Fractal Softworks Forum

Starsector => General Discussion => Topic started by: Andrius227 on January 24, 2021, 01:51:25 AM

Title: Is this game dead?
Post by: Andrius227 on January 24, 2021, 01:51:25 AM
It's been like two years since 0.9.1 came out. I have waited patiently, i regularily checked for updates, but there is nothing.
Title: Re: Is this game dead?
Post by: Grievous69 on January 24, 2021, 02:40:04 AM
Excuse me? Did you miss like 10 blog posts in between? Also if you follow Alex here or on Twitter you can clearly tell he's anything but dead, frequent updates and QoL fixes plus some teases here and there.

There's also a part of patch notes for the next version available to read.
Title: Re: Is this game dead?
Post by: Helldiver on January 24, 2021, 03:14:22 AM
Did you miss like 10 blog posts in between?

Blog posts and such aren't game updates. I can't blame him to think that the project is dead since the game is stuck in alpha/beta state (no endgame, just base combat and generic missions) after a decade and development has slown down even more with no patch since May 2019.
Title: Re: Is this game dead?
Post by: Grievous69 on January 24, 2021, 04:01:05 AM
Dead game means abandoned game, nobody working on it anymore and so. Which was clearly OP's question (look at the title), so your response is beside the point.
Title: Re: Is this game dead?
Post by: Ishman on January 24, 2021, 07:06:59 AM
Blog posts and such aren't game updates. I can't blame him to think that the project is dead since the game is stuck in alpha/beta state (no endgame, just base combat and generic missions) after a decade and development has slown down even more with no patch since May 2019.

You joined the forum THIS month my dude. Calm down and learn some patience. Go play some other game if you've gotten burned out.
Title: Re: Is this game dead?
Post by: Grievous69 on January 24, 2021, 07:23:59 AM
You joined the forum THIS month my dude. Calm down and learn some patience. Go play some other game if you've gotten burned out.
Wooow, that makes the response even funnier.

To those who think rushing games (products in general) is gonna accomplish something, please take a look at the previous year. I think there's plenty of examples when people got so pissy they start insulting and threatening devs, devs release a game in a poor state with billions of bugs, engage "boo hoo the game sucks, can't believe it got out like this". Truly enlightened gamers.
Title: Re: Is this game dead?
Post by: Igncom1 on January 24, 2021, 07:27:06 AM
Considering the development time, and that you do have to pay for it right now to official access.

I wouldn't wait around for the game to be updated, you'll burn your life over it. Judge it on how it currently is, and possibly be happily surprised if it does update while your interest is still on it.

If it's not for you, then it's not for you. No harsh feelings from me as life it too short to be waiting on a video game update.
Title: Re: Is this game dead?
Post by: Mortrag on January 24, 2021, 08:18:13 AM
I wouldn't wait around for the game to be updated, you'll burn your life over it. Judge it on how it currently is, and possibly be happily surprised if it does update while your interest is still on it.

If it's not for you, then it's not for you. No harsh feelings from me as life it too short to be waiting on a video game update.

I would only partially agree with you, for things who will be somewhere implemented in the future, like tuned down pirates, refined endgame and more endgame content.

On the other hand, there are specific changes which have been teased by Alex for the next update, either via Twitter or the "In Development Patch Notes". And especially the QoL-changes and bug-fixes are such a big thing for me, that I prefer to wait for this update before buying and playing the game. Knowing that these things are missing in the current version would otherwise negativly affect my view of the game. And why burden your experinece of a game made with such dedication, if just waiting some weeks or months solves the issue?
Title: Re: Is this game dead?
Post by: Helldiver on January 24, 2021, 08:36:45 AM

You joined the forum THIS month my dude. Calm down and learn some patience. Go play some other game if you've gotten burned out.

What does a forum joining date have anything to do with the game's current state after 10 years of development?
I was playing the game years back when it was just fighting pirates and called Starfarer. I made a forum account now after returning and trying out mods like Nex. But attacking a forum joining date and ordering other people was all you could do.

As far as I am concerned SS is currently still a paid demo that becomes a game only by piling mods made by passionate, unpaid heroes who add crucial elements missing from the game like faction dynamics. It's why I respect the modding community like the people behind (N)exerelin more than the dev. I wouldn't have this opinion if no money was involved yet and SS was truly just a passion project, like PR (a big standalone game/mod developed for 15 years by amateurs in exchange for 0$ and with more content and gameplay than most AAA games).

Anyways, the OP got answers and this is a discussion that warrants its own clean thread, so I'll see myself out.
Title: Re: Is this game dead?
Post by: Daynen on January 24, 2021, 08:47:41 AM
Yeah it's easy to mistake a "quiet" game for a "dead" one; SS is in active development right now and we all eagerly anticipate the release of the next version and the big changes coming to it.  Alex just isn't being pressured by higher ups or shareholders into releasing SOMETHING RIGHT NOW no matter how unfinished it is coughcyberpunkcoughcough and he's got a community that knows how to check in on him and provide encouragement without being, shall we say, obnoxious about it.

Be patient.  Starsector's about to blow up pretty big, I'd say.
Title: Re: Is this game dead?
Post by: Kpop on January 24, 2021, 08:54:52 AM
Alex just isn't being pressured by higher ups or shareholders into releasing SOMETHING RIGHT NOW no matter how unfinished it is coughcyberpunkcoughcough

Oof. I like the game too but in some places it just falls so short.
Title: Re: Is this game dead?
Post by: Grievous69 on January 24, 2021, 09:07:51 AM
@Helldiver

Don't know what kind of games you play but calling Starsector a "paid demo" is hilarious to me. Sure it has issues and holes to fill, but it's straight up more polished than most big budget games I played in the last couple of years. Also what's the logic behind it being free lmao? So what it takes a long time, there's plenty of similar games like it and the devs surely aren't just gonna give their hard work away. If you don't like waiting then play live service games with monthly updates that break more things than they fix.
Title: Re: Is this game dead?
Post by: Alex on January 24, 2021, 09:26:57 AM
I'll say, while I appreciate people jumping in to (correctly!) point out that development is very much active, I'd also really appreciate if that didn't come with a side of putting down people that are dissatisfied with some aspect of development. It's entirely possible to have different opinions here, and a conversation about it without attacks on one's person (or, indeed, one's forum account creation date).
Title: Re: Is this game dead?
Post by: Wyvern on January 24, 2021, 09:40:14 AM
My answer's pretty simple: No, the game development is not dead - but if you have to ask that question, then you should consider acting as if it was. The purchase page is pretty clear: you pay for where the game is now.

As others have said, even with the flaws in the current version, I find it to be a more polished and complete game than some officially-released-and-done games I've played. Will the next patch be better? Yes. Should you be holding your breath waiting for it? No.

Look, this bit may get a bit morbid, but it boils down to: there's one primary developer. This isn't even a small studio working on a game, here; there's a single point of failure and an -expletive- pandemic going on. There is exactly zero guarantee that the next patch will ever even happen. It's good odds that it will, and Alex is actively working on it, but if you feel you need that next patch to justify your purchase... then don't purchase yet. (Or if you already have, then judge the game based on how much fun/playtime you've already gotten out of it.)
Title: Re: Is this game dead?
Post by: Grievous69 on January 24, 2021, 09:54:02 AM
Wyvern said it pretty nicely so I'll add just one final thing.

If you're gonna wait until something is completely done and polished so you don't experience "flawed" things, you're going to miss out a lot in life. Even with super clear goals and promises, you don't know how exactly will the final product look like, or if it'll even see the light of day. If something seems interesting, try it, you can always come back to it if it ever improves. What you can't do is bring back time. With some multiplayer games I seriously had more fun in their alpha/beta phases, even though that game is now much more complete and has more content.

I know this went way off from the original topic but it might get to someone at least.
Title: Re: Is this game dead?
Post by: SCC on January 24, 2021, 10:35:51 AM
And especially the QoL-changes and bug-fixes are such a big thing for me, that I prefer to wait for this update before buying and playing the game. Knowing that these things are missing in the current version would otherwise negativly affect my view of the game. And why burden your experinece of a game made with such dedication, if just waiting some weeks or months solves the issue?
How do you know how important this are without having played the game? Heh.

As far as I am concerned SS is currently still a paid demo that becomes a game only by piling mods made by passionate, unpaid heroes who add crucial elements missing from the game like faction dynamics.
Without the base game combat, Nex wouldn't be worth playing (it also likely wouldn't have been created), though if you don't play SS for its combat (why?), it's probably much more important to you.

(or, indeed, one's forum account creation date).
My di- date is bigger than yours!

If you're gonna wait until something is completely done and polished so you don't experience "flawed" things, you're going to miss out a lot in life. Even with super clear goals and promises, you don't know how exactly will the final product look like, or if it'll even see the light of day. If something seems interesting, try it, you can always come back to it if it ever improves. What you can't do is bring back time. With some multiplayer games I seriously had more fun in their alpha/beta phases, even though that game is now much more complete and has more content.
Game industry isn't exactly small, so it can be viable to choose to wait with playing games until they're finished. For some more niche genres, though, you don't get as much freedom of choice as you would wish.
Title: Re: Is this game dead?
Post by: Flying Birdy on January 24, 2021, 11:29:09 AM
I'll say, while I appreciate people jumping in to (correctly!) point out that development is very much active, I'd also really appreciate if that didn't come with a side of putting down people that are dissatisfied with some aspect of development. It's entirely possible to have different opinions here, and a conversation about it without attacks on one's person (or, indeed, one's forum account creation date).

Alex I appreciate how, in spite of negative comments towards you as a developer, you are trying your best to keep the forum positive and discussion on track!

I have to say though, I hope you can ignore the negativity and complaints about the development timeline! You are making my childhood's dream game! I've never ever imagined that a total internet stranger would be able to so perfectly encapsulate my childhood dream of starships, trading, and empires and distill it in a tiny package of pure nostalgia. Take as much time as you need to get it right! (no pressure or anything, its just my childhood dreams we're talking about here  ;D)
Title: Re: Is this game dead?
Post by: Alex on January 24, 2021, 12:04:50 PM
Alex I appreciate how, in spite of negative comments towards you as a developer, you are trying your best to keep the forum positive and discussion on track!

I have to say though, I hope you can ignore the negativity and complaints about the development timeline! You are making my childhood's dream game! I've never ever imagined that a total internet stranger would be able to so perfectly encapsulate my childhood dream of starships, trading, and empires and distill it in a tiny package of pure nostalgia. Take as much time as you need to get it right! (no pressure or anything, its just my childhood dreams we're talking about here  ;D)

I don't think anything here was all that negative, really! And, thank you for your kind words - it's very much my childhood dream, too, so that it's shared by, as you say, a total internet stranger, really means something :D
Title: Re: Is this game dead?
Post by: Dread Lord Murubarda on January 24, 2021, 12:33:06 PM
alex is way too "positive", he won't let me swear at all. I feel like I am suffocating on this forum, but w/e. j/k

to the OP: you should check out the mods, most are updated pretty often, every few months I re-install and check out all the mod updates. it really feels like game is changing quite often because of all the wonderful mods.

you could also try modding some stuff yourself, I have, and I'm a complete amateur + really lazy.

also, ignore grevious, he likes to bait people and then report if you tell it to F off.

I guarantee you this game's not dead, too much work has been put into it by too many people.
Title: Re: Is this game dead?
Post by: Morrokain on January 24, 2021, 01:11:20 PM
Alex I appreciate how, in spite of negative comments towards you as a developer, you are trying your best to keep the forum positive and discussion on track!

This is pretty much why I stick around and put effort towards modding and the modding community. I've tried to have honest discussions on other game forums in the past and at this point I don't even bother anymore.

They almost always devolve into tantrums and insults within the first couple of posts. Alex takes time out of his day despite being the sole dev to do this, and that's a feat of strength that few can equal imo.

Try going on the SC2 forums and talking about faction balance. Or heaven forbid you speak of class balance on the World of Warcraft forums. You will be devoured whole. :P A truly soul-sucking experience that you can see affect long-term moderators who eventually just stop posting altogether.

Alex is practically a saint in my book. Especially with all the whining I personally do in an effort to help make the game better. Heh.
Title: Re: Is this game dead?
Post by: Mortrag on January 24, 2021, 01:55:30 PM
And especially the QoL-changes and bug-fixes are such a big thing for me, that I prefer to wait for this update before buying and playing the game. Knowing that these things are missing in the current version would otherwise negativly affect my view of the game. And why burden your experinece of a game made with such dedication, if just waiting some weeks or months solves the issue?
How do you know how important this are without having played the game? Heh.

Truth, but that's simply how I am: If I know that there is something missing, it's difficult to overlook it, even if the rest of the product is still (very) good. And so I prefer to wait.
This decision also varies with some other factors like how strongly they are advertised (Twitter-screenshots, i.D. patch-notes vs. nebulous mentioned things), the estimated time left until the release (0.95 vs. 1.0 vs 1.5 and so on) and how important they are to my style of play (that's the point you mentioned, which right now affects my decision only minor).
So, your point is relevant, but it isn't the only one.
Title: Re: Is this game dead?
Post by: Kpop on January 24, 2021, 02:32:24 PM
Alex I appreciate how, in spite of negative comments towards you as a developer, you are trying your best to keep the forum positive and discussion on track!

This is pretty much why I stick around and put effort towards modding and the modding community. I've tried to have honest discussions on other game forums in the past and at this point I don't even bother anymore.

They almost always devolve into tantrums and insults within the first couple of posts. Alex takes time out of his day despite being the sole dev to do this, and that's a feat of strength that few can equal imo.

Try going on the SC2 forums and talking about faction balance. Or heaven forbid you speak of class balance on the World of Warcraft forums. You will be devoured whole. :P A truly soul-sucking experience that you can see affect long-term moderators who eventually just stop posting altogether.

Alex is practically a saint in my book. Especially with all the whining I personally do in an effort to help make the game better. Heh.

Ban alex from looking at the forums so he can work on the game more  :P

///IRRELEVANT TANGENT///

On a serious note, I worked on a private server for a game that got shutdown awhile ago(the original game) as a dev for about 6 months. It was volunteer work, lots of fun though. As someone who played the game a lot(it was a pvp centric game) I had some very strong opinions on balance. I played almost every class and would try to listen to every criticism. Even though I did, I could easily separate who were the sweaty nerds trying to min/max from the casuals.

Before I was even on the project I had many arguments over balance around the game. The dichotomy of what makes the casual player enjoy things versus what the hardcore nerd that plays enjoys is something to consider. Trying to pander to both is a fine line that realistically is hard to achieve. Moreso with multiplayer games but I digress.

You can't please everyone. You either find a niche that people enjoy or you pander to everyone and please no-one.

///IRRELEVANT TANGENT OVER///               

Alex has done a damn fine job setting out to what he wants his product to be. No clown fiesta of an AAA game dev studio. Just one dude and his passion project. That is respectable. If OP followed the blogposts semi-regularly it would be pretty clear this game is the furthest from being abandoned.
Title: Re: Is this game dead?
Post by: facc00 on January 24, 2021, 02:54:16 PM
Steam forums aren't any better.  You cant please everyone.  I see people post on sins of a solar empire that the devs abandoned it all the time when they have put their hearts into for years.
Title: Re: Is this game dead?
Post by: FooF on January 24, 2021, 04:29:27 PM
Every community has its die-hards and to the degree that "good" communities have some self-awareness that they've been drinking the Kool-Aid for awhile, it's still rarely a good idea to dog-pile on legitimate concerns. I've been a forum moderator for other "vocal" game communities and a great indicator of forum "maturity" is how the community treats new members and how they deal with age-old issues.

