I see the conversation switched to the starting ship, which means there is a serious problem with the beginning of the game, something we've known for a huge while, but now it really puts a crimp into even old players.
As it's been mentioned the issue is split between frigate power, playstyle that differs from larger ships and outright the fact that at the moment the only feasible start is the Wolf with 6k credits, even if you hate the Wolf and will buy something else with the credits and cash from it the first chance you get. I'd like to preserve the lineage of roleplaying a character, but without any of the existing issues. I love what i can do in the game once i put my foot through the door, but the actual putting-foot-in-door process is.. uneeded. All that's needed is bumping up the start up options. I'm sure we all have a point where 'now i can start playing' in regards to fleet choices, let's just get that done before we grind 15k credits during the first mandatory bounty session. In this ocean of predators, we don't even start up as a fish, we start up as plankton. And there's little we /can/ eat.
Let's just have different starts that balance themselves out while offering different playstyles.
- Wolf start is a nice fast-kitey frigate gameplay that can stay, changing the loadout to something geared and proper, heavy blasters, tac lasers. Lose the bonus cash, say you got scammed. You'd start out as a pure breed combat frigate ready to play the start like that with no holds barred.
- A D variant or a severely damaged 30%CR Hammerhead or Enforcer with very few guns and few supplies. You'd have access to some larger, holding-power, ship gameplay, while focusing your first combat cash to either go towards repairing it full up or arming it. The price of selling it would pretty much only buy a low-tier frigate anyway, so you have to work with it.
- A Condor with a flight of fighters. A much different trader/strategist kind of deal. Say this is the only choice that starts with some on-hand cash to kickstart Missions and fast-crisis resolving.
- A Mule D or a Tarsus for a pure trader start. Maybe have the hold already have some Food, some Ore, something you can leverage at start.
And this can go on, but the current choices, between a hound and a Wolf and cash? That's not choice, it's allowing the player to fail before he even sets foot in the game.