"activateShift":true, # Default: Shift key not required
"toggleKey":-1, # Default: None
"toggleMouse":-1, # Default: None
"toggleCtrl":false, # Default: Control key not required
"toggleAlt":false, # Default: Alt key not required
"toggleShift":false, # Default: Shift key not required
"speedUpMult":9.0, # Default: 2.0
"bulletTimeMult":-1.0, # Default: -1.0 - Do not change bullet-time effect
"printMessage":true, # Default: Show message
"onAtStart":false, # Default: Disabled at the start of combat
"disableOthers":false, # Default: Does not disable other hotkeys
"capToFPS":0.0 # Default: Speed multiplier is not limited by frame rate
},
],
"speedOptionsCampaign": [
{
"activateKey":-1, # Default: None
"activateMouse":-1, # Default: None
"activateCtrl":false, # Default: Control key not required
"activateAlt":false, # Default: Alt key not required
"activateShift":true, # Default: Shift key not required
# Toggle button for 2x speed
"toggleKey":58, # Default: Caps Lock
"toggleMouse":-1, # Default: None
"toggleCtrl":false, # Default: Control key not required
"toggleAlt":false, # Default: Alt key not required
"toggleShift":false, # Default: Shift key not required
"speedUpMult":3.0, # Default: 2.0
"printMessage":true, # Default: Show message
"onAtStart":false # Default: Disabled when first entering campaign
},
{
# Hold-down button
"activateKey":-1,
"activateMouse":2, # Default: Middle Click
"activateCtrl":false,
"activateAlt":false,
"activateShift":true,
# Toggle button
"toggleKey":-1,
"toggleMouse":-1,
"toggleCtrl":false,
"toggleAlt":false,
"toggleShift":false,
"speedUpMult":4.5,
"printMessage":true,
"onAtStart":false
},
# Options can be added or removed as desired
]
}
The mod mostly works, but disabling bullet time effects when phased is broken. It speeds up phase time.... and stays sped up when you come out, making the game run way too fast. Anyone figure out a way to fix this?
EDIT: Hitting B while not phased gives the message about disabling bullet time... but doesn't actually do anything. Hitting B while phased disables bullet time... and then speeds the game up ridiculously once you come out of phase.
I've been digging in the settings but can't seem to find a way to make this work. May have to just wait for an update.
Version 1.2.1:
- Updated for Starsector 0.98a
Is there a way to change the 6x speedup F3 shortcut to something like 4x speed?One way is to edit mods/SpeedUp/data/config/SPEED_UP.json. Search the file for "# Press F3 to toggle 6x speed", then look several lines down for this:
"speedUpMult":6.0, # Default: 6.0And pick the number you like.
One way is to edit mods/SpeedUp/data/config/SPEED_UP.json. Search the file for "# Press F3 to toggle 6x speed", then look several lines down for this:
"speedUpMult":6.0, # Default: 6.0
How do I change the mouse key from pressing the wheel in to one of the side keys? I tried changing
"activateMouse":2, # Default: Middle Click
To
"activateMouse":5, # Default: Middle Click
{"enabledMods": [
"lw_lazylib",
"lunalib",
"MagicLib",
"speedUp",
"shaderLib"
]}
I signed up literally just to post on this thread.
I love this mod, but the latest update broke the middle mouse button functionality to get 2x speed in battles (I don't know whether the update to the mod or Starsector itself broke it), and the Caps Lock is both a toggle (way more inconvenient for momentary boosts) *and* is harder to reach.
I tried changing the file, but it didn't help. Can anyone help?
Thanks in advance.
I signed up literally just to post on this thread.
I love this mod, but the latest update broke the middle mouse button functionality to get 2x speed in battles (I don't know whether the update to the mod or Starsector itself broke it), and the Caps Lock is both a toggle (way more inconvenient for momentary boosts) *and* is harder to reach.
I tried changing the file, but it didn't help. Can anyone help?
Thanks in advance.
Can you post your SpeedUp/data/config/SPEED_UP.json file? To attach it you’ll need to zip it up.
I don't know why but after that post, my account got banned. Odd. Maybe some kind of spam-detection thing since I used a temporary e-mail address and am on a VPN?
Anyhow, here's the file you wanted. Any help is much appreciated.
G'day.
I don't know why but after that post, my account got banned. Odd. Maybe some kind of spam-detection thing since I used a temporary e-mail address and am on a VPN?
Anyhow, here's the file you wanted. Any help is much appreciated.
G'day.
Weird. Anyway, there's a minor issue with the json where you've bound middle-click *twice*. I'd suggest redownloading the mod and seeing if the issue clears up. If not, it might be some kind of key-binding conflict or an incompatibility between your mouse's driver and Starsector's input handler.