Fact: The game has a long development cycle. This is a truly legitimate complaint. There's no way around it and if I'm a paying customer that feels this is unacceptable, I have a right to voice my displeasure.

Now, this complaint is oft-heard, which makes those of us who have grown accustomed to the development cycle groan a little. However, to be frank, it's not my fight: I'm not the developer. Alex can defend himself and he has (successfully, IMO) more often than not. But, I'm not going to pretend that waiting 10 years for a game is normal. I can empathize with those unwilling to wait any more but I'm not among them because everything Alex has put out has been phenomenal.

I just don't think it's productive to shoot down the "this is taking forever" argument. It is taking forever...but the flip side of that is that it's worth waiting for. Not everyone will agree with that statement but they're entitled to how they feel about it.
Title: Re: Is this game dead?
Post by: Locklave on January 24, 2021, 05:11:23 PM
I'll say, while I appreciate people jumping in to (correctly!) point out that development is very much active, I'd also really appreciate if that didn't come with a side of putting down people that are dissatisfied with some aspect of development. It's entirely possible to have different opinions here, and a conversation about it without attacks on one's person (or, indeed, one's forum account creation date).

^^ this is not really the dev interacting with us, it's a Alpha core, Alex is an Alpha core.

Praise the AI overlords.

On a serious note Alex stepping forward in the forums all the time, like this, is immeasurably valuable to the health of the community. 
Title: Re: Is this game dead?
Post by: Tempest on January 24, 2021, 05:40:22 PM

^^ this is not really the dev interacting with us, it's a Alpha core, Alex is an Alpha core.

Can we sell him then?
Title: Re: Is this game dead?
Post by: sector_terror on January 25, 2021, 02:05:55 AM
I'll jump in for a comment. No, it's not dead. And let's not try to be "nice" for it's own sake here. I originally wrote this as a steel manning to ponder for it's own sake but I honestly do think I see where the OP is coming from here.

Edit: A correction to make is that Alex is the prime developer on this. Thus the statement that this is done by the small group I originally pondered with is inaccurate. That only makes my conclusion stronger so....damn good work Alex. You're an inspiration.

Let's start with the premise, that the game is dead. While given that we saw a development blog just last month, and during a holiday no less, calling development dead must be a hyperbole. I won't assume malice of the OP since doing so would require assuming he isn't even looking into the blog on the main site. The only hyperbole I can see it being is that development is so slow it's never really going to come out and we will just get endless promises forever. That I think deserves some examination, if not just to discuss the case since it should always be kept in mind that sometimes you do need to output results. And hell, I feel like playing a steel man since this is an interesting question to ponder.

For now let's look at the history we have. I don't have the time or energy to read and detail every single blog for full examination. And as we'll see in this post, I don't think I need to. But let's be honest, not seeing major development for months on end is not a minor thing, and nor should it be ignored. Here's what I mean. There is a lot of time between each of these development blogs, more than the usual. Up until 2019 the most skipped is one month. Now I'm seeing two-three months of silence followed by another silence in march, then into 3 more months. That's concerning a sign of drastic change in development, and I think we as fans need to look into if that's justified by the difference in content of the development cycle. So now we can pose a key question, is what is being added and altered so significant that it justifies these differences.

Starting with July, we got a blog post regarding this new story point system. Given this was directly after v.9.1 and there haven't been any hotfixes or the like I can find(I cam in around szeth's review) we can reasonably assume development started shortly after on v.95. In the blog we have a visual on at least some screenshots or the like. Looking at it we only have some demo or concept menus combined with already existing assets. Now, we have no idea how far these new screens have been in development, since it might have been created -before- v.9.1 and only released once other important concepts were set to come out, or could just be outright mock-ups. Hell, let's take it further and say the team got this working enough to show a menu through debug commands  on their own system and is still working on other systems. And these are only UI screens, they don't show these screen doing anything, just showing up to be worked with. the only conclusion I think I can come to is that development is pretty active during this period. For this to be finished enough for 4 people to show this much in two month is far from even slow. It also seems a bit too clean for mock-ups if you ask me.

Following that, I think I can also say similar to the November 2019 and August 2020 blogs. Both show a lot of similar aspects. We see screenshots or mock-ups of menus and screens that could be in the game. These not only have the same clean look to them, as if screenshots from the game itself, but also bring something new. Both of these blogs show screenshots that just don't exist otherwise. This raid thing has to be from outright scratch, as do contacts. There isn't a general structure as to those these should exist and how to get to them. Skills and some of the earlier story point menus you can bring up a menu and get into them right away, with the only change being a matter of formatting. But these would have to appear in entirely menus using entirely new system. Unless these really are hard mock-ups, it does show development increasing. A final thing to note here leads into another thing I notice, and that would be some of the writing.

I skipped over three of the blogs, two of them being the ones discussing art, and the third being the latest. Looking at the contacts screen especially, there's a hint a lot of new material. As in, not just a ship or a visual map. Look at the concept work, there's a pretty large chunk of visual material. And these aren't new stars or something they can re-use. This isn't what Stellaris did with some of it's art where they repeated a lot of images while they added new mechanics and events, these are the kinds of thing that are very unlikely to be used repeatedly and even suggest there's outright repetition going on, showing revision. Why bother showing any of this if it's just some individual new red shield quest we've seen before. It's the same with the weapon effects, why show these if they are just a single new weapon or the like? The only thing that makes sense to me is if that writing StarSector post was made because there has been a -lot- of writing and they wanted to drop hints of what to come, which would match up with the screenshots having entirely new menus that would need at least a handful of different quotes based on facts like the faction giving it out. It suggests a lot of density.

And to end this all off, here's the work I did do in detail. We only got the actual development list of exactly what's going to be in the next update mid october. And all of it looks entirely in-line with what we've been seeing in the blogs. Nothing is left without some mention, and nothing is added that wasnt brought up before. It shows development being well structured, retaining development goals, and keeping a stable project line. If that wasn't enough, the time scale between when these patch notes comes out and when the thing is finished is still in line. Last one was January when the notes were posted and came out in May. And the one before that was even longer(as have most others.) So it won't even been off-speed until after April.

With all this said, there is a question I can't ask, and what's how much content has been added previously. I have no interest in pondering so far that I start digging into the full history of the blog and development status down to individual posts to make a full pattern. More veteran fans than I will have to use their memory to decide if what I'm bringing up seems significantly more complex and dense to justify the silence or if the blogs are just longer and significantly more detailed so less needs to be said month to month.

If none of that made sense, that's fine. I honestly thought of deleting this for being way off topic, but I figure sharing my thoughts on the proposed question holds some worth. All in all, i remain recklessly excited for the next update and confident in the developer's ability to get it finished without breaking their own drive or losing control of their direction into feature creep. From what -I- see there is a wealth of content here which justifies the time taken, and the general development time doesn't even show a sign of slowing down. The blog posts do but that could be there's just more in each of them then before and thus done with a new style, since the shift in time between blogs is consistent. Thus I don't think the game is even slightly slow, and have no reason to lose my patience here. Thanks for coming to my ted talk.
Title: Re: Is this game dead?
Post by: Morrokain on January 25, 2021, 12:35:23 PM
I'll jump in for a comment. No, it's not dead. And let's not try to be "nice" for it's own sake here. I originally wrote this as a steel manning to ponder for it's own sake but I honestly do think I see where the OP is coming from here.

First, a small correction: there are not 4 people on the dev "team" for this project. There is 1.5 in that Alex is full time and David is part time. I don't believe David codes at all - that is strictly Alex. David does all the art and most of the writing iirc. Coming to the party when you did I'm not sure there is any way to know that as I don't know the last time Alex mentioned it, but just so you are aware.

Second, at least for me, being nice isn't necessarily for its own sake - though I am an advocate of kindness for kindness' sake just in general. Not enough of it in the world. Anyway, the more important reason to be nice from a forum standpoint is actually the power of your argument. At the end of the day, if your argument is filled with personal attacks, sarcastic ranting at what you disagree with and other such scorn, you only look weak (at best) and your argument (if you even had one to begin with) loses much of its validity. There is a reason why logic is often paired with a lack of emotion in fiction.

Bullying other people you disagree with only shows your own insecurity and immaturity because you are having to resort to that tactic to be "effective" at getting your point across. The vast majority of the time such posts are only there to distract from the actual conversation whether that was the intent of the poster or not. There isn't any substance to the argument and so the actual benefit that comes from getting different opinions is muddied down with ineffectual red herrings.

So those advocating decorum and respect are doing so not just from the moral standpoint but from the simple fact that we are trying to actually get things done if that makes sense. Having arguments devolve into ego shouting matches rarely results in anything substantially useful. Its harmful to literally everyone involved and will never actually result in a better game.
Title: Re: Is this game dead?
Post by: Warnoise on January 25, 2021, 04:49:20 PM
@Helldiver

Don't know what kind of games you play but calling Starsector a "paid demo" is hilarious to me. Sure it has issues and holes to fill, but it's straight up more polished than most big budget games I played in the last couple of years. Also what's the logic behind it being free lmao? So what it takes a long time, there's plenty of similar games like it and the devs surely aren't just gonna give their hard work away. If you don't like waiting then play live service games with monthly updates that break more things than they fix.

Why are you automatically jumping to the other extreme?

It is either 2 years per update with no bugs (which is not real since bugs will always be there) or 1 month with game breaking update?

There are games that have steady updates that don't break the game. People are not asking for a monthly update after all.
Title: Re: Is this game dead?
Post by: Grievous69 on January 26, 2021, 01:57:10 AM
Why are you automatically jumping to the other extreme?
I only deal in absolutes.

EDIT: /s since people will get the wrong idea
Title: Re: Is this game dead?
Post by: Toxcity on January 26, 2021, 07:42:55 AM
I'm pretty sure a too fast update schedule would kill the modding scene.
Title: Re: Is this game dead?
Post by: Grievous69 on January 26, 2021, 07:49:24 AM
I'm pretty sure a too fast update schedule would kill the modding scene.
True, but I don't think Alex decided to have such release cycles because of mods, it was just a happy coincidence imo.
Title: Re: Is this game dead?
Post by: easytarget on January 27, 2021, 08:03:17 PM
Time for the annual check in on status. 

See ya in a year.   ::)
Title: Re: Is this game dead?
Post by: Harmful Mechanic on January 29, 2021, 02:14:15 PM
Of the stuff that was promised but not implemented when I bought the game (just about eight years ago) vs. what's still left to implement ('determine the fate of the Sector by your actions'), I would say that everything that's been added has met or exceeded my expectations when I spent that fateful ten bucks.

So it's silly to worry about the game dying. Alex has shown he's in it for the long haul and done a remarkably good job.
Title: Re: Is this game dead?
Post by: Mordodrukow on January 29, 2021, 07:17:42 PM
Maybe the development is slow, but it is truly respectful how focused guys are. I mean: i d dropped the development after few weeks of work.

And it is even more respectful when you realise that Alex reads comments of unsatisfied people, but keep doing his business.
Title: Re: Is this game dead?
Post by: jackthesmack on January 30, 2021, 02:27:26 PM
Time for the annual check in on status. 

See ya in a year.   ::)

Better option: Forget about the game, then be pleasantly surprised by an email.
Title: Re: Is this game dead?
Post by: Zelnik on January 30, 2021, 03:57:21 PM
I'll say, while I appreciate people jumping in to (correctly!) point out that development is very much active, I'd also really appreciate if that didn't come with a side of putting down people that are dissatisfied with some aspect of development. It's entirely possible to have different opinions here, and a conversation about it without attacks on one's person (or, indeed, one's forum account creation date).

This is not true. If you dislike any aspect of the game or even think a part of a mod is not perfect you will be insulted hard core and people will try to drum you out of the community.
Title: Re: Is this game dead?
Post by: Locklave on January 31, 2021, 03:59:05 AM
This is not true. If you dislike any aspect of the game or even think a part of a mod is not perfect you will be insulted hard core and people will try to drum you out of the community.

Honestly those type of people exist on every forum but are a lot less active around here. Stead involvement by Alex personally and the moderators being active results in a more pleasant environment. I'd rather be told I'm wrong by a dev/mod then be met with silence, silence being death for even the strongest forum community.

I'd take the worst fanboi in this forum over their peers on other forums. These ones are genuinely more positive/hopeful and actually make posts to help new players. They want you to like the game and aren't just attacking you as an enemy.

I've argued/disagreed with people here and I've never been actually angry/upset enough to block people or leave the forums. It's not perfect but it's very healthy around here.
Title: Re: Is this game dead?
Post by: qqqween007 on February 01, 2021, 08:09:05 AM
Be patient
Title: Re: Is this game dead?
Post by: Grievous69 on February 01, 2021, 12:50:47 PM
Be patient
Kinda unfair to say it to those who already waited a year and 9 months for an update. With all due respect to the devs ofc but be realistic, someone who's impatient would make this post ages ago.
Title: Re: Is this game dead?
Post by: Serenitis on February 02, 2021, 02:15:44 AM
A wizard is never late, nor is he early. He updates his java application precisely when he means to.
Title: Re: Is this game dead?
Post by: Zelnik on February 03, 2021, 08:26:12 PM
Be patient

Patience is waiting three weeks to fix a bug.

Patience is waiting four years for a sequel to your favorite game.


This game is eight years old, hasn’t been completed and a patch takes over a year to complete. If Alex were in a professional environment he would have been sacked by now.

Obviously he isn’t in that situation, obviously this is his project. I would say the long gaps between patches is the 2nd biggest gripe I have with the game.
Title: Re: Is this game dead?
Post by: Sandor057 on February 04, 2021, 03:34:12 AM
While this topic seems to be the perfect example of bait, I'll bite as well.

- Is the game dead?
- No.

- When mah gaem redy?
- To quote the FAQ from the site: When it is ready.

There are now lots of posts on what proper intervals of updates are, how much people should be expected to wait for something and whether the quantity or quality of said updates are more important. Let me however point out that anyone who bought the game so far did so knowing the When it is ready. policy. So be as (im)patient as you wish to be, things will proceed in their own pace. What you choose to do in between is up to you. Although I do not want to discourage anyone from obsessing over stuff in the forums, it keeps me well entertained.
Title: Re: Is this game dead?
Post by: Tartiflette on February 04, 2021, 03:42:34 AM
This game is eight years old, hasn’t been completed and a patch takes over a year to complete.
Or the game was completed 8 years ago and we get a free expansion every year.
Title: Re: Is this game dead?
Post by: Snrasha on February 04, 2021, 04:20:59 AM
This game is eight years old, hasn’t been completed and a patch takes over a year to complete.
Or the game was completed 8 years ago and we get a free expansion every year.
Pay the game 15 bucks, played hundred hours. Infinite list of mods to replay with. And well... the game is not on a state of "demo" compared of when it has named Starfarer. It is complete except qew bugs for me. For me each update look really like a new expansion where all mods need to be remade for work around the game. And do not forget...  some game(AAA) has take more than 4 years of development with more than hundred of people. Just no alpha/demo
Title: Re: Is this game dead?
Post by: SCC on February 04, 2021, 04:41:01 AM
He is right that Alex is taking really long to make his game. I'm rather impressed that Alex haven't gotten bored of it yet.
Title: Re: Is this game dead?
Post by: fallonsky on February 04, 2021, 06:27:09 AM
He is right that Alex is taking really long to make his game. I'm rather impressed that Alex haven't gotten bored of it yet.

to be fair I've had projects and still have projects that have taken me months to complete and one that I am still only half way done with after I think its a year now >.> making stuff takes time and I doubt that this is what he spends all of his time on. That and from what I can remember every update that has gone up changed the game pretty significantly from balance to new things added that it felt more like a new game then just an addition to what was there before.
Title: Re: Is this game dead?
Post by: SonnaBanana on February 04, 2021, 06:33:06 AM
Hopefully the second batch of patchnotes will be released mid-Feb.
Another blogpost is good too.
Title: Re: Is this game dead?
Post by: sector_terror on February 04, 2021, 05:53:02 PM
Hopefully the second batch of patchnotes will be released mid-Feb.
Another blogpost is good too.

