Painting the Stars

You may have seen this post by Alex come up on your TriPad™ last month – click to visit the lovely original video.

See also a related TriMedia Experience here.

Clearly, something’s up with at least one star or Domain-era tech definitely-safe star-like object. I’m not here to say what’s precisely what or how you players will inevitably try (and succeed) to exploit the mechanics of it, but more to speak about the artistic method to in portraying said star-adjacent objects and/or activities.

Well. I’ll have to spoil a little bit to explain how I’m approaching artistic these problems, so buckle up and be on alert for a COMSEC lockdown. This is the deep-dive digital painting post the Hegemony doesn’t want you to know about!

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Starsector Sketchbook

It’s been a bit quiet so I figured I could show some of the in-progress illustration work I’m doing for Starsector to flesh out the world of the game and events therein.

So let’s have a look through my illustrations folder, shall we? Do note that most of these are very much in-progress, though of course I’m not going to show you any of the truly failed compositions. Still, I do hope you find it interesting to get a glimpse into my process here.

“Put it in Bay 12 and be careful – those uranium rounds are hot!”

Now these illustrations are intended to be shown in-game as an accompaniment or decoration rather than used as promo art so they’re much smaller than earlier work I’ve shown on the blog here. This has the added advantage of making the process of creating them much faster than full-sized drawings. It’s more interesting for me, too, because I can experiment more with theme, composition, and technique.

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Painting the Hound and the Hangar

With Alex’s dev computer in dry dock due to a flux overload*, he asked me to jump in and show off a bit of what I’ve been drawing for Starsector. Spoiler alert: It’s spaceships. But not as you know them.

* He actually got it sorted out pretty quick. No need to panic. I just have to express everything in terms of Starsector, eg. my first tech advice was “Transfer command!”. We have fun!

So yes: I’ve been digitally painting some large scale illustrations for use in Starsector, both as promo art and cropped down to little scenes to show for game event choices and so on.

Above: the final painting of the “Hound Hangar” faded into the first sketch.

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