How do I speed down? 0.5x or less speed
{
# Hold ALT + MOUSE2 to engage 0.5x speed
"activateKey":-1, # Default: None
"activateMouse":2, # Default: Middle Click
"activateCtrl":false, # Default: Control key not required
"activateAlt":true, # Default: Alt key not required
"activateShift":false, # Default: Shift key not required
"toggleKey":-1, # Default: None
"toggleMouse":-1, # Default: None
"toggleCtrl":false, # Default: Control key not required
"toggleAlt":false, # Default: Alt key not required
"toggleShift":false, # Default: Shift key not required
"speedUpMult":0.5, # Default: 2.0
"bulletTimeMult":-1.0, # Default: -1.0 - Do not change bullet-time effect
"printMessage":true, # Default: Show message
"onAtStart":false, # Default: Disabled at the start of combat
"disableOthers":false, # Default: Does not disable other hotkeys
"capToFPS":0.0 # Default: Speed multiplier is not limited by frame rate
},
{
# WARNING: THE GAME WILL GLITCH OUT IF THE SPEED-UP MULTIPLIER IS TOO HIGH
# Key IDs are integers, and can be found here:
# https://gist.github.com/Mumfrey/5cfc3b7e14fef91b6fa56470dc05218a
"speedOptions": [
{
# Click and hold down the mouse scroll wheel to engage 2x speed
"activateKey":-1, # Default: None
"activateMouse":2, # Default: Middle Click
"activateCtrl":false, # Default: Control key not required
"activateAlt":false, # Default: Alt key not required
"activateShift":false, # Default: Shift key not required
"toggleKey":-1, # Default: None
"toggleMouse":-1, # Default: None
"toggleCtrl":false, # Default: Control key not required
"toggleAlt":false, # Default: Alt key not required
"toggleShift":false, # Default: Shift key not required
"speedUpMult":2.0, # Default: 2.0
"bulletTimeMult":-1.0, # Default: -1.0 - Do not change bullet-time effect
"printMessage":true, # Default: Show message
"onAtStart":false, # Default: Disabled at the start of combat
"disableOthers":false, # Default: Does not disable other hotkeys
"capToFPS":0.0 # Default: Speed multiplier is not limited by frame rate
},
{
# Hold ALT + MOUSE2 to engage 0.5x speed
"activateKey":-1, # Default: None
"activateMouse":2, # Default: Middle Click
"activateCtrl":false, # Default: Control key not required
"activateAlt":true, # Default: Alt key not required
"activateShift":false, # Default: Shift key not required
"toggleKey":-1, # Default: None
"toggleMouse":-1, # Default: None
"toggleCtrl":false, # Default: Control key not required
"toggleAlt":false, # Default: Alt key not required
"toggleShift":false, # Default: Shift key not required
"speedUpMult":0.5, # Default: 2.0
"bulletTimeMult":-1.0, # Default: -1.0 - Do not change bullet-time effect
"printMessage":true, # Default: Show message
"onAtStart":false, # Default: Disabled at the start of combat
"disableOthers":false, # Default: Does not disable other hotkeys
"capToFPS":0.0 # Default: Speed multiplier is not limited by frame rate
},
{
"activateKey":-1, # Default: None
"activateMouse":-1, # Default: Middle Click
"activateCtrl":false, # Default: Control key not required
"activateAlt":false, # Default: Alt key not required
"activateShift":false, # Default: Shift key not required
# Press Caps Lock to toggle 2x speed (don't need to hold down)
"toggleKey":58, # Default: Caps Lock
"toggleMouse":-1, # Default: None
"toggleCtrl":false, # Default: Control key not required
"toggleAlt":false, # Default: Alt key not required
"toggleShift":false, # Default: Shift key not required
"speedUpMult":2.0, # Default: 2.0
"bulletTimeMult":-1.0, # Default: -1.0 - Do not change bullet-time effect
"printMessage":true, # Default: Show message
"onAtStart":false, # Default: Disabled at the start of combat
"disableOthers":false, # Default: Does not disable other hotkeys
"capToFPS":0.0 # Default: Speed multiplier is not limited by frame rate
},
{
"activateKey":-1, # Default: None
"activateMouse":-1, # Default: None
"activateCtrl":false, # Default: Control key not required
"activateAlt":false, # Default: Alt key not required
"activateShift":false, # Default: Shift key not required
# Press B to toggle bullet-time effects
"toggleKey":48, # Default: B
"toggleMouse":-1, # Default: None
"toggleCtrl":false, # Default: Control key not required
"toggleAlt":false, # Default: Alt key not required
"toggleShift":false, # Default: Shift key not required
"speedUpMult":1.0, # Default: 1.0
"bulletTimeMult":1.0, # Default: 1.0 - Change bullet-time effect, at 0.3 player ship moves at roughly normal speed, at 1.0 bullet-time is disabled, only values above 0.0 change bullet-time effect