I hope so to. I dont like being wrong
Title: Re: Is this game dead?
Post by: Locklave on February 05, 2021, 02:00:40 AM
I've been in alphas like cube world and mess games like towns. We get interaction from the dev here and details on changes taking place. This game is a model of how this should work and anyone complaining about it taking too long is legit someone who doesn't understand the process or quality control going on.

And patience is relative to the subject, it is not "a couple of weeks" just because other stuff is. Games take years to make and I've seen zero dev posts suggesting or even hinting at a completion date. Alex set the bar of expectations low to avoid timeline hype messes.

If you say it's "about 1 year" till release and it takes 8 years. There is a problem.
If you say it's "an ongoing project". There is no problem.
Title: Re: Is this game dead?
Post by: Great Leader on February 05, 2021, 03:42:43 AM
I've been in alphas like cube world and mess games like towns. We get interaction from the dev here and details on changes taking place. This game is a model of how this should work and anyone complaining about it taking too long is legit someone who doesn't understand the process or quality control going on.

And patience is relative to the subject, it is not "a couple of weeks" just because other stuff is. Games take years to make and I've seen zero dev posts suggesting or even hinting at a completion date. Alex set the bar of expectations low to avoid timeline hype messes.

If you say it's "about 1 year" till release and it takes 8 years. There is a problem.
If you say it's "an ongoing project". There is no problem.
I agree good things take time. The dev team is small and some people are treating this like those commercially produced games, where they have their own share of such people.

I get the impression that this is more like a hobby rather than a full time job. I make things as a hobby as well, so I understand. If I was at a job making something, I'd try to do it by standards, but when I get home and make something I want, I'd treat it as my own baby and put time into it.

Not to mention it isn't even listed on platforms like Steam or GOG for broader audience. Which reminds me, that's how Rimworld started out too, with backing from the community and modders. It wasn't until very few years ago that game launched on Steam.
Title: Re: Is this game dead?
Post by: PainProjection on February 05, 2021, 05:25:18 AM
Does anyone know when 0.9.5 going live? Last blog posted at 16th October 2020. Almost 4 months passed, i cannot wait to play new version.
Title: Re: Is this game dead?
Post by: IonDragonX on February 05, 2021, 05:29:43 AM
Almost 4 months passed, i cannot wait to play new version.

https://youtu.be/nZIlAExvneo
Title: Re: Is this game dead?
Post by: SonnaBanana on February 05, 2021, 05:58:16 AM
Does anyone know when 0.9.5 going live? Last blog posted at 16th October 2020. Almost 4 months passed, i cannot wait to play new version.
April?
Title: Re: Is this game dead?
Post by: Grievous69 on February 05, 2021, 06:00:26 AM
Does anyone know when 0.9.5 going live? Last blog posted at 16th October 2020. Almost 4 months passed, i cannot wait to play new version.
April?
You didn't specify the year...
Title: Re: Is this game dead?
Post by: AgentFransis on February 05, 2021, 12:19:34 PM
Dead? No. Last time I launched the exe the game worked just fine.
Title: Re: Is this game dead?
Post by: Locklave on February 06, 2021, 06:35:51 AM
I agree good things take time. The dev team is small and some people are treating this like those commercially produced games, where they have their own share of such people.

I get the impression that this is more like a hobby rather than a full time job. I make things as a hobby as well, so I understand. If I was at a job making something, I'd try to do it by standards, but when I get home and make something I want, I'd treat it as my own baby and put time into it.

Not to mention it isn't even listed on platforms like Steam or GOG for broader audience. Which reminds me, that's how Rimworld started out too, with backing from the community and modders. It wasn't until very few years ago that game launched on Steam.

I was in Rimworld alpha too, man did that game change a lot during the process and it took years. Same as this game, good dev interaction/feedback and active mods in the community. I recall threads like this popping up from time to time.

If it was on the major platforms 100% the calculation on update timelines would need to change. I'm in a few giant messes of game on steam where the devs rush out untested garbage to speed up the patch process and all it nets us is 4 pages of bug fixes, also angry players. So I'd say slow and good is better.

Also you bring up a important point, the modding community. It's fully supported here like for Rimworld and influences the healthy growth of the game, speaks volumes about the dev involved when they are willing to include the best stuff into the core game. A lot of devs hubris prevents that, thankfully that's not the case around here.

In the end we aren't making the game but we are helping to shape it. Realistically that's the most we could hope for.
Title: Re: Is this game dead?
Post by: snooze on February 08, 2021, 12:24:52 PM
Happy to see how well the game is developing even though I can understand how some people become impatient.
Title: Re: Is this game dead?
Post by: blazeroth on February 08, 2021, 01:22:05 PM
I want to offer a word of encouragement to the developer here. When projects drag on for months at work, my psychological well being tends to take a hit. I cannot fathom what a decade of work on one thing must feel like. Good on you for sticking with something you feel so deeply about for so long.
Title: Re: Is this game dead?
Post by: machinech on February 12, 2021, 05:39:32 AM
Oof the lad asked a simple question and pointed out a fact and a ridiculous number of folks got triggered. Alex wasn't among them. A Fair few of us while admirably passionate about the game might need to log out and take a stroll or something. When you take a simple question as some kind of slight, you might need to get some perspective. Some folks are as entitled to be unhappy as any one of us is over the moon about the game's current state or otherwise. Take a queue from Alex and relax.
Title: Re: Is this game dead?
Post by: Modo44 on February 15, 2021, 12:42:44 AM
This is an even better troll than the recurring "Conquest is better than Onslaught" thread. Congrats, OP.
Title: Re: Is this game dead?
Post by: Warnoise on February 19, 2021, 01:12:28 AM
This is an even better troll than the recurring "Conquest is better than Onslaught" thread. Congrats, OP.

Are you attempting to start a flame war?

Because OP's concerns are legit.
Title: Re: Is this game dead?
Post by: Locklave on February 19, 2021, 01:59:18 AM
This is an even better troll than the recurring "Conquest is better than Onslaught" thread. Congrats, OP.

Are you attempting to start a flame war?

Because OP's concerns are legit.

That would be true if there weren't dev posts everywhere and and detailed update notes tagged at the top as of 10/16/20.

It's only legit if you consider putting in nearly no effort to check before posting a thread.
Title: Re: Is this game dead?
Post by: Golde on February 19, 2021, 09:57:05 AM
This is an even better troll than the recurring "Conquest is better than Onslaught" thread. Congrats, OP.

Are you attempting to start a flame war?

Because OP's concerns are legit.

That would be true if there weren't dev posts everywhere and and detailed update notes tagged at the top as of 10/16/20.

It's only legit if you consider putting in nearly no effort to check before posting a thread.

You know, some of us here such as myself actually live enjoyable lives outside of playing some random spaceship game from the internet

To simply afford the time to play games is a luxury of itself. If you think everyone plays games for the lack of better things to do, then maybe it's time for you to stop talking *** and reflect upon your own life choices.

The way I see it, this is a genuinely concerning question. Consumer purchased product is rarely a two way street. OP's effort to find the forum, make an account to ask the question is far above that of an average consumer.

If you considered the amount of people that have simply gazed past SC and brushed it off as another dead ass indie game belonging in the garbage can without ever giving it a chance, solely because of Alex's unorthodox release cycle that is far and few in between,. Then it's no good to release the game to a dead audience of 10 people who stuck with it since kickstarter, and that seems to be where this game is heading.
Title: Re: Is this game dead?
Post by: Grievous69 on February 19, 2021, 10:02:24 AM
You know, some of us here such as myself actually live enjoyable lives outside of playing some random spaceship game from the internet

To simply afford the time to play games is a luxury of itself. If you think everyone plays games for the lack of better things to do, then maybe it's time for you to stop talking *** and reflect upon your own life choices.

The way I see it, this is a genuinely concerning question. Consumer purchased product is rarely a two way street. OP's effort to find the forum, make an account to ask the question is far above that of an average consumer.

If you considered the amount of people that have simply gazed past SC and brushed it off as another dead ass indie game belonging in the garbage can without ever giving it a chance, solely because of Alex's unorthodox release cycle that is far and few in between,. Then it's no good to release the game to a dead audience of 10 people who stuck with it since kickstarter, and that seems to be where this game is heading.
I'm pretty sure his point was just that there's no way the OP didn't see the news section up top which is always visible. Take it easy man.
Title: Re: Is this game dead?
Post by: Locklave on February 19, 2021, 02:15:21 PM
You know, some of us here such as myself actually live enjoyable lives outside of playing some random spaceship game from the internet

To simply afford the time to play games is a luxury of itself. If you think everyone plays games for the lack of better things to do, then maybe it's time for you to stop talking *** and reflect upon your own life choices.

The way I see it, this is a genuinely concerning question. Consumer purchased product is rarely a two way street. OP's effort to find the forum, make an account to ask the question is far above that of an average consumer.

If you considered the amount of people that have simply gazed past SC and brushed it off as another dead ass indie game belonging in the garbage can without ever giving it a chance, solely because of Alex's unorthodox release cycle that is far and few in between,. Then it's no good to release the game to a dead audience of 10 people who stuck with it since kickstarter, and that seems to be where this game is heading.

A simple google search would have gotten the answer faster then this thread and with less effort.

Your hostility is not appropriate.
Title: Re: Is this game dead?
Post by: SonnaBanana on February 19, 2021, 06:38:30 PM
Alex, please close this thread and then post the second batch of patch notes :P
Title: Re: Is this game dead?
Post by: facc00 on February 19, 2021, 10:18:46 PM
my two cents is mew.
Title: Re: Is this game dead?
Post by: Serenitis on February 20, 2021, 12:58:34 AM
unorthodox release cycle

This, right here is the problem. But not for the reason you think.

The "mainstream" developers have thrown money, manpower (and mental health) at the task of running what is, in all honesty, some utterly insane release schedules. And every single time they do this the final output of thier efforts is some buggy, barely half-finished thing that the by then exhausted dev team has to go back and fix, while still operating under that same pressure.
It's an entirely self-defeating process that only "works" because there's a fountain of money, and people wanting a "foot in the door" propping it up.

This has become the norm for the industry. This is now expected of every developer reagrdless of if they are capable of doing it, or even if they want to do it.
This stuff happens in every industry to some extent. It's noticeably more common in software, and endemic in game development.
And this is bad.

I'm from a QC/QA background, so from my (incredibly biased) perspective, how Alex is handling development is the right way to do it.
Take the time you need with the resources you have to produce a thing with the highest quality you can. Release, review and correct if needed. Repeat until finished.

Expectation is the key. And a lot of people have had thiers skewed by decades of antics from a few businesses who are more interested in short-term monetary gain than actually producing something good.
Title: Re: Is this game dead?
Post by: Mortrag on February 20, 2021, 01:09:44 AM
Alex, please close this thread and then post the second batch of patch notes :P

Why post a second batch of patch notes and not just release the next update? :P
(I mean, neither your not mine post will change anything in Alex's work schedule. But if you make the effort to type something, why not ask for the full thing?)
Title: Re: Is this game dead?
Post by: Grievous69 on February 20, 2021, 01:31:52 AM
@Serenitis
There's one more thing to add: Most games in early access (which have crazy long update cycles > like this) tend to get abandoned and just die out. Which is why people who don't follow dev posts and don't notice Alex here responding almost every day think the game is dead since the last update was almost 2 years ago. Let's say you and I never knew about this game and so don't know the pace of the updates, we hear of it from Sseth and get the game. So you acquire the game 3 months after the latest update, eventually get tired from mods and other games, you go to the official website to check the situation and see the "releases" page didn't change at all. The logical assumption is that the game died.

Now this is all ignoring the fact that OP somehow didn't notice all of the active people here plus the "fresh" news in 2020, which is why some people got defensive.

NOTE: This is just my personal experience that's relevant to the discussion.
I have yet to see someone comment "dead gaem" on a game that actually died. I've been a part of so many different genres of games and the amount of people that comment and ask such things would make you think it's just jokes and provocations. I mean it's painfully obvious if something completely died that you wouldn't need to ask the question in the first place. Mind you I'm well aware people deserve to know the answers and the situation in which the game is in, but on the other hand I can see why would someone think posts like these are "trolls". I'm not agreeing with that term in this specific scenario btw.
Title: Re: Is this game dead?
Post by: Phyroks on February 20, 2021, 01:37:44 AM
Yes the updates take long time to arrive... No I dont like it, but not much that we can do. Sure would be happier if the game would progress faster.

I dont understand why someone would say its good to take over 10 years, but it just seems to be the way it is :/
Title: Re: Is this game dead?
Post by: easytarget on February 20, 2021, 09:59:35 AM
Pretty much the above.
Title: Re: Is this game dead?
Post by: Dri on February 20, 2021, 03:22:36 PM
I wonder which is going to update first: Starsector or Satisfactory's update 4 in mid March...

Both have taken like a year+ and both would suck me in for weeks, but which will it be?!
Title: Re: Is this game dead?
Post by: devurandom on February 20, 2021, 05:15:49 PM
As far as I am concerned SS is currently still a paid demo that becomes a game only by piling mods made by passionate, unpaid heroes who add crucial elements missing from the game like faction dynamics. It's why I respect the modding community like the people behind (N)exerelin more than the dev. I wouldn't have this opinion if no money was involved yet and SS was truly just a passion project, like PR (a big standalone game/mod developed for 15 years by amateurs in exchange for 0$ and with more content and gameplay than most AAA games).
The base game doesn't have faction dynamics because it is not intended as a 4x. Also, while I like Nex and it is an impressive mod, it is nowhere near the quantity of engineering that has gone into the main game.

unorthodox release cycle

This, right here is the problem. But not for the reason you think.

The "mainstream" developers have thrown money, manpower (and mental health) at the task of running what is, in all honesty, some utterly insane release schedules. And every single time they do this the final output of thier efforts is some buggy, barely half-finished thing that the by then exhausted dev team has to go back and fix, while still operating under that same pressure.
It's an entirely self-defeating process that only "works" because there's a fountain of money, and people wanting a "foot in the door" propping it up.

This has become the norm for the industry. This is now expected of every developer reagrdless of if they are capable of doing it, or even if they want to do it.
This stuff happens in every industry to some extent. It's noticeably more common in software, and endemic in game development.
And this is bad.

I'm from a QC/QA background, so from my (incredibly biased) perspective, how Alex is handling development is the right way to do it.
Take the time you need with the resources you have to produce a thing with the highest quality you can. Release, review and correct if needed. Repeat until finished.

Expectation is the key. And a lot of people have had thiers skewed by decades of antics from a few businesses who are more interested in short-term monetary gain than actually producing something good.
Good, fast, cheap, pick two. Maintaining a rapid release schedule without significantly degrading quality requires pipelining the development process, and that simply is not possible with a single developer. Even with resources, setting up a working organizational pipeline is *hard*. Even billion dollar companies with decades of experience often have "pipeline stalls". e.g. Intel getting stuck on 10nm and throwing their entire pipeline into confusion.
Title: Re: Is this game dead?
Post by: Harmful Mechanic on February 20, 2021, 05:25:51 PM
Also, the first thing that gets thrown out in crunch is balance and polish. If you just have to crank out *something* by a deadline, getting the features all working is going to take precedence over feel testing and refinement. The market rewards sloppiness like that and consumers on the whole don't seem to mind.

