Erm. Tempest, going dark: 280. Tempest, emergency burn: 850. I think you maybe had the transponder on in addition to EB.
Also, is long-range detection off-screen such a bad thing? Compared to last minute detection only a few pixels away?
Probably, because it also messes with trying to evade patrols while coming in to a market with the transponder off, for example.
I don't know, if the detection range was more linear and you could cut the profile of half the fleet in half, that's still a 25% difference compared to the current 5% or something.
It really doesn't work well. I spent a looong time trying various formulas, various rates of change, etc. Not saying what's there now is perfect, but to me it felt like the best version out of everything I tried, which includes roughly what you're suggesting. It just doesn't work well, the differences are way, way too huge.
Ultimately, the sensor strength/profile are meant to be a base that abilities work off of, with abilities having a greater impact. I'd like campaign gameplay to be more about judicious ability use than about getting the right fleet composition to succeed at task X. The right composition should help, but not be the main factor. I mean, you're not going to sneak into port with 25 Atlases, but something more reasonable? It should depend on what you do.
There's some room within that for how much of a factor it is, but, again, I did try a number of various profile-to-range curves. Its one of those things where changes that sound small actually matter a lot more than you'd think. A 10% change in the base detection range turns out to be a pretty big deal.
I wanted the ships more detectable when moving around, but currently even doubling their profile don't change much the range either.
It sounds like what you want is a percentage modifier based on the number of Scy ships in the fleet, whether it comes from an ability, a script, or something else. Kind of like terrain bonus from being still in a ring; things that are meant to be drastic shouldn't
generally work through profile/strength.
Unless you did something like set the profile to a veeery small fraction (or even 0) when not moving. That'd be drastic enough.
Yeah I found out. It's a bit weird when it display 0 for all ships but the total profile is 8 for example.
Ah, thanks - I need to fix that up, then.