"printMessage":true, # Default: Show message
"onAtStart":false, # Default: Disabled at the start of combat
"disableOthers":false, # Default: Does not disable other hotkeys
"capToFPS":0.0 # Default: Speed multiplier is not limited by frame rate
},
{
"activateKey":-1, # Default: None
"activateMouse":-1, # Default: None
"activateCtrl":false, # Default: Control key not required
"activateAlt":false, # Default: Alt key not required
"activateShift":false, # Default: Shift key not required
# Press Ctrl + Caps Lock to toggle run-as-fast-as-possible mode
"toggleKey":58, # Default: Caps Lock
"toggleMouse":-1, # Default: None
"toggleCtrl":true, # Default: Control key required
"toggleAlt":false, # Default: Alt key not required
"toggleShift":false, # Default: Shift key not required
"speedUpMult":100.0, # Default: 100.0
"bulletTimeMult":-1.0, # Default: -1.0 - Do not change bullet-time effect
"printMessage":true, # Default: Show message
"onAtStart":false, # Default: Disabled at the start of combat
"disableOthers":false, # Default: Does not disable other hotkeys
"capToFPS":30.0 # Default: Speed multiplier is limited by frame rate to a 30 FPS engine step (the smallest safe value)
},
{
"activateKey":-1, # Default: None
"activateMouse":-1, # Default: None
"activateCtrl":false, # Default: Control key not required
"activateAlt":false, # Default: Alt key not required
"activateShift":false, # Default: Shift key not required
# Press F3 to toggle 6x speed
"toggleKey":61, # Default: F3
"toggleMouse":-1, # Default: None
"toggleCtrl":false, # Default: Control key required
"toggleAlt":false, # Default: Alt key not required
"toggleShift":false, # Default: Shift key not required
"speedUpMult":6.0, # Default: 6.0
"bulletTimeMult":-1.0, # Default: -1.0 - Do not change bullet-time effect
"printMessage":true, # Default: Show message
"onAtStart":false, # Default: Disabled at the start of combat
"disableOthers":false, # Default: Does not disable other hotkeys
"capToFPS":0.0 # Default: Speed multiplier is not limited by frame rate
},
{
# Press F4 to disable all active hotkeys and set speed back to 1x
"activateKey":62, # Default: F4
"activateMouse":-1, # Default: None
"activateCtrl":false, # Default: Control key not required
"activateAlt":false, # Default: Alt key not required
"activateShift":false, # Default: Shift key not required
"toggleKey":-1, # Default: Caps Lock
"toggleMouse":-1, # Default: None
"toggleCtrl":false, # Default: Control key required
"toggleAlt":false, # Default: Alt key not required
"toggleShift":false, # Default: Shift key not required
"speedUpMult":1.0, # Default: 1.0
"bulletTimeMult":-1.0, # Default: -1.0 - Do not change bullet-time effect
"printMessage":true, # Default: Show message
"onAtStart":false, # Default: Disabled at the start of combat
"disableOthers":true, # Default: Disable other hotkeys
"capToFPS":0.0 # Default: Speed multiplier is not limited by frame rate
},
# Options can be added or removed as desired
],
"speedOptionsCampaign": [
{
"activateKey":-1, # Default: None
"activateMouse":-1, # Default: None
"activateCtrl":false, # Default: Control key not required
"activateAlt":false, # Default: Alt key not required
"activateShift":false, # Default: Shift key not required
# Toggle button for 2x speed
"toggleKey":58, # Default: Caps Lock
"toggleMouse":-1, # Default: None
"toggleCtrl":false, # Default: Control key not required
"toggleAlt":false, # Default: Alt key not required
"toggleShift":false, # Default: Shift key not required
"speedUpMult":2.0, # Default: 2.0
"printMessage":true, # Default: Show message
"onAtStart":false # Default: Disabled when first entering campaign
},
# Options can be added or removed as desired
]
}
Dark, would it be possible to extend this mod to allow customisation of the "shift" speedup the game has built-in for hyperspace?... you do know there is an option in vanilla to make the speed up a toggle right?
I want the game to default to this, and when I hold shift to run at normal speed. I find myself holding shift in hyperspace 95% of the time, so it doesn't make sense to me to have shift modifier speed up rather than the inverse.
Since this is a 'speedup' mod, it makes sense to take control and allow configurability of any areas of the game that perform speedup functions, since the way you write your mods is so fantastically customizable.