Starsector is good because of the way it's being developed; slowly and methodically. We're probably past the point where adding manpower would be helpful and have been since 0.72a or so. We've seen, time and again, that Alex consistently does what he says he's going to do; the game has never at any point been sold except as 'you're paying for what's here now and getting access to whatever comes next', it's clear that while development has taken a long time, it's active, and beyond a certain point, you're the one responsible for managing your own expectations.

If you want to walk away or demand a refund, you can. If you want to decry every development cycle that isn't shoveling out something monthly, you can. But you get the end results you deserve from demanding those things, because speed is paid for with quality.
Title: Re: Is this game dead?
Post by: red_rust on February 21, 2021, 03:59:20 AM
because speed is paid for with quality.

I disagree with this statement, devs should try to set a deadline for their work, there are plenty of examples where development took ages and the resulting product was not worth the expectation.

Games like Daikatana where John Romero promised it would be done in 7 month, which then took 3 years, I think the reviews of the game will tell you how much "quality" that game had.

On the indie side, we have the yandere simulator, the guy has been working on it for 6-7 years now, those people crowd funding him were not happy at the rate the game was being developed, the releases he had was referred to as "if/else" the game, I mean in 6 years you'd think he might improve on his coding, whats worse now is that someone else has taken it upon themself to produce a competing game with the same premise titled "love sick" which caught up to the most contemporary build of yandere simulator in just a few weeks.

Finally we have the biggest crowdfunded elephant in the games industry, Star Citizen. A game that has raised hundreds of millions of dollars, that also sells ships that costs tens of thousands of dollars, is still no where near complete, the development time has taken so long people have joked that we would probably have real space travel before people got to play the finished game.

I think what it comes down to is attitude, are the devs serious about games development, or is it just their hobby, do they want to build more franchises, or just work on a single game for their entire existence.
Title: Re: Is this game dead?
Post by: Locklave on February 21, 2021, 05:02:45 AM
because speed is paid for with quality.
This statement is true in regards to nearly everything in life.


I disagree with this statement, devs should try to set a deadline for their work, there are plenty of examples where development took ages and the resulting product was not worth the expectation.

Who cares about other examples. We are dealing with Starsector, not a case studies of what others did someplace in the industry.

If someone is putting in a solid effort to produce a quality product then how does that person magically produce faster? They can't.

Because your statement implies they are being lazy or they are incompetent, as resolving those kind of issue could reasonably increase speed. That is clearly not the case here. If you didn't mean to imply that then you are arguing the semantics of faster work in general in a specific situation for no reason.
Title: Re: Is this game dead?
Post by: Flying Dice on February 21, 2021, 05:27:35 AM
This is an even better troll than the recurring "Conquest is better than Onslaught" thread. Congrats, OP.

Are you attempting to start a flame war?

Because OP's concerns are legit.
Only to someone who didn't bother checking over the development blog or forum activity at all. There's a pretty decent gap between updates, but they've been coming consistently for seven-ish years.

And for what it's worth, I think it's pretty much impossible to justify calling Starsector in its current state a "demo". It's got more content than a lot of completed games. The last time I think I could justify calling it a demo was when I bought it, when it was literally just a few tactical scenarios. Maybe the early days of the single-system campaign where you just flew around blowing up Hegemony/Tri-tach fleets until you got bored. But any point past the name change, no way.

All that aside, it's a $15 game with no DRM and is one of the standout examples of how one dude with a dream can make a better game than hundreds of people with a AAA budget.

e: Oddly enough, I can't remember ever seeing anything I'd classify as a bug in vanilla. The closest was the unintended behavior waaaay back in an early version of AI retreat/surrender mechanics when you could hit-and-run a Hegemony capital fleet with a single Tempest, tapping their shields while avoiding return fire for a few minutes, and they'd all run away and surrender the entire fleet intact.
Title: Re: Is this game dead?
Post by: red_rust on February 21, 2021, 05:33:02 AM
Who cares about other examples. We are dealing with Starsector, not a case studies of what others did someplace in the industry.

If someone is putting in a solid effort to produce a quality product then how does that person magically produce faster? They can't.

Because your statement implies they are being lazy or they are incompetent, as resolving those kind of issue could reasonably increase speed. That is clearly not the case here. If you didn't mean to imply that then you are arguing the semantics of faster work in general in a specific situation for no reason.

What challenges the Starsector devs are facing, only they know themselves, the three games I'v mentioned have failed, or is failing due to different reasons.

The point I am making is, if the devs are really genuinely serious about game development as a business, rather than a personal hobby, they can definitely come up with solutions to their problem, maybe it's an issue with lack of staff? hire more, lacking in funding? try crowdfunding.

It might seem difficult, but there are solutions and the true test is the attitude.

Look if the devs came out and said the game was just a personal hobby, and released it for free for everyone to play around with, I doubt most people would complain about development time.
Title: Re: Is this game dead?
Post by: Grievous69 on February 21, 2021, 06:06:51 AM
they can definitely come up with solutions to their problem, maybe it's an issue with lack of staff? hire more, lacking in funding? try crowdfunding.
You're homeless? Find a house. Have a deadly disease? Just cure yourself.

Surely you don't suggest hiring more people at this point, when the game is 90% done. Just try to imagine the work you'd have to go through just to explain new folks what is it that you're exactly doing and what's the goal. Having to step in constantly because the new guy doesn't understand something in the code. You'd spend more time that way and the 1.0 would came later than if nothing ever changed and the current devs just kept doing their thing.

Ah yes the ol' method of throwing money at something because that will surely make impossible things possible. If you think having sufficient cash makes everything perfect just look at the "games" Amazon is trying to make. Or in fact, any big wholesome AAA company that has piles of money, and their attempts to make it before the deadline.

Of course developing something for 20 years is a bit ridiculous but at least it's better than torturing people to work 24/7 just so they can release something before the deadline so the internet keyboard warriors don't harass them to death. Having a hard set deadline on a specific date is never a good idea, either say Q2 2021 or something, or don't bother making promises at all.

EDIT: Although in defence of the people who are disappointed / angry, I guess the extra long pauses between blog posts made them a bit more worried than usual. From what I remember we used to get blog posts almost every month or two before 0.9.1. This version was like 4 months of silence > blog post of a system rework > long pause again and so on. I mean most of us here know that new stuff is mostly content and fleshing out the game (also lots of spoiler stuff) so realistically you can't make a blog post every month with just that. But people who don't religiously follow the development can't know all of that. Or maybe it's just new folks from the Ssethwave who aren't used to the long waits between updates idk.
Title: Re: Is this game dead?
Post by: intrinsic_parity on February 21, 2021, 10:11:12 AM
Lmao I'm sure a big reason Alex is not hiring more people to work on the game is that he would have to pay them out of his own pocket. If people are are so desperate for the game to release, maybe they are willing to pay 80k/year to hire a competent dev? Seriously... you pay only 15 dollars for this entire game with similar scale and content to 60 dollar games.

I only have issues with developers who make claims about release dates/features and then don't meet them. Making promises is dumb IMO, because no one can see the future and things never work out perfectly as intended. I don't have an issue with Starsector in that regard because Alex doesn't make those claims, he's honest about the state of the game and its progress. I have no issue with waiting, only with setting unrealistic expectations (presumably to attract early access funding like star citizen), but I don't think Starsector falls into that category at all. Slower development is not a bad thing, announcing deadlines that can't be met is a bad thing.

Also, I think people who frequent the forums have seen Alex say on many occasions that he is working on content that would be spoiled if he shared it, which explains the changes in the rate of blog posts IMO, but people who haven't seen those comments might get a different impression.
Title: Re: Is this game dead?
Post by: Tartiflette on February 21, 2021, 12:18:42 PM
pay 80k/year to hire a competent dev?
That's not what a competent dev cost. Not by a long shot. Especially when you start to account for overhead costs and taxes.
Title: Re: Is this game dead?
Post by: Psycho Society on February 21, 2021, 12:31:07 PM
Pretty sure starsector has been developed the same way, and with the same consistency, since before I started following it. Almost a decade ago now :b

It's very not dead, but most games that were in development in 2011 are. So if you're a fan of this game, you're pretty lucky.
Title: Re: Is this game dead?
Post by: intrinsic_parity on February 21, 2021, 12:33:30 PM
@Tartiflette
I just googled game developer salary and picked a number in the middle of the range of values. Probably depends a lot on where you're living and such, and it definitely doesn't account for overhead/taxes/benefits etc. on the side of the employer. The point was that getting more people to work on a game is very expensive, which I think is clear enough regardless of the details.
Title: Re: Is this game dead?
Post by: devurandom on February 21, 2021, 02:56:28 PM
This is an even better troll than the recurring "Conquest is better than Onslaught" thread. Congrats, OP.

Are you attempting to start a flame war?

Because OP's concerns are legit.
Only to someone who didn't bother checking over the development blog or forum activity at all. There's a pretty decent gap between updates, but they've been coming consistently for seven-ish years.

And for what it's worth, I think it's pretty much impossible to justify calling Starsector in its current state a "demo". It's got more content than a lot of completed games. The last time I think I could justify calling it a demo was when I bought it, when it was literally just a few tactical scenarios. Maybe the early days of the single-system campaign where you just flew around blowing up Hegemony/Tri-tach fleets until you got bored. But any point past the name change, no way.

All that aside, it's a $15 game with no DRM and is one of the standout examples of how one dude with a dream can make a better game than hundreds of people with a AAA budget.

e: Oddly enough, I can't remember ever seeing anything I'd classify as a bug in vanilla. The closest was the unintended behavior waaaay back in an early version of AI retreat/surrender mechanics when you could hit-and-run a Hegemony capital fleet with a single Tempest, tapping their shields while avoiding return fire for a few minutes, and they'd all run away and surrender the entire fleet intact.
Starsector bugs tend to subtle things like the Luddic Path bug or the decivilized subpop bug. Doing good testing and QA takes time, but the benefits can clearly be seen.
@Tartiflette
I just googled game developer salary and picked a number in the middle of the range of values. Probably depends a lot on where you're living and such, and it definitely doesn't account for overhead/taxes/benefits etc. on the side of the employer. The point was that getting more people to work on a game is very expensive, which I think is clear enough regardless of the details.
"game dev" is a very wide category. There is a big difference between a junior dev making 60-80k, and a senior dev. Given that Alex probably doesn't want to spend a lot of time and money on training, Tartiflette is probably thinking of a mid-level or higher.
Title: Re: Is this game dead?
Post by: red_rust on February 21, 2021, 03:10:57 PM
they can definitely come up with solutions to their problem, maybe it's an issue with lack of staff? hire more, lacking in funding? try crowdfunding.
You're homeless? Find a house. Have a deadly disease? Just cure yourself.

Yeah nice, quote this specific part of my post without the context of my first paragraph, but just to entertain this dumb comparison, you're homeless? go on welfare. have a deadly disease? If it is curable then your life should be worth more than any amount of money and effort to find the cure, if not curable then cherish what time you still have and not squander it.

Surely you don't suggest hiring more people at this point, when the game is 90% done. Just try to imagine the work you'd have to go through just to explain new folks what is it that you're exactly doing and what's the goal. Having to step in constantly because the new guy doesn't understand something in the code. You'd spend more time that way and the 1.0 would came later than if nothing ever changed and the current devs just kept doing their thing.

Like I said, I don't know what the specific issue is causing the dev to work so slowly, hiring more people was just an example, of the three games I mentioned, Daikatana, Yandere Simulator, Star Citizen, was there really nothing more or different any of them could have done?

Ah yes the ol' method of throwing money at something because that will surely make impossible things possible. If you think having sufficient cash makes everything perfect just look at the "games" Amazon is trying to make. Or in fact, any big wholesome AAA company that has piles of money, and their attempts to make it before the deadline.

No, that was not what I was saying, Star Citizen is a prime example of why mountains of money doesn't make a project go any faster, following on from my previous question, is it completely out of Chris Roberts hands to speed up development of his game? Or is there something he could do to improve the development process?
Title: Re: Is this game dead?
Post by: Flying Dice on February 21, 2021, 03:37:18 PM
e: Oddly enough, I can't remember ever seeing anything I'd classify as a bug in vanilla. The closest was the unintended behavior waaaay back in an early version of AI retreat/surrender mechanics when you could hit-and-run a Hegemony capital fleet with a single Tempest, tapping their shields while avoiding return fire for a few minutes, and they'd all run away and surrender the entire fleet intact.
Starsector bugs tend to subtle things like the Luddic Path bug or the decivilized subpop bug. Doing good testing and QA takes time, but the benefits can clearly be seen.
Oh yeah, now that you mention it I do remember the decivilized issue. But yeah -- case in point where long dev cycles spent on making sure the game works is good. A one-man project that's engaging and fun is impressive enough. A one-man project that also runs smoothly, is largely bug-free, and has a decent UI?
Title: Re: Is this game dead?
Post by: Morrokain on February 21, 2021, 04:13:13 PM
The point I am making is, if the devs are really genuinely serious about game development as a business, rather than a personal hobby, they can definitely come up with solutions to their problem, maybe it's an issue with lack of staff? hire more, lacking in funding? try crowdfunding.

It might seem difficult, but there are solutions and the true test is the attitude.

Look if the devs came out and said the game was just a personal hobby, and released it for free for everyone to play around with, I doubt most people would complain about development time.

While I understand the point you are making and it is a valid one, I would like to point out that the perspective you are taking is one of the consumer who does not understand the industry (which is understandable and shouldn't be expected don't get me wrong) vs the actual reality of the industry. This isn't just a game design issue but generally an "any technical undertaking" issue. The real truth is that over 60% of all technical projects fail even at billion dollar companies or government funded projects with top talent and huge budgets. That's only in the last decade or so too. Before then it was more like 80%. There are very good reasons for this.

This stat should not be taken as a reflection of a poor attitude or a lack of trying by the devs involved in those projects. (Though there certainly are plenty of technical managers who feel this way - the best ones understand because they once were down in the code/design trenches themselves. The worst tech managers are business managers with no experience in the tech industry taking this same opinion: "Why can't we just make this happen??")

It's not that laziness or discontent doesn't happen, trust me it does. (Though I don't believe that is the case for Starsector by any means.) But that is rarely the cause of project failure. Most of the time, the reason for failure is:

Spoiler
A) Most common reason: Changing requirements or poor or rushed early design foundations causing the scale of the project to get out of control and become unmanageable even when making simple changes. The cost of training and acquiring new talent becomes overwhelming because the project complexity requires months or years of specialized knowledge before any new features can be added or, even, any bug can be fixed. Seriously. It happens to the best of companies throwing millions at projects and willing to hire industry experts at the top of their respective fields.

B) Changing technology thresholds or competing projects obsoleting the original project.

C) Management wanting or promising a feature before they have spoken with their experts - and then when they do and realize the cost or time to implement the feature is more than the project sponsor is willing or able to tolerate yet the feature is required. Project terminated as a result.

D) The project relies on 3rd party software or hardware - and that 3rd party discontinues support or makes changes that are incompatible with the project's implementation of the 3rd party component.
[close]

Many people are used to other industries that are more standardized and therefore its easier to "make things happen" by hiring an expert or throwing more money at the project. If a pizza company wants to increase their output they can expand their kitchen and add more staff and ovens. That is fairly simple if probably expensive. The only way that can backfire is if they don't have the actual customer input to support the additional output and can't ever return their initial investment. It is so, so so much more complex than that with a technical project.

