Colony Crises

What I’d like to talk about today is a re-work, and a major expansion, of the Hostile Activity system introduced in the previous release. It was released in a baseline state where the only two factions involved in it were the Luddic Path and the pirates, but it was always intended as a way to put a lot of different content in front of the player.

So, the changes here are two-fold: 1) taking some lessons from how the existing mechanics worked out, and 2) adding a *lot* of content to the system, so that it can be seen in its intended and more-or-less final form. It’s certainly possible that more content will be added to it here and there, but the amount of content it’ll have in the next release will be enough for the system to “work” – it just needs the variety, more on that a bit later.

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Uniquifying the Factions, Part 2

Part 1 of this blog post series is here. Here in part 2, we’ll dive into making the remaining factions more memorable!

Persean League

“An alliance formed to counter Hegemony domination of the Sector. Members of the League don’t necessarily agree on all issues, domestic or otherwise, and may even come into armed conflict with one another. But the League is united when it comes to the Hegemony who they consider to be illegitimately enforcing martial law in the name of the Domain, a dead political entity. The League, by its laws, unites against other external threats such as particularly meddlesome megacorporations, warlords, and the Luddic Path.”

The League’s core identity is going to be that of using midline ships. However, because those are going to be sprinkled in throughout the other factions, the League will also have access to a brand-new missile weapon lineup: directed energy munitions, or, put more simply, missiles that fire lasers when they get close enough to their target. In addition, it’ll get a new battleship (to go along with the already-existing Conquest-class, which is a midline battlecruiser.)

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A True and Accurate History of the Persean Sector

Rise and shine, sleeper.

So you’ve just been hauled out of cryosleep, your quiet journey through space interrupted after a couple hundred cycles drifting along to a Better Place.

Sorry, and welcome to the Persean Sector! You’ve got a lot of catching up to do.

It may seem like a bit of a mess, but you should count your lucky stars: you haven’t been carved up for spare parts by some pirate! On a related note, you are going to need credits to put toward interest on the Recovery Installment Plan which has already been attached to your genecode, so let’s introduce the thought that you may indeed wish to sell a kidney, most of your liver, or a surprising amount of skin with very little harm to normal biological function – provided you pass the rad screening, of course. You don’t have to answer now, we’ll give you a bit to think it over.

In the meantime, we’ve prepared a little primer to help catch you up on what’s been going on in the local volume. Your eye movements will trigger text navigation so you don’t have to move your variably atrophied limbs – hope you didn’t go with the cheap model cryotank! Sit back, and please pay attention. We have good statistics which demonstrate that a steady grounding in the present historical context helps cryo-recovered subjects re-integrate with society in 78.3% of cases.

hulk

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Building Better Worlds

No, not terraforming; world-building! You know, like writing and content implementation.

In the upcoming Starsector 0.8x patch we’ve added at least one* new faction and expanded the number of hand-scripted star systems in the Sector by a significant though not quite finalized number. Alex has of course obliquely described how he has expanded the number of procedurally generated star systems from zero in the currently available build to potentially a whole bunch in the upcoming patch. This does much to embiggen the world of Starsector! My part in this has focused mostly on the hand-scripted Core Worlds, the centers of human civilization, industry, and conflict within the volume of the Persean Sector.

I’ll talk a bit about the creative process as well as design considerations that go into creating this content. We’ll cover some old star systems, some new star systems, the Persean League just a tiny bit, and whatever tangents that come up.

(*Hedging how I word this because the truth of the matter is a touch complex.)

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