Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 11 12 [13]

Author Topic: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]  (Read 111253 times)

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #180 on: May 03, 2017, 11:21:13 AM »

:)

I have very fond memories of the Pike and the Perentie.

Good luck getting up to speed with everything, hope it is not too traumatic - and look forward to seeing this updated.
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23987
    • View Profile
Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #181 on: May 03, 2017, 11:48:51 AM »

Well, with the latest release, I've decided to attempt updating my mod -  a number of things will be changed/updated though.

Heeey, welcome back :)
Logged

SCC

  • Admiral
  • *****
  • Posts: 4112
    • View Profile
Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #182 on: May 03, 2017, 11:54:52 AM »

Event so unexpected that Alex himself decided to speak! I remember that I've looked on this mod much time ago and decided to wait until it's updated (I played on 0.54 back then, I think?). I guess I waited long enough. :)

cjuicy

  • Captain
  • ****
  • Posts: 353
  • Figuring out how the hell to wear heels (She/it)
    • View Profile
Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #183 on: May 03, 2017, 12:14:28 PM »

Amazing. Just amazing.

I never expected this to live again. 0.5.4 feels like a millennium ago.
Logged
It's been a long time, but I still love ya!

- Pfp done by Sleepyfish!

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #184 on: May 03, 2017, 12:16:12 PM »

Geeze, I can't believe its been so long since I last worked on this - didnt feel that long, but I just looked at the dates, and wow... its been long. >.>

And even Alex replied! I guess I'm obligated to get this completed now  ;D

SierraTangoDelta

  • Commander
  • ***
  • Posts: 149
  • Who could it be?
    • View Profile
Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #185 on: May 03, 2017, 12:34:28 PM »

You have some really awesome-looking ships! I'm excited to see this updated.
Might want to wait on 81a though, that way you don't have to update everything twice.
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #186 on: May 03, 2017, 12:38:58 PM »

How big of a change would 0.81a be? I would assume nowhere near as big as 0.8a (And if 0.81a is only a few months away, it might not even be done in time, what with graphics & factions that need to be redone.)

SierraTangoDelta

  • Commander
  • ***
  • Posts: 149
  • Who could it be?
    • View Profile
Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #187 on: May 03, 2017, 12:40:17 PM »

Well apparently one of the big issues most modders have right now is the inability to use modules for their ships. Although that's really a better question for Alex anyway.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23987
    • View Profile
Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #188 on: May 03, 2017, 04:59:56 PM »

Geeze, I can't believe its been so long since I last worked on this - didnt feel that long, but I just looked at the dates, and wow... its been long. >.>

And even Alex replied! I guess I'm obligated to get this completed now  ;D

Pressure's on now :D

Edit: re 0.8.1a, doing my best not to break mods with it, and hoping to keep it save-compatible as well. It's mostly a giant pile of bugfixes, minor polish, and balance tweaks.
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #189 on: May 03, 2017, 05:14:33 PM »

Cool, thats good to hear (Re: compatibility)

I guess I'll avoid touching modules for now.

So current plan:
0: Get old computer working (Done)
1: Get latest (unreleased) files off of it (edit: this is not going so well, the files so far appear nowhere to be found, but I'm still trying more checks with a brute-force python script)
2: Start working on porting the ships & weapons over
3: Rebuild factions from the ground up
4: Redo/Polish ships, add more ships
5: Release
« Last Edit: May 03, 2017, 08:49:11 PM by Avan »
Logged

Midnight Kitsune

  • Admiral
  • *****
  • Posts: 2846
  • Your Friendly Forum Friend
    • View Profile
Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #190 on: May 03, 2017, 09:52:49 PM »

Good luck, you're gonna need it as mods have GREATLY changed between .53 and now
Logged
Help out MesoTroniK, a modder in need

2021 is 2020 won
2022 is 2020 too

RandomnessInc

  • Commander
  • ***
  • Posts: 145
    • View Profile
Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #191 on: May 04, 2017, 05:00:22 AM »

This is the largest update gap ever, good luck, may the force be with you.
« Last Edit: May 04, 2017, 06:16:51 AM by joebob1337 »
Logged
May the fry be with you.

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #192 on: May 04, 2017, 10:37:24 AM »

Well it seems that latest version had disappeared - cant find it on any computer.. I might as well take the opportunity to just do things from the ground up! (might as well, what with all the updated sprites in the base game)

The factions described in the OP will be pretty similar:

The Ceredia Imperium will still be very low-tech, using primarily their own pre-autofactory designs (with updated graphics, may have some renames, etc). They have a large well-populated capital world with only limited autofactory production - most of their current production is using more conventional means with the sheer population and resources they have at their disposal.

The Directorate will still be very high-tech, with fancy high-end bleeding-edge designs of their own creation and heavily automated (but non-sentient) ships. Their capital world is a somewhat populated cold planet where the primary industry is agriculture, and they largely rely on their dealings with the both legitimate traders (for food) and the Green Sun Pirates (for tech) to obtain blank master chips and raw materials.

The Green Sun Pirates will be all over the board, using everything from converted freighters to what the Directorate deems its 'old obsolete designs'. GSP are headquartered in an old partially-constructed astroarcology and the planet it orbits. While they still call themselves Pirates, they are technically Privateers and the Directorate treats them as an 'autonomous extended military' as well as a means of resource acquisition and getting dirty work done. GSP as a result leaves a few factions alone who are valuable trading partners of the Directorate.

The Isoran Republic will have mid and high-tech designs, including a small number of older Directorate designs. They are made up of a number of moderately populous worlds and some smaller stations.

Also had an idea for a 5th faction, but they aren't quite fleshed out yet.

DinoZavarski

  • Lieutenant
  • **
  • Posts: 79
    • View Profile
Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #193 on: May 05, 2017, 08:20:19 AM »

If you are interested in up to date variants of Mantha and Titan i can send them to you. I port them to each new version for own use. The Titan looks really great with some weapons from the old Firestorm Federation mod.

I also always port both impulse assault point defense line and Thor and Rift cannons. They look great when used with the Gekelonian mod (http://fractalsoftworks.com/forum/index.php?topic=4320.msg67048#msg67048) fleet that i have nearly ported to .8 with permission to release from it's author. If you want we can combine work on this faction in your mod, as without those 4 guns the Gekeloninan fleet in it's current state will just be incomplete.
Logged
Me no know, me no understand, me just root...

NITROtbomb

  • Commander
  • ***
  • Posts: 127
  • I like Mah glass cannon ships :)
    • View Profile
Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #194 on: May 05, 2017, 03:36:55 PM »

Awwwwwh I used to love this Mod!! welcome back!!!
Logged
Dancing and playing games, how does that work.. well YOU tell me!
Pages: 1 ... 11 12 [13]