Technical projects (including games) just don't work that way. Even though there are some standards, code is often flexible enough (it needs to be) to allow someone to really dig themselves into a hole that they can't get out of.

Ever heard of Rube Goldberg machine (https://www.youtube.com/watch?v=Av07QiqmsoA)? The more you rush a tech project the more you will find yourselves in this kind of situation. And a developers worst nightmare is stumbling upon a "Rube Goldberg Machine" kind of design and being asked to change the final result or to change a component of the machine into something else while preserving the final result. For example from the video: "Can we change the result to soda from lemonade?" or "Can we just skip the bathroom altogether and still get lemonade?"

Sorry if this is a long explanation, but I hope it helps explain some of the considerations being made by any dev and why it can be confusing for the end user to make heads or tails out of some projects' ability to succeed or their propensity to fail. Hopefully it also pointedly explains why long dev cycles tend to pay off a lot more than short ones.
Title: Re: Is this game dead?
Post by: Albreo on February 21, 2021, 07:47:02 PM
D) The project relies on 3rd party software or hardware - and that 3rd party discontinues support or makes changes that are incompatible with the project's implementation of the 3rd party component.

This, one of my Kickstarter games went down with it with the entire saving of the dev and his house.
Title: Re: Is this game dead?
Post by: Linnis on February 21, 2021, 09:06:51 PM
Fractal Softworks is not a publicly traded nor a subsidiary company (Is it even a company?).

There never was a Kickstarter with promises of dates or content.

How ever long the creators want to take is however long it will be.

In Albero's experience. Starsector dies when Java dies.
Title: Re: Is this game dead?
Post by: Locklave on February 22, 2021, 02:37:12 AM
Yeah nice, quote this specific part of my post without the context of my first paragraph
Don't hyper simplify things where it suits you and people won't do the same in return.
Title: Re: Is this game dead?
Post by: Cyan Leader on February 22, 2021, 03:38:19 AM
Like I said, I don't know what the specific issue is causing the dev to work so slowly, hiring more people was just an example, of the three games I mentioned, Daikatana, Yandere Simulator, Star Citizen, was there really nothing more or different any of them could have done

I'd just like to interject to say that the examples you picked have very little to do with Starsector and are not even that accurate. Daikatana and Star Citizen had directors with unrealistic expectations which made some really dubious decisions through development that added a lot of time to their project (eg. SC choosing CryEngine for an MMO styled game). Yandere Simulator which you called failing had just a big demo release a few months ago, and calling the Love Sick project "caught up to it" is extremely disingenuous.

Alex has always been very open to everyone about what we should expect of the game, when we should expect it and has his sights set on very realistic goals. "Working slowly" is also entirely relative, for a small team project such as this one the pace hasn't been that bad at all. Considering all the difficult systems in the game such as simulating an economy, a well balanced combat system, procedurally generated universe, etc. Not to mention all the planning, playtesting and R&D that you have to do on what systems to implement and deciding on what changes to make, I bet this has taken Alex a considerable amount of time.
Title: Re: Is this game dead?
Post by: DatonKallandor on February 22, 2021, 04:30:05 AM
No, that was not what I was saying, Star Citizen is a prime example of why mountains of money doesn't make a project go any faster, following on from my previous question, is it completely out of Chris Roberts hands to speed up development of his game? Or is there something he could do to improve the development process?

Well in that specific case the way to make Chris Roberts speed up development is to fire Chris Roberts, because he's the problem.

But in general, the important thing to keep in mind is "9 women can't make a baby in 1 month". Throwing more dev-hours at a problem does not mean it gets solved faster. Not to mention the cost of even one extra developer is a *lot* and you've already bought starsector, so where is that money supposed to come from? There's no extra revenue stream, DLC or MTX. We already paid, got a (extremely fun) game. Hell we got several extremely fun games, with every new version being the equivalent of a sequel or expansion pack. Everything else is bonus.
Title: Re: Is this game dead?
Post by: uk_john on February 22, 2021, 07:29:16 AM
I just know when I checked, it seemed the next update would be sooner than 5 months time. I can see why he didn't go through Steam or GOG that have refund options.

It's such a shame that there are indie games like Stellar Tactics, an open world (200 galaxies sort of thing) sci-fi cRPG, being made by one guy, that can get 6-8 updates a year, and have an alpha version with 100x the content of this game. I can't help but think it's about productivity being easier the more sales you get. Stellar Tactics on Steam seems to have sold well. This game on BMTMicro not so much so, I reckon.
Title: Re: Is this game dead?
Post by: Grievous69 on February 22, 2021, 07:44:13 AM
It's such a shame that there are indie games like Stellar Tactics, an open world (200 galaxies sort of thing) sci-fi cRPG, being made by one guy, that can get 6-8 updates a year, and have an alpha version with 100x the content of this game. I can't help but think it's about productivity being easier the more sales you get. Stellar Tactics on Steam seems to have sold well. This game on BMTMicro not so much so, I reckon.
I mean you're not wrong saying the development is glacially slow, but each update is so much bigger than anything else I know of. Every game on Steam (including the game you mentioned) has like a page of bugfixes, bits of new content and that's it. Rinse and repeat every 2 months. And they have no choice because everyone would be screaming "dead game" if the updates had longer pauses.

I almost feel like Starsector updates don't deserve to be called just updates because every other example of them is so much smaller in scope.
Title: Re: Is this game dead?
Post by: Flying Dice on February 22, 2021, 12:18:41 PM
I just know when I checked, it seemed the next update would be sooner than 5 months time. I can see why he didn't go through Steam or GOG that have refund options.

It's such a shame that there are indie games like Stellar Tactics, an open world (200 galaxies sort of thing) sci-fi cRPG, being made by one guy, that can get 6-8 updates a year, and have an alpha version with 100x the content of this game. I can't help but think it's about productivity being easier the more sales you get. Stellar Tactics on Steam seems to have sold well. This game on BMTMicro not so much so, I reckon.

Dunno about that, man. I've never even heard of that other game, but I've heard about Starsector unprompted from ~6 major content creators and maybe twenty internet randos since 2013. I don't want to be rude and assume you're shilling for that dude, but...

Frankly, as I and others have said, I'd rather have a dev focused on quality and coherent design than on cranking out updates because they're beholden to the "why is alpha/beta build alpha/beta" whiners who threaten to refund and negative review if they don't get their demands met. More than one decent-looking game has been ruined because the devs were too hasty about pushing early access sales. I'd also rather have updates every year or two that are substantial expansions of game content than a million tiny "lol added three new items" updates. The expansion of scope in Starsector from the first public release to now is astounding.

Like, hell, look at Starbound and how that suffered from feature creep, community whining, &c.
Title: Re: Is this game dead?
Post by: JensMackine on February 22, 2021, 12:28:33 PM
Pssh, nope. It’s still going strong!
Title: Re: Is this game dead?
Post by: Locklave on February 22, 2021, 01:03:19 PM
But in general, the important thing to keep in mind is "9 women can't make a baby in 1 month".

omg I love that. I'm gonna remember that one. 10/10, 100% on point.
Title: Re: Is this game dead?
Post by: devurandom on February 22, 2021, 04:17:20 PM
But in general, the important thing to keep in mind is "9 women can't make a baby in 1 month". Throwing more dev-hours at a problem does not mean it gets solved faster.
While this is generally true, pipelining does exist and bigger projects can accomplish more. If you give them an 8 month lead time, 9 women *can* make 1 baby a month. The issue is the lead time and the difficulties of making it work in practice.
I mean you're not wrong saying the development is glacially slow, but each update is so much bigger than anything else I know of. Every game on Steam (including the game you mentioned) has like a page of bugfixes, bits of new content and that's it. Rinse and repeat every 2 months. And they have no choice because everyone would be screaming "dead game" if the updates had longer pauses.

I almost feel like Starsector updates don't deserve to be called just updates because every other example of them is so much smaller in scope.
Starsector follows the older style release cadence in which each major version is a year or more in-between, with minor versions mostly containing fixes. Meanwhile, large parts of the industry have moved to very rapid release cycles which are only feasible due to modern tooling and distribution environments. e.g. Instead of Windows 11, we get endless semi-annual updates to 10 so we can beta test for Enterprise users. (Isn't it funny how Enterprise is always allowed to stay at least one version behind home/pro users?)
Title: Re: Is this game dead?
Post by: Tartiflette on February 22, 2021, 11:29:15 PM
I just know when I checked, it seemed the next update would be sooner than 5 months time. I can see why he didn't go through Steam or GOG that have refund options.
They offer refunds: you just have to ask. And therefore those refunds are not constrained by 1 month or 2h of play so it's way better than Steam or GOG.
Title: Re: Is this game dead?
Post by: SCC on February 23, 2021, 10:03:20 AM
I think Steam and GoG also offer refunds that exceed those limits, it just doesn't happen automatically.
I also want to point out that SS development is taking a long time for a limited scope game. Since frequency of updates dropped as time went on, I wonder if it's just that updates got bigger, Alex got somewhat tired of developing the game, or it's the maintenance piling up.
Title: Re: Is this game dead?
Post by: Eji1700 on February 23, 2021, 11:38:10 AM
I think Steam and GoG also offer refunds that exceed those limits, it just doesn't happen automatically.
I also want to point out that SS development is taking a long time for a limited scope game. Since frequency of updates dropped as time went on, I wonder if it's just that updates got bigger, Alex got somewhat tired of developing the game, or it's the maintenance piling up.
Some portion of this is that updates aren't just "new ships/weapons" content packs.  They're entire systems....or another economy rework.  It's important these things are thought through and tested properly, especially because the game doesn't often just lift from what's popular.  The skill system is on its 2nd major overhaul since i started playing and I'm pretty sure there were a few more before that.  They could get away with a MMO style tree and be done with it but a lot of what makes this game great is real time put into figuring out what systems are fun and what aren't rather than just dropping in what's easy.

Ultimately though these conversations always boil down to the same arguments.  Someone thinks updates should be faster/better/stronger, someone else thinks that in their dev environment/personal setting/workplace it would be faster, and maybe that's true, but at the end of the day small projects like this have things like this happen.

Star sector sure as *** isn't churning out junk updates, which I am happy for, and whatever the reasons for the frequency of the updates (code debt, burnout, personal life) I frankly don't care.  I do wish we could get more info/content on upcoming updates but I understand the hell that is unfulfilled promises in code dev because something you thought might be cool got everyone excited and turned out to be an unreasonable hell to implement and now that's all you hear about.

Its been stated a few times that part of the silence on this new patch relates to it having a lot of content that's in flux(my take on that being some because they're unsure it will make it and some just because they're unsure it'll make it this patch) mixed with "spoilers/surprises".  Based on just what we know (story points/skill rework, new weapons/ships, some stuff related to planetary systems/missions/story) it makes sense that this isn't just some numbers tweaks, and god knows what we don't know, because at the end of the day it's a very small team doing quite a lot of work with god knows what going on outside of it.

I don't think the development has ever been cagey/dismissive about any of this, so while i can understand the frustration for people who might want it to be faster, i think it's pretty lame to compare this to some of the other clusterfucks that have come out of the gaming industry.  If the game never updated again i'd be sad but I still wouldn't regret buying it in the slightest, especially with how much has already been able to be done through mods.
Title: Re: Is this game dead?
Post by: Harmful Mechanic on February 23, 2021, 12:18:44 PM
I'm still giggling at the assumption that putting pressure on a small developer is going to lead to 'hiring another full-time junior dev @ $60-80k/yr' vs. 'throwing a few more bucks at David + mmmaybe hiring a part-time $18k/yr community manager, and making some minor content updates every three months'.

There's a lot that Alex could do to placate this kind of sentiment with busywork updates that would actually increase the total dev time and make finishing the project more precarious. Star Citizen has raked in an absolute buttload of cash by building the infrastructure for making those kinds of trivial, frequent updates over a bare skeleton of actual development - sometimes no development; count the ships that have been sold to players and still can't be flown - and there are single Star Citizen ship purchases that handily outstrip the amount everybody even reading this thread has paid Alex for Starsector.

Which game would you rather play?
Title: Re: Is this game dead?
Post by: DancingMonkey on February 23, 2021, 02:44:06 PM
Honestly I long got my money's worth and while I really do want to play the 1.0 release I am fine with waiting cause I played this game enough already haha.
Title: Re: Is this game dead?
Post by: Warnoise on February 23, 2021, 05:08:32 PM
I'm still giggling at the assumption that putting pressure on a small developer is going to lead to 'hiring another full-time junior dev @ $60-80k/yr' vs. 'throwing a few more bucks at David + mmmaybe hiring a part-time $18k/yr community manager, and making some minor content updates every three months'.

There's a lot that Alex could do to placate this kind of sentiment with busywork updates that would actually increase the total dev time and make finishing the project more precarious. Star Citizen has raked in an absolute buttload of cash by building the infrastructure for making those kinds of trivial, frequent updates over a bare skeleton of actual development - sometimes no development; count the ships that have been sold to players and still can't be flown - and there are single Star Citizen ship purchases that handily outstrip the amount everybody even reading this thread has paid Alex for Starsector.

Which game would you rather play?

To be honest taking a scam as an example doesn't really help the case you're making.

This update is taking more than 2 years. I personally think Alex is taking his time with this update maybe for personal reasons that he doesn't talk about, but I refuse to believe that an update of a game like starsector would take more than 1 year unless Alex is adding some totally new mechanics that require tons of work or developing some military grade AI for this update.

Title: Re: Is this game dead?
Post by: Zelnik on February 23, 2021, 05:09:21 PM
Rumor has it that Alex has issues with knowing "when it's done enough to release" and "Working on superfluous aspects of the game while more important things need doing."

I don't think anyone can argue that he isn't talented, though many mod makers are demonstrating that they have more skill at it then he does. He doesn't have discipline, which comes with working under a deadline.

We will eventually get a release, it will probably not be for another year. There will be people who still religiously defend him and the game but it's pretty clear that if he worked on any real project for any company he would be fired within a year for failing to meet basic deadlines.

If you need reference to what I am saying, take a look at the "In production" list of changes. All of those are completed, done, fixed, and integrated...LOTS of them would make Starsector 100% better game on every possible level.

but he doesn't release it because he is busy fiddling with a new graphical effect and showing it on twitter.


meanwhile, Modders have taken his game and demonstrated that they can not only make more interesting factions, but integrate into the game things Alex never even dreamed.  Transforming mecha fighters? DONE. Super beam cannons that can turn ships to puff of dust? DONE.  Activating and linking all of the jump gates? DONE.  Terraforming worlds? DONE.  Creating a fleet specific to the player and his own faction? DONE.  Sugoi anime waifus? DONE. Giant ships made of junk stapled together with raider hopes and dreams? DONE.

I am sure there are more things that would blow your mind, but sorry to say it, Alex needs a boss to tell him what to prioritize, because it's clear he can't prioritize things himself.
Title: Re: Is this game dead?
Post by: devurandom on February 23, 2021, 06:27:01 PM
Rumor has it that Alex has issues with knowing "when it's done enough to release" and "Working on superfluous aspects of the game while more important things need doing."

I don't think anyone can argue that he isn't talented, though many mod makers are demonstrating that they have more skill at it then he does. He doesn't have discipline, which comes with working under a deadline.

We will eventually get a release, it will probably not be for another year. There will be people who still religiously defend him and the game but it's pretty clear that if he worked on any real project for any company he would be fired within a year for failing to meet basic deadlines.

