I see your point Alex, conceptually it is cleaner. However, I don't think conceptual cleaness is an end in itself. It is good because it helps guide player expectations, thus making things less confusing and more fun. In this case, the (learned and ingrained) expectation to go into a "wind up state" far outweights the expectations that the higher concept of "venting is a primary action that causes secondary effects, so if I cant vent I won't have those either" might generate. That you have to explain the one while the other is what people expect half-proofs the point.
And in the end, what generates most enjoyment is right, isn't it?
Regardless of that, burndrive preventing venting would be good.