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Author Topic: (0.7) Possible bug with sound  (Read 2346 times)

Midnight Kitsune

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(0.7) Possible bug with sound
« on: November 24, 2015, 11:48:19 PM »

Sooo I recently added BRDY to my game and restarted and I noticed that I was getting hangs/ freezes every few mins that would resolve if I didn't close out SS. I noticed that EVERY time that this has happened, including here: http://fractalsoftworks.com/forum/index.php?topic=9900.msg170374#msg170374 , the game's last log entry is usually either A something like this:
843655 [Thread-11] INFO  sound.null  - Playing music with id [faction_generic_market_01_neutral_var01.ogg]
or B: Something like this spammed several times:
884566 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
Here is an except from when this happened twice
Spoiler
843655 [Thread-11] INFO  sound.null  - Playing music with id [faction_generic_market_01_neutral_var01.ogg]
884566 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
926291 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
968056 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1009774 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1051507 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1093265 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1134997 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1176723 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1218484 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1260217 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1301946 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1343694 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1385437 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1427161 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1468922 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1510640 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1552375 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1574605 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1574743 [Thread-11] INFO  sound.null  - Playing music with id [Blackrock.ogg]
1576110 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ..\\saves/save_Wolf_4595917492906850199...
1580567 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
1609638 [Thread-11] INFO  sound.O  - Creating streaming player for music with id [faction_generic_market_01_neutral_var01.ogg]
1609639 [Thread-11] INFO  sound.null  - Playing music with id [faction_generic_market_01_neutral_var01.ogg]
1610166 [Thread-5] INFO  org.lazywizard.console.Console  - Running command "storage"
1610167 [Thread-5] INFO  org.lazywizard.console.Console  - Storage will be shown when you next unpause on the campaign map.
1611433 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1611642 [Thread-11] INFO  sound.O  - Creating streaming player for music with id [faction_generic_market_01_neutral_var01.ogg]
1611643 [Thread-11] INFO  sound.null  - Playing music with id [faction_generic_market_01_neutral_var01.ogg]
1652560 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1694302 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1736053 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
1777777 [Thread-9] INFO  sound.F  - Cleaned buffer for sound music (using cast)
[close]
This stopped happening after I turned off the sound in the launcher
Mods: Blackrock Driveyards modders chat dev version, LazyLib, ShaderLib (with all effects turned off), Console commands, save transfer, version checker, autosave, common radar and a personal mod that adds ships
I think that when I added BRDY, it just brought the problem in question front and center instead of needing an extended play session
I'm using the built in JRE btw
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Alex

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Re: (0.7) Possible bug with sound
« Reply #1 on: November 25, 2015, 09:31:03 AM »

Hmm. Would you mind trying it with Java 7 to see if you get the same issue?

Do the hangs/freezes go away if you wait? That is, does it hang permanently or is it more of a hiccup?
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Midnight Kitsune

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Re: (0.7) Possible bug with sound
« Reply #2 on: November 25, 2015, 09:44:20 AM »

Hmm. Would you mind trying it with Java 7 to see if you get the same issue?

Do the hangs/freezes go away if you wait? That is, does it hang permanently or is it more of a hiccup?
I'll try it with the .65.2 JRE and see what happens
As for the hanging, they did seem to go away after around 2 or 3 mins but would come back in my BRDY game about every 10 or so. Also they seemed to take longer and longer to resolve on their own
« Last Edit: November 25, 2015, 09:46:11 AM by Midnight Kitsune »
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Midnight Kitsune

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Re: (0.7) Possible bug with sound
« Reply #3 on: November 25, 2015, 10:13:29 AM »

So far so good with using 65.2's bundled JRE
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Alex

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Re: (0.7) Possible bug with sound
« Reply #4 on: November 25, 2015, 11:26:14 AM »

Thank you for checking! Please let me know if it stays that way, if you don't mind.

At this point, I'm seriously leaning towards going back to Java 7 everywhere except OS X. These memory issues are just... ugh.
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Midnight Kitsune

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Re: (0.7) Possible bug with sound
« Reply #5 on: November 25, 2015, 11:48:26 AM »

Yeah... I've been playing non stop so far and I haven't run into any issues like I did before, even with BRDY in the game. (The problems with BRDY would pop up in around 10 mins and I've been playing for around two hours)
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Alex

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Re: (0.7) Possible bug with sound
« Reply #6 on: November 25, 2015, 12:03:16 PM »

Awesome.

... and I've been playing for around two hours)

That's what I like to hear :)
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