If you need reference to what I am saying, take a look at the "In production" list of changes. All of those are completed, done, fixed, and integrated...LOTS of them would make Starsector 100% better game on every possible level.

but he doesn't release it because he is busy fiddling with a new graphical effect and showing it on twitter.
The in production changes are not released because playtesting is not done. "I have this working in a development branch." is *not* equivalent to being production ready. Confusing it for such is the reason we have so many buggy releases in the industry. There is a saying in programming; implementing the feature is only 20% of the work.

meanwhile, Modders have taken his game and demonstrated that they can not only make more interesting factions, but integrate into the game things Alex never even dreamed.  Transforming mecha fighters? DONE. Super beam cannons that can turn ships to puff of dust? DONE.  Activating and linking all of the jump gates? DONE.  Terraforming worlds? DONE.  Creating a fleet specific to the player and his own faction? DONE.  Sugoi anime waifus? DONE. Giant ships made of junk stapled together with raider hopes and dreams? DONE.
Adding a new subsystem to a game is substantially more difficult than adding a content pack. There is a reason modern games *love* to churn out DLC faction packs and such, it's comparatively easy. Fitting a new system into an established application? That is a serious undertaking. Reworking an existing system without breaking anything is even harder.

Transforming mecha fighters? DONE.
Diable has been around for years, it wasn't done overnight either.
Super beam cannons that can turn ships to puff of dust? DONE.
The tachyon lance is in vanilla.
Terraforming worlds? DONE.
Terraforming is dead simple to implement because Alex designed a very flexible API. The hard part of adding a feature like that is polish, and frankly there is a reason I continue to avoid terraforming mods.
Creating a fleet specific to the player and his own faction? DONE.
Nex is older than the colony update, and the colony update was a *massive* improvement over old Nex. Histidine does does some really cool stuff, but he didn't implement it overnight and it is built on (shockingly) the vanilla APIs.
Sugoi anime waifus? DONE.
Pirating anime off the internet is not a technical achievement.

I seriously doubt Alex is a genius or the best game developer ever, but your criticisms range from false to outright ridiculous.
Title: Re: Is this game dead?
Post by: Harmful Mechanic on February 23, 2021, 06:43:25 PM
To be honest taking a scam as an example doesn't really help the case you're making.

The case I'm making is that scammy behavior (frequent minor updates) is what the average gamer wants, because they're only tangentially interested in the game as a game vs. the game as a source of validation and attention.

Regular balance updates with a new ship or two, or the occasional weapon, would be relatively easy to pump out. They'd just slow down work on the game's actual systems.

I refuse to believe that an update of a game like starsector would take more than 1 year unless Alex is adding some totally new mechanics that require tons of work

...should we tell him?
Title: Re: Is this game dead?
Post by: FooF on February 23, 2021, 07:46:45 PM
Where the argument "I'm mad Alex is taking so long" falls apart is that none of us, I do mean none of us, actually have all that much invested in the game. I'm in for $10 ($15?). Some people are in for a little more. A few people might have bought it for other people so there's a small multiplier. But it's not like I shelled out $60.

If we've spent more than a few hours playing the game, we've already gotten our money's worth. If Alex doesn't release another update ever, I think I've still gotten more playtime/dollar from Starsector than any other game I've played or maybe ever will play. I've paid more going to lunch then I have this game that I've literally played over a thousand hours.

The point being, if you're in for so little, your complaint can't justifiably be all that big. Now, Star Citizen, if you're in for thousands and thousands of dollars...? Yes, then you have a reason to be justifiably upset if what is delivered isn't up to snuff.

But I digress. As they say in most sports, "Winning cures about every ill." Once the patch is released the doldrums we're facing right now will feel like a distant memory. I'm of the opinion release is March/April so we're just getting antsy.
Title: Re: Is this game dead?
Post by: Tartiflette on February 23, 2021, 10:32:04 PM
Regular balance updates with a new ship or two, or the occasional weapon, would be relatively easy to pump out. They'd just slow down work on the game's actual systems.
Iirc one of the reasons Alex does not do "tiny keep-alive updates" of that kind is that they cost him a lot in file hosting bandwidth costs for very little actual sales revenue. Having big updates that can make a splash and generate a lot of new sales was the intended business model.
Title: Re: Is this game dead?
Post by: sonicfelipemt on February 23, 2021, 10:46:40 PM
Never seen a game more alive than this one.
I myself even became a modder for this game because it is very easy to add mods to, mod myself and create the perfect version of the game that I want to play on.
There are SO MANY MODS.
People say it's a "small" and "unknown" game, but I never have been more happy when playing a game.
Starsector has become my life.  :o :D
Title: Re: Is this game dead?
Post by: Cyan Leader on February 24, 2021, 06:40:23 AM
Rumor has it that Alex has issues with knowing "when it's done enough to release" and "Working on superfluous aspects of the game while more important things need doing."

I don't think anyone can argue that he isn't talented, though many mod makers are demonstrating that they have more skill at it then he does. He doesn't have discipline, which comes with working under a deadline.

We will eventually get a release, it will probably not be for another year. There will be people who still religiously defend him and the game but it's pretty clear that if he worked on any real project for any company he would be fired within a year for failing to meet basic deadlines.

If you need reference to what I am saying, take a look at the "In production" list of changes. All of those are completed, done, fixed, and integrated...LOTS of them would make Starsector 100% better game on every possible level.

but he doesn't release it because he is busy fiddling with a new graphical effect and showing it on twitter.


meanwhile, Modders have taken his game and demonstrated that they can not only make more interesting factions, but integrate into the game things Alex never even dreamed.  Transforming mecha fighters? DONE. Super beam cannons that can turn ships to puff of dust? DONE.  Activating and linking all of the jump gates? DONE.  Terraforming worlds? DONE.  Creating a fleet specific to the player and his own faction? DONE.  Sugoi anime waifus? DONE. Giant ships made of junk stapled together with raider hopes and dreams? DONE.

I am sure there are more things that would blow your mind, but sorry to say it, Alex needs a boss to tell him what to prioritize, because it's clear he can't prioritize things himself.

There is so much wrong with this post I don't even know where to start.

though many mod makers are demonstrating that they have more skill at it then he does

Not to be disrespectful to any modders but I don't think any of them think they have developed something "better" than the whole vanilla package. Not to mention that they all depend on the work that Alex has made prior. If what you're saying was true the game wouldn't have many mods in the first place because people would have gone off to create their own games since its so easy to do better than Alex.

He doesn't have discipline, which comes with working under a deadline.

What deadline? We have never been given one. We have always been told straight that the game will be done when it's done. The comparisons to Star Citizen, for example, fall flat because they gave estimates while Alex didn't. There are several projects that worked in a similar way to Starsector such as Terraria or Dwarf Fortress, though the former made the unfortunate mistake of giving deadlines when they couldn't keep it.

We will eventually get a release, it will probably not be for another year.

Highly unlikely considering playtesting has started in some form. Within 6 months would have been a better estimate.

There will be people who still religiously defend him and the game but it's pretty clear that if he worked on any real project for any company he would be fired within a year for failing to meet basic deadlines.

What deadlines?

but he doesn't release it because he is busy fiddling with a new graphical effect and showing it on twitter.

That's an incredibly immature take, no offense. We have known for a while now that the newest update, unlike the previous ones, is heavily focused on story content therefore it's harder to tease new content without directly spoiling it. I bet that Alex wouldn't even have shown off the new weapons if he could have helped it.
Title: Re: Is this game dead?
Post by: Hiruma Kai on February 24, 2021, 10:09:38 AM
This update is taking more than 2 years. I personally think Alex is taking his time with this update maybe for personal reasons that he doesn't talk about, but I refuse to believe that an update of a game like starsector would take more than 1 year unless Alex is adding some totally new mechanics that require tons of work or developing some military grade AI for this update.
Why do you think that?  Without some presented analysis it strikes me as an opinion rather than fact.  Why not 1 month?  Why not 10 years? You acknowledge that totally new mechanics or testing heavy work takes more time.  Why can't a large updated take more than 1 year simply due to the amount of content plus new mechanics.  At some point it must be true.  If it takes 6 months for a certain amount of content, twice as much would naively take 1 year, and 4 times would take 2 years.  As far as I can tell, you are merely asking for X amount of content faster rather than 4X amount of content slower.  At the end of the day, you get the same amount after 2 years.  Arguably, possibly more after 2 years with the slower release rate because less time is spent on releasing.

Out of curiosity, what would you expect to be in an update that takes less than 1 year then?  And can you compare and contrast that to the 700+ line patch notes released in October (which generally are the things which are done enough that Alex is positive will make it in to the next release).

We will eventually get a release, it will probably not be for another year. There will be people who still religiously defend him and the game but it's pretty clear that if he worked on any real project for any company he would be fired within a year for failing to meet basic deadlines.

If you need reference to what I am saying, take a look at the "In production" list of changes. All of those are completed, done, fixed, and integrated...LOTS of them would make Starsector 100% better game on every possible level.

Can you explain your time estimates for what the deadlines should be for Starsector?  Realistic ones, not death march requiring deadlines that put some companies out of business because they don't know how to set proper deadlines.  It is one thing to pull a number out of thin air, it is quite another to give concrete, realistic deadlines for the team that you have and work to be done.  I mean you're saying Alex can't meet deadlines, but then don't explain what those deadlines should be and why they are reasonable. I can just as easily state Alex is in fact meeting realistic deadlines.

To make your argument stronger, you could give a breakdown on expected time for feature or change conceptualization/planning, implementation, unit testing and bug fixing, end-to-end quality assurance testing, and then looping back to fixing further bugs and tweaking for play experience.  Alex has in the past tried ideas and then found they don't work out in a fun way for him, which is part of development time.

I'd argue, almost by definition by doing large patches it cuts down on the the amount of end-to-end quality assurance testing and play experience tweaking Alex personally has to do for a given amount of changes.  If he splits a patch in two, then the pushing to production, final testing, and release effort gets doubled.  Balance passes for new mechanics gets doubled.

For me, major releases of Starsector tend to feel like a new game in the same series.  So I can certainly understand Alex wanting to get a feel for all the new systems and tweaks together to get the entire play experience nailed down.  Personally, I've gotten my money's worth out of the game, and the fact the game is easily modded has extended that further.  So, I'm content with the update rate, especially since I bought the game years ago at this point.  Whether the rate of new patches is fast or slow relative to other games doesn't really matter to me. 

If people feel like they haven't gotten their 10-15 dollars worth, then I could see why they might prefer a quicker patch cadence.  However, I just wanted to throw my opinion in, just like everyone else is doing.
Title: Re: Is this game dead?
Post by: Zelnik on February 24, 2021, 10:59:04 AM
I see a lot of people just throwing out arguments with stuff like "What deadline?" or "we don't know!"

We actually DO know, he does tell us and show us what he is doing when he does blog posts.


Yes, it's true that things like diable have been around for a while, but we have seen more development progress in diable then in the game itself. If Alex doesn't have something to show for his work in that time compared to a mod maker (who isn't paid at all for his work) then he develops the negative stereotype of not getting things done.

What is a timely manner? Why don't we look at comparable games where some release patches on a weekly basis, some release on a monthly basis, others quarterly, some every 6 months.

For a game like this, I would say one balance and bugfix patch every 6 months would be perfectly fine.

Now, I did make it pretty clear that we -will- be getting an update, and we are not entitled to one either. We paid for what we got, and while other people want more, we have no ultimate say in it. It DOES effect how the game is spread to other people though. I get it that Alex doesn't care about the money either. Kudos to him, it makes him unshackled to his customer and their needs (He has made it very clear that he doesn't respond to customer desires either way, though he has shown INCREDIBLE grace when facing criticism.)

In all honesty, Alex could bin the game, walk away from it with the money he has made and never talk to us again and there would be fuckall we could do about it.

I am also not saying for people to stop defending him (though he doesn't need it).

What I -AM- Saying is that there is a reason why any other development team DO NOT FOLLOW HIS EXAMPLE.

it makes consumers mad, it makes them question your motives, it makes them question your dedication and discipline. Investors would avoid this model because there would be no return.  People who may otherwise love the game would abandon it because readily fixable problems are not dealt with in what could only be described as a reasonable time frame.

I personally like Alex, and what he does. I hate his release schedule and I will -never- stop criticizing it until it changes, which we can pretty easily see CAN be changed. He shows us what he does in twitter posts and blog posts on a regular basis too, so no one can argue that he doesn't show us what he is working on. Some things I can't help but ask "yeah it's nifty but not a priority in the face of the bugs in the game."



 
Title: Re: Is this game dead?
Post by: sector_terror on February 24, 2021, 11:11:29 AM
Rumor has it that Alex has issues with knowing "when it's done enough to release" and "Working on superfluous aspects of the game while more important things need doing."

where'd you hear that? I haven't heard anything about that and there is zero indication as to why. The only thing I've heard is Alex really focuses on something and is willing to do into complex crap. It's why people say "oh god don't make him go into the economic system again!"

I don't think anyone can argue that he isn't talented, though many mod makers are demonstrating that they have more skill at it then he does. He doesn't have discipline, which comes with working under a deadline.

I checked his scheduled released and they are pretty consistent. If we see the first release not come by April maybe we can talk, but until then it's been entirely in setup. A deadline also doesn't have anything to do with discipline. It can help it, as well as focus, but Kentaro Miuara's problem(Berserk) is he's a perfectionist. I mean it makes his stuff look gorgeous to pick your poison, but my point is a deadline being the basis behind good discipline is a fallacy.


We will eventually get a release, it will probably not be for another year. There will be people who still religiously defend him and the game but it's pretty clear that if he worked on any real project for any company he would be fired within a year for failing to meet basic deadlines.

Judging by previous updates he's still entirely in line. We have till april that he's passing his previous ranges. I don't defend him "religiously" I was one of the guys at the start of THIS thread willing to answer the question and came to the conclusion that Alex can more than be trusted. If I worked at a company and saw someone who could post updates to his new releases and show considerable work in progress like this and still have a consistent release schedule I'd be quite happy. 2 years for a tiny team of "mostly" 1-2 men(I'll admit im still not clear on that) in re-writing the entire mission coding, officer settings, and a near from-scratch level system? That's impressive. Especially with the art. Reminder: Stellaris, a AAA game developer, re-used art assets heavily in it's newest updates and had to make an entire update to give -some- events their own backgrounds. Alex is doing that by himself and trying not to repeat himself on any quests that aren't repeatable, and it shows. But hey....I guess we really won't be leaving that boat if we fired Miura.


but he doesn't release it because he is busy fiddling with a new graphical effect and showing it on twitter.

You do know those graphics are explicitly the ones on the new enemy ship and secret player ship right? You also remember what I said about Stellaris? Those drawings are going to be used for story missions where he doesn't do what most AAA devs do and re-use assets. Remember that fallacy about deadlines? Sometimes they cause stuff like that.

meanwhile, Modders have taken his game and demonstrated that they can not only make more interesting factions, but integrate into the game things Alex never even dreamed.  Transforming mecha fighters? DONE. Super beam cannons that can turn ships to puff of dust? DONE.  Activating and linking all of the jump gates? DONE.  Terraforming worlds? DONE.  Creating a fleet specific to the player and his own faction? DONE.  Sugoi anime waifus? DONE. Giant ships made of junk stapled together with raider hopes and dreams? DONE.

