I started to talk about this suggestion in the patch note thread, but i'll develop it here.
http://fractalsoftworks.com/forum/index.php?topic=9278.930Currently, there is a hard limit of 25 ships per fleet, regardless of the class, be it fighter or capital ship. I think this system is unbalanced during mid/late game scenarios by favouring bigger ships.
The solution i propose is to remove the 25 ship limit, and instead going back to a simplified version of 0.65's "logistics capability".
In this new system, the logistic bar will be filled by the ships Deployment Points :
I tested in 0.65. Without any levels, i could fill the 20 logistic points with 9 Wolves and their crew. Which is worth 45 DP.
With 10 skill points in Fleet logistics, i can field 46 Wolves (230 DP) and their crew, for 100 logistic points. (didn't skilled "making do" that reduce the required crew by 50%)
With this information, we can determine that the new max logistic rating will be set at around 45 DP without levels, and around 230 at max level. The supply upkeep for ships and crew is still there, but not included in the logistic rating.
Another thing in 0.65 was the possibility to go over the logistic rating, at the cost of lowered max CR for the fleet. I loved this detail, you could either choose to go for a smaller fleet of stronger ships, or either drowning the enemy with low CR ships. Personally, i'd like to see this system coming back if possible.
I think this suggestion would allow for a greater variety of fleet builds during the campaign. Currently, we are stopped by the 25 ships limit and had to adapt by ditching smaller crafts for bigger, more efficient ones.
Thoughts?