Okay I might actually have some contention from the community here? I don't find the modding community to be that interesting. I don't any of the new factions added that great and honestly stopped using them. Transforming mecha would just be another fighter; you're discussing pure aestetics. With with the waifus, ship types, etc. Terraforming honestly is a bit weak, I think it's a good thing to not have terraforming, makes you really think about what worlds to use and make hard decisions where to set-up. Jump gates would be....mildly interesting? But eh...

sorry if I kind of picked on you here, you were just the easiest to respond to. I'll sure I'll add someone else later.
Title: Re: Is this game dead?
Post by: Grievous69 on February 24, 2021, 11:17:34 AM
@Zelnik
Hmmm, while you do make some very questionable claims you do have a point in the end. If it weren't for this precise game, which you pretty much don't have anywhere else for such a low price with an added bonus of hundreds of mods, this model just wouldn't do well. Or in other words, it would probably die off because the dev would lose the revenue from the sales since you'd end up playing a buggy version (mind you very mildly buggy) for ages. Just imagine waiting 2 years for a bug fix, like god damn would that *** people off if it was an average game. And yeah obviously with investors you'd never get away with "eh I'll do it when it's ready" mentality.

So basically if this wasn't such a unique gem it would've died in the void with probably many many more angry customers. The modding community is also very beneficial for this system, although it got pretty big precisely because of the slow update cycle.
Title: Re: Is this game dead?
Post by: sector_terror on February 24, 2021, 11:49:28 AM
I see a lot of people just throwing out arguments with stuff like "What deadline?" or "we don't know!"

We actually DO know, he does tell us and show us what he is doing when he does blog posts.

Um....did he? Could you find me where he put a deadline? I haven't seen it. Most of the screenshots could be at any point in development. Right now he could being so the purely tedius crap of re-writing the code for ever missions. That's just repetitive copy/pasting(so to speak) and revision. Hardly worth showing. He could also be actually building the new skill menu properly, who knows.

Yes, it's true that things like diable have been around for a while, but we have seen more development progress in diable then in the game itself. If Alex doesn't have something to show for his work in that time compared to a mod maker (who isn't paid at all for his work) then he develops the negative stereotype of not getting things done.

Okay I thought that was a spellcheck issue. Do you mean the mod that adds a specific faction? Have you just been shilling this whole time? The new update will have a re-worked skill system from scratch, complete re-write every mission to match with a new base function library, write an entire new and rather complex method of gaining mission from entirely scratch(there is little to nothing to build off on this one,) heavily modify every component with the new story point system, build several new ships(admittedly the mod does win in this alone) and re-writes both the AI system and the system for developing both patrol and event fleets entirely. What mod can even remotely come with that kind of package by itself. The big combo mods -maybe- but that's 15+ people.


What is a timely manner? Why don't we look at comparable games where some release patches on a weekly basis, some release on a monthly basis, others quarterly, some every 6 months.

For a game like this, I would say one balance and bugfix patch every 6 months would be perfectly fine.

Okay. I'll do that. I have bee this whole time; I've been mentioning Stellaris. The newest unnamed 2.9 patch still isn't finished and they have been at it since november, and offer less gameplay changes then the current and most previous Starsector updates. It's a good patch that will help performance created by the job system, but that -is- a minor patch on the surface. Federations had a full professional team, and they took a full year to add the federations update, which is actually a bit smaller than what starsectors update's generally have(except .9.1, which game out faster anyway.) That might seem faster, but stellaris re-uses assets. It's a running gag to ask "oh! this was the old X building from 1.X!)" because stellaris had a huge backlog of art they can use. They also are happy to re-use backdrops, art assets, etc. Hell, it took em 6 months to make a new ship type, and they only had to handle a single set of scripted visuals, not have them match up to actual controllable movement.

As for the second part, I disagree. I dont want patches. I respect stellaris and Starsector because they don't do that, they address proper mechanics. Stellaris' tile system underdeveloped and lacking in the ability to customize to empire needs? The nature of it ending up with an advantage to building wide over tall? entirely new system for planet development. The mission system unable to scale meaningfully or properly to the players fleet and taking away control of the pace of the game? New contact system to let you pick missions at your own pace and ability to your fleet's discretion. There is always a chance to improve the game significantly, and I appreciate that Alex sees past what he's made and is willing to do full edits without being afraid to release what he has when needed. I don't want minute little changes to verb form, give me full revision.

Oh as a side, if you look at the new contact system and think "yeah it's nifty but not a priority in the face of the bugs in the game.", then your standard of quality is beyond alien to me.

Now, I did make it pretty clear that we -will- be getting an update, and we are not entitled to one either...[fluff]

I disagree. When you make a promise to others you do owe them at least a full explanation. If Alex -couldn't- finish the game then fine, I'd accept it. But if he gave us cus he was bored or something then no, he'd be going into unethical standard. I think he owes us what he promises to the best of his ability. you spend this and your last entire post(I only not notice your the same person, hilarious) talking about enforcing deadlines, and now you want to back off?

What I -AM- Saying is that there is a reason why any other development team DO NOT FOLLOW HIS EXAMPLE. ... [Fluff] ...People who may otherwise love the game would abandon it because readily fixable problems are not dealt with in what could only be described as a reasonable time frame.

Considering just adding the alliance mechanics in Stellaris alone took a team of people just under a year and Alex is doing that 3 times over(new level system, new function library for missions, entirely new contact system, re-written skill system) I think close to 2 years is a fine time. disagree if you'd like, but you are wrong about the not following example. No Man's sky did it. When No Man's Sky did deadlines with press interviews and publishing information and trailers and the like they got absolutely despised. They then went quiet for 3 months, and just started releasing things with much less interaction and footage, a lot like what this game is going. Suddenly they went from nothing to a massively popular and only mildly flawed game. In fact this kind of consistent active posting and updates would keep fans like me on in a way most can't. I fell off Warframe hard for a reason.

I personally like Alex, and what he does. I hate his release schedule and I will -never- stop criticizing it until it changes, which we can pretty easily see CAN be changed. He shows us what he does in twitter posts and blog posts on a regular basis too, so no one can argue that he doesn't show us what he is working on. Some things I can't help but ask "yeah it's nifty but not a priority in the face of the bugs in the game."
Title: Re: Is this game dead?
Post by: SCC on February 24, 2021, 11:56:03 AM
For what it's worth, Starsector used to have more than one major update a year until 0.7.2, then we had to wait a year for 0.8, then another for 0.9, and now more than one and half a year. He didn't take his time until he's earned some money.
Iirc one of the reasons Alex does not do "tiny keep-alive updates" of that kind is that they cost him a lot in file hosting bandwidth costs for very little actual sales revenue. Having big updates that can make a splash and generate a lot of new sales was the intended business model.
I thought it's because Alex cannot really afford to maintain multiple branches, one for development and the other for fixes and patches, without slowing the development of the game.
 
Title: Re: Is this game dead?
Post by: Harmful Mechanic on February 24, 2021, 12:17:59 PM
Iirc one of the reasons Alex does not do "tiny keep-alive updates" of that kind is that they cost him a lot in file hosting bandwidth costs for very little actual sales revenue. Having big updates that can make a splash and generate a lot of new sales was the intended business model.
I thought it's because Alex cannot really afford to maintain multiple branches, one for development and the other for fixes and patches, without slowing the development of the game.

It's really both; rapid updates aren't just a matter of putting out the same thing twice as fast, you have to rearrange your whole working process and choose your file hosting around them.

It's easy enough to mimic the appearance of progress, and as we keep seeing, most of the upset customer base doesn't even have internally consistent nonsense standards for development schedules. An unethical developer just looking for cash could easily take money from the sort of people who rage out at the current dev cycle:
the sort of people who rage out at the current dev cycle (https://www.youtube.com/watch?v=5wAlQf4WdiE)
for a fraction of the cost of hiring more skilled developers. Not only are they easy to con, but they'll tell you precisely how best to con them.
Title: Re: Is this game dead?
Post by: Nafensoriel on February 24, 2021, 12:22:56 PM
Rumor has it that Alex has issues with knowing "when it's done enough to release" and "Working on superfluous aspects of the game while more important things need doing."

I don't think anyone can argue that he isn't talented, though many mod makers are demonstrating that they have more skill at it then he does. He doesn't have discipline, which comes with working under a deadline.

We will eventually get a release, it will probably not be for another year. There will be people who still religiously defend him and the game but it's pretty clear that if he worked on any real project for any company he would be fired within a year for failing to meet basic deadlines.

If you need reference to what I am saying, take a look at the "In production" list of changes. All of those are completed, done, fixed, and integrated...LOTS of them would make Starsector 100% better game on every possible level.

but he doesn't release it because he is busy fiddling with a new graphical effect and showing it on twitter.


meanwhile, Modders have taken his game and demonstrated that they can not only make more interesting factions, but integrate into the game things Alex never even dreamed.  Transforming mecha fighters? DONE. Super beam cannons that can turn ships to puff of dust? DONE.  Activating and linking all of the jump gates? DONE.  Terraforming worlds? DONE.  Creating a fleet specific to the player and his own faction? DONE.  Sugoi anime waifus? DONE. Giant ships made of junk stapled together with raider hopes and dreams? DONE.

I am sure there are more things that would blow your mind, but sorry to say it, Alex needs a boss to tell him what to prioritize, because it's clear he can't prioritize things himself.
What you are basically describing is the difference between a developer and a creator. I know(and have employed) many people who are so brilliant at what they do well that they never get a handle on anything beyond that sphere. In programing it's an even worse problem. Any(and I do mean ANY) major game success has both groups and every single creator wished every single day they had more time. This is the beast you carry or lose your creativity imho.

Personally I think Alex has this one under control. Yes it will rear its head and consume days of time but that's the risk of small team work. It's not uncommon with these types of projects.
It might do to hire or con someone into feature control though. I find something as simple as setting up milestones and release rules relating to those milestones a good stopgap to chasing the "squirrel".
Title: Re: Is this game dead?
Post by: Tartiflette on February 24, 2021, 02:12:18 PM
it makes consumers mad, it makes them question your motives, it makes them question your dedication and discipline. Investors would avoid this model because there would be no return.  People who may otherwise love the game would abandon it because readily fixable problems are not dealt with in what could only be described as a reasonable time frame.
From this thread alone we can see how this argument does not hold water at all. Sure there are a few malcontents (somewhat understandably), but there are more people that are very much eager to reply with how happy they are with the pace of development, and a vast silent majority that probably doesn't mind or care either way.
Title: Re: Is this game dead?
Post by: Grievous69 on February 24, 2021, 02:22:37 PM
it makes consumers mad, it makes them question your motives, it makes them question your dedication and discipline. Investors would avoid this model because there would be no return.  People who may otherwise love the game would abandon it because readily fixable problems are not dealt with in what could only be described as a reasonable time frame.
From this thread alone we can see how this argument does not hold water at all. Sure there are a few malcontents (somewhat understandably), but there are more people that are very much eager to reply with how happy they are with the pace of development, and a vast silent majority that probably doesn't mind or care either way.
I'm not defending what he said, but the thing you said doesn't make much sense to me either. We're on a forum for one specific game, where you have to go through the effort of making an account, again just to talk about only one game. So naturally a huge part of us here love the game and will defend it pretty much always. Yeah someone can be really mad or have some issues, so they also might want to say something here, but the truth is that the majority just doesn't care / has time to engage in forum talk, they just play the game, or in some cases, leave it and go do something else. For example if I wasn't satisfied with a game and how the devs handle it, guess what, I'd just move on, I wouldn't make an account just to say "yeah this ain't gonna do chief, speed it up". Not everyone has that mentality, but I sure as hell know most people wouldn't bother complaining for a game they don't care about.

Which brings me back to your claim that most people in this thread are saying they're fine with waiting and defend the devs / game itself. If this wasn't the case (either here or someplace else), then something is very wrong.

EDIT: And that's not even mentioning the fact that "controversial" posts get more replies that are contrary to the OP, it's just easier to respond to something you disagree with than go and reply "yeah me too", which is actually against forum rules here (so people just nod at the screen and move on). Just look at any Conquest thread.
Title: Re: Is this game dead?
Post by: Tartiflette on February 24, 2021, 02:29:32 PM
But that also goes for Reddit, Discord, Twitter, virtually every place where you don't need a specific account. From all the available data points we have, you can't conclude that "players are mad and questioning Alex motives" is a widespread phenomenon.

I wouldn't argue it they said "people are getting tired of waiting", but they are going a few step further and at this point I wouldn't be surprised if they were to creep their way toward "it's a scam" accusations.
Title: Re: Is this game dead?
Post by: Grievous69 on February 24, 2021, 02:35:50 PM
But any of those platforms serve for multiple interests, not just one thing like this forum, so people are more likely to have accounts in the beginning, or to make one. And I never said players were unhappy, I'm just saying we don't see the full picture, so it's weird to put something like "people are fine with it" as a fact.
Title: Re: Is this game dead?
Post by: Tartiflette on February 24, 2021, 02:51:22 PM
More people have accounts there is *exactly* my point since you were concerned the forum isn't a representative sample. And I said "probably doesn't mind or care either way", as in the majority is silent and not invested enough either way to make their voice heard.

My point being, there is no evidence a vast amount of people are questioning Alex' motivation. All available data points, however biased and unrepresentative they are, tend to point to the opposite for that specific accusation.
Title: Re: Is this game dead?
Post by: sector_terror on February 24, 2021, 03:17:26 PM
Arguing whether people are happy or not is really not is not a good metric for us the fans to discuss. There's no way to prove it without access to a lot of other metrics like exact sales numbers, access to every platform, including e-mails and private reports, and more. Not to mention the current state of development. I don't think it's a helpful question
Title: Re: Is this game dead?
Post by: Zelnik on February 24, 2021, 03:47:01 PM
If someone is willing to come foreword on these forums and make a post about their malcontent, you already have useful information there. If people chime in with agreement, you start getting a trend. Ignoring malcontents no matter how limited they 'appear' to be is foolish. The whole point of these forums is to give feedback, good or ill, about the game. It's not here to be a sycophant at the altar of Alex.
 
Title: Re: Is this game dead?
Post by: Toxcity on February 24, 2021, 04:52:23 PM
Given the game isn't dead, I'm pretty sure people aren't commenting since this has basically turned into a vent thread about the patch taking forever.
Title: Re: Is this game dead?
Post by: Thaago on February 24, 2021, 05:09:30 PM
Arguing whether people are happy or not is really not is not a good metric for us the fans to discuss. There's no way to prove it without access to a lot of other metrics like exact sales numbers, access to every platform, including e-mails and private reports, and more. Not to mention the current state of development. I don't think it's a helpful question

Luckily, by registering for the forums, Alex has complete access to everyone's emails, hardrives, social media accounts, and a camera in their kitchen for meal choice data, for the upcoming Starsector Galley expansion!

I have my fingers crossed that butter baked Volturnian lobster will give the ship +25% CR.
Title: Re: Is this game dead?
Post by: sector_terror on February 24, 2021, 07:21:30 PM
Arguing whether people are happy or not is really not is not a good metric for us the fans to discuss. There's no way to prove it without access to a lot of other metrics like exact sales numbers, access to every platform, including e-mails and private reports, and more. Not to mention the current state of development. I don't think it's a helpful question

Luckily, by registering for the forums, Alex has complete access to everyone's emails, hardrives, social media accounts, and a camera in their kitchen for meal choice data, for the upcoming Starsector Galley expansion!

I have my fingers crossed that butter baked Volturnian lobster will give the ship +25% CR.

does that mean that I can gain meal specialization?! My waffles and burger states would be off the charts
Title: Re: Is this game dead?
Post by: Nafensoriel on February 24, 2021, 09:32:40 PM
Arguing whether people are happy or not is really not is not a good metric for us the fans to discuss. There's no way to prove it without access to a lot of other metrics like exact sales numbers, access to every platform, including e-mails and private reports, and more. Not to mention the current state of development. I don't think it's a helpful question

Luckily, by registering for the forums, Alex has complete access to everyone's emails, hardrives, social media accounts, and a camera in their kitchen for meal choice data, for the upcoming Starsector Galley expansion!

I have my fingers crossed that butter baked Volturnian lobster will give the ship +25% CR.
So Alex saw me cooking bacon naked? Whelp folks he gouged his eyes out. Starsector is officially delayed for another year.
Title: Re: Is this game dead?
Post by: Locklave on February 27, 2021, 09:53:59 AM
There will be people who still religiously defend him and the game but it's pretty clear that if he worked on any real project for any company he would be fired within a year for failing to meet basic deadlines.
What deadline was set? None. So why are you bringing this up? No reason, it's BS.

You pretending like you are being reasonable when you are the antithesis of reasonable.

Lets apply standards that weren't set and pretend a failure occurred. I say "no thank you" to your intellectually dishonest posts.

So Alex saw me cooking bacon naked? Whelp folks he gouged his eyes out. Starsector is officially delayed for another year.
Why was Alex the only one invited to this naked bacon cooking event? Unfair.
Title: It totally isn't.
Post by: Embolism on February 27, 2021, 10:33:04 PM
The update is close. I can feel it in my bones, like aching joints before stormy weather.
Title: Re: Is this game dead?
Post by: FreonRu on February 28, 2021, 12:46:41 AM
I apologize in advance for using google translate.
The game is alive as long as the modding community pours in new content, which is fun to play over and over again.

Based on the time since the previous update, the time spent polishing and adding new content is likely to bring us a huge improvement. It's like switching from update 0.6 to 0.7 - the game has just changed, and I'm generally silent about the early updates.

Honestly, though, an updated list of additions and changes would be welcome. All the same, enough time has passed since the last released update, and everyone who played has passed (if I may say so) the game countless times.
Title: Re: It totally isn't.
Post by: Psycho Society on February 28, 2021, 02:02:58 AM
The update is close. I can feel it in my bones, like aching joints before stormy weather.

agreed. i know the feeling
Title: Re: Is this game dead?
Post by: SonnaBanana on February 28, 2021, 03:07:52 AM
I apologize in advance for using google translate.
The game is alive as long as the modding community pours in new content, which is fun to play over and over again.

Based on the time since the previous update, the time spent polishing and adding new content is likely to bring us a huge improvement. It's like switching from update 0.6 to 0.7 - the game has just changed, and I'm generally silent about the early updates.

Honestly, though, an updated list of additions and changes would be welcome. All the same, enough time has passed since the last released update, and everyone who played has passed (if I may say so) the game countless times.
Yes I agree. The update can wait until this December for all we care but we all need updated changelogs to theorycraft and give feedback on changes.
Title: Re: It totally isn't.
Post by: Nemestrinus on February 28, 2021, 07:31:24 AM
The update is close. I can feel it in my bones, like aching joints before stormy weather.
I think that's just wishful thinking. If the update was close we would have gotten some news already. We just have to be patient...
Title: Re: Is this game dead?
Post by: HELMUT on February 28, 2021, 08:57:55 AM
The deadest of dead games. (https://cdn.discordapp.com/attachments/187635036525166592/815340471425040444/Screenshot_1.png)
Title: Re: It totally isn't.
Post by: devurandom on February 28, 2021, 09:12:20 AM
The update is close. I can feel it in my bones, like aching joints before stormy weather.
I think that's just wishful thinking. If the update was close we would have gotten some news already. We just have to be patient...
We do have patch notes and a confirmation that Alex has reached the playtesting phase.
Title: Re: It totally isn't.
Post by: Retry on February 28, 2021, 09:19:33 AM
The update is close. I can feel it in my bones, like aching joints before stormy weather.
I think that's just wishful thinking. If the update was close we would have gotten some news already. We just have to be patient...
I don't recall any particular advanced notice before the release of 0.9.  I don't see why 0.95's release would be different.
Title: Re: It totally isn't.
Post by: sector_terror on February 28, 2021, 12:30:29 PM
The update is close. I can feel it in my bones, like aching joints before stormy weather.
I think that's just wishful thinking. If the update was close we would have gotten some news already. We just have to be patient...
We do have patch notes and a confirmation that Alex has reached the playtesting phase.

What confirmation? This is news to me
Title: Re: It totally isn't.
Post by: Mortrag on February 28, 2021, 01:50:50 PM
The update is close. I can feel it in my bones, like aching joints before stormy weather.
I think that's just wishful thinking. If the update was close we would have gotten some news already. We just have to be patient...
We do have patch notes and a confirmation that Alex has reached the playtesting phase.
What confirmation? This is news to me

Well, Histidine already stated here (http://fractalsoftworks.com/forum/index.php?topic=19178.msg298932#msg298932) on the 30.09.2020 that playtesting is confirmed via Twitter, although I'm not sure to which tweet he/she is referring.
Then there is Alex's tweet (https://twitter.com/amosolov/status/1314652497391292416) from the 09.10.2020 which looks like some sort of testing is going on. Not sure if this satisfies you.
Title: Re: Is this game dead?
Post by: Toxcity on February 28, 2021, 05:14:55 PM
While Alex is playtesting rn, it's a bit silly to guess how close the update is. Given the amount of stuff that needs a look through (new skill balance, balance of new ships/weapons, typos in new content, etc.) playtesting could last any amount of time.
Title: Re: Is this game dead?
Post by: Psycho Society on March 01, 2021, 12:48:33 PM
well, we have a pretty broad interpretation of "close" here too. 
Title: Re: Is this game dead?
Post by: Flet on March 01, 2021, 02:46:35 PM
It simply exists outside of our conception of time. Once every cycle of the universe it awakens to progress forward one step.
Title: Re: It totally isn't.
Post by: Zelnik on March 03, 2021, 02:44:32 PM
The update is close. I can feel it in my bones, like aching joints before stormy weather.

That's arthritis. See a doctor.
Title: Re: It totally isn't.
Post by: sector_terror on March 03, 2021, 11:23:50 PM
The update is close. I can feel it in my bones, like aching joints before stormy weather.

That's arthritis. See a doctor.

Maybe an old one is near and he senses it. Oh dear god, Alex is from Ryloth. It all makes sense now.
Title: Re: Is this game dead?
Post by: ASSIMKO on March 04, 2021, 10:58:57 AM
Well, I wouldn't comment on that topic that was created by a soul desperate for updates from the starsector, and decided to kill him with his thirst and expectation. How anxious I am for the updates of the mods I use, which are few, around 80. But there is no lack of starsector for defenders, supporters and lovers. It is enough to have read everything ascima to understand that, it is part of the life of many, even if they are not satisfied. I'm also looking forward to the promised updates, but I am happy to fill the game with mods and only stop when I reach level 60, the memory fills I have a drop in fps, the game does not save, then I stop, I look for updates of the mods I update it one by one, until I play again and scream and scream alone against the enemies I'm fighting. Congratulations to Alex for the great game, it inspired great modders to make works of art such as: ApproLight, Better Colonies, Concordance of Protection Syndicate, Diable Avionics, Dassault-Mikoyan Engineering, Kadur, Nexerim and many others of the same qualities.
This topic proved one thing: that starsector is not dead, but what has a fan you can’t even count !!! Congratulations to everyone for participating in this world that is the STARSECTOR.
Title: Re: Is this game dead?
Post by: Psycho Society on March 05, 2021, 08:39:06 AM
thank you. congratulations to you too, comrade
Title: Re: Is this game dead?
Post by: Andrius227 on March 08, 2021, 02:09:57 AM
I came here to check for updates after waiting for about a month and a half. No updates yet. Although i am surprised to see that this topic is now 10 pages long. Might spend some time reading it...
Title: Re: Is this game dead?
Post by: sector_terror on March 08, 2021, 06:24:40 AM
I came here to check for updates after waiting for about a month and a half. No updates yet. Although i am surprised to see that this topic is now 10 pages long. Might spend some time reading it...

I know. It's a bit a gem discussing, and its not all memes and trash. There's a lot of discussion about game development and expectation here. It's not wrong to say that we are hitting a breaking point to some degree which I hope gets broken. We will still be in the same development time as other updates up until April, and possibly beyond(the longest update was 2 updates before .9.1a, so a slightly longer time past that is fine IMO.) Its been a ride. I'm still betting April
Title: Re: Is this game dead?
Post by: YesHello on March 10, 2021, 12:21:35 PM
I know. It's a bit a gem discussing, and its not all memes and trash.

If you think this is bad, just consider what it must feel like to be A Game of Thrones fan.
Title: Re: Is this game dead?
Post by: Rex Janeway on March 10, 2021, 12:57:50 PM
The game in its actual state is worth every penny.
Title: Re: Is this game dead?
Post by: Admiralkio on March 10, 2021, 05:42:56 PM
I bought this game in 2013.

I have literally been waiting for this game for eight years, and there are people who have been waiting even longer than that.

Patience is key. Alex does not make a living off SS - dude works another job I'm pretty sure.

Another month won't kill me. Another year won't kill me. It's ready when it's ready.

Personal predictions? Alex has never done a March release. He's done an April release, though. Usually he releases in spring or autumn, according to the plotted release dates:

May 10 2019 (9.1a)
November 16 2018 (9.0a)

June 03 2017 (8.1a)
April 20 2017 (8a)

February 26 2016 (7.2a)

December 04 2015 (7.1a)
November 19 2015 (7a)
February 10 2015 (6.5.2a)

November 3 2014 (6.5.1a)
October 20 2014 (6.5a)
January 17 2014 (6.2a)

Adding this onto the playtesting confirmation and the latest batch of patch notes - we're probably going to see a mid/late March or April release.
Title: Re: Is this game dead?
Post by: Tartiflette on March 10, 2021, 11:45:30 PM
(https://docs.google.com/spreadsheets/d/e/2PACX-1vREtSxz4zeUT9dPskL9IeXwnQeP6KBg6J6qXPXjF4baXjN7SLbnwdi-Po339Iik1LsJc8d7tzJm_XCT/pubchart?oid=227824673&format=image)

The time between updates increased dramatically with the introduction of the campaign layer.


(https://docs.google.com/spreadsheets/d/e/2PACX-1vREtSxz4zeUT9dPskL9IeXwnQeP6KBg6J6qXPXjF4baXjN7SLbnwdi-Po339Iik1LsJc8d7tzJm_XCT/pubchart?oid=1562552162&format=image)
Title: Re: Is this game dead?
Post by: sector_terror on March 11, 2021, 08:06:39 AM
Jesus Christ Tartiflette well done. This is extremely useful for the sake of this discussion, you deserve praise for this. The increase in dev time does line up with the increase in, for lack of a better word, scope(especially with how much it being redone.) So yeah, I think we can be okay with this.
Title: Re: Is this game dead?
Post by: Satirical on March 14, 2021, 03:53:53 AM
cool chart
Title: Re: Is this game dead?
Post by: sector_terror on March 14, 2021, 05:07:53 AM
looking at the chart, my hypothosis of april is on the mark, and with the patch notes coming out this month that is furthered. come on april! Dadyd needs a new set of Ion Pulsars!
Title: Release hype!
Post by: Embolism on March 14, 2021, 05:19:01 AM
I'm thinking next weekend. I can feel it.
Title: Re: Release hype!
Post by: sector_terror on March 14, 2021, 10:22:01 AM
I'm thinking next weekend. I can feel it.

Eh...it's a bit soon if we're running the numbers here. The chart gives us dates but it isn't a -complete- picture. the general "pause" for updates is mostly the coding and creation along with early playtesting due to the sheer scope. This explains why there are always several months between initial patch notes and secondary updates, with only last a month or so after. but, especially given the data in the graphic demonstrating the effect the campaign map has had on development, it be unlikely to see a week or two after secondary patch note update. We should apply the same distance and apply a month.

And wow I think I need to take a break from the internet, my autism is kicking in hard, I'm turning this into a math essay. Someone send anti-cringe ASAP!
Title: Re: Is this game dead?
Post by: Sarissofoi on March 15, 2021, 03:33:53 AM
Game is definitely dead.
I seen Alex fixing old Cerberos in his garage to run from the planet with all the money.
Title: Re: Is this game dead?
Post by: sector_terror on March 15, 2021, 04:20:57 AM
Game is definitely dead.
I seen Alex fixing old Cerberos in his garage to run from the planet with all the money.

Cant even afford to flee in a temptest? Cheapskate
Title: Re: Is this game dead?
Post by: Igncom1 on March 15, 2021, 06:18:58 AM
Anything larger then a Hound is just excessive really.
Title: Re: Is this game dead?
Post by: Sarissofoi on March 16, 2021, 09:57:02 AM
(https://i.imgur.com/CD4qLiE.png)
Need go fast.
Title: Re: Is this game dead?
Post by: Igncom1 on March 16, 2021, 10:34:35 AM
with that peal performance time you might as well not bother with the guns, just run away from any and every foe
Title: Re: Is this game dead?
Post by: Locklave on March 17, 2021, 02:14:55 PM
Augmented drive field on a Hound...

That screenshot sickens me.
Title: Re: Is this game dead?
Post by: Igncom1 on March 17, 2021, 03:14:54 PM
what IS the most cursed loadout?
Title: Re: Is this game dead?
Post by: sector_terror on March 17, 2021, 03:58:49 PM
what IS the most cursed loadout?

A consequest with heavy armor, augmented burn drive, SO build with both wings being built entirely to long range?
Title: Re: Is this game dead?
Post by: PapaPetro on March 25, 2021, 01:41:43 PM
is this a sign?
https://twitter.com/amosolov/status/1375133486198177792
Title: Re: Is this game dead?
Post by: sector_terror on March 25, 2021, 09:26:08 PM
is this a sign?
https://twitter.com/amosolov/status/1375133486198177792

He began discussing the difference between the dev build playtesting and testing the actual installer and client side independent software  in the dev notes so....yes. I might win my april bet and my warframe account may suddenly be offline a lot more.
Title: Re: Is this game dead?
Post by: Dex on March 26, 2021, 01:46:47 AM
Im betting two GME shares within the next two days.

Edit: BOOM CALLED IT
Title: Re: Is this game dead?
Post by: connortron7 on March 26, 2021, 10:50:04 AM
Yep game looks pretty dead to me lmao  8)
Title: Re: Is this game dead?
Post by: sector_terror on March 26, 2021, 11:43:41 AM
Wait, NO! ITS TOO EARLY, I LOST MY APRIL BET! NOOOOO
Title: Re: It totally isn't.
Post by: Psycho Society on March 26, 2021, 06:25:50 PM
The update is close. I can feel it in my bones, like aching joints before stormy weather.

we told you, didn't we?  ;)
Title: Re: Is this game dead?
Post by: Lord Heart Night on March 27, 2021, 03:58:59 PM
It's been like two years since 0.9.1 came out. I have waited patiently, i regularily checked for updates, but there is nothing.

Well, this aged well
Title: Re: Is this game dead?
Post by: Harmful Mechanic on March 28, 2021, 08:42:39 PM
This is not true. If you dislike any aspect of the game or even think a part of a mod is not perfect you will be insulted hard core and people will try to drum you out of the community.

I have no desire to insult you (well, presently; I might have in the past, I gotta start writing names down) or drum you out of the community (feel free to convince me otherwise).

You do owe Alex an apology, though. Be sincere.