before i'm diving into a new campaign game now, i had a look at the two new large missile weapons in the codex. their descriptions and stats look pretty damn awesome, can't wait to try them out in the campaign, together with the Gryphon! \o/
buuuut... no new LRM. with Hurricane MIRVs now being changed to MRMs, the only vanilla LRMs are Pilums. q_q
i feel kinda bad immediately posting some negative criticism when there are so many new shiny things to discover, but i don't like this at all. especially since even the Pilums are primarily a support weapon, not one designed to really do much damage. as mentioned in the other thread, i would really like to see more LRM choices, and a powerful large-only LRM could also give large-missile slots a more unique role. the two new ones we just got do look powerful, but their role (from what i can tell so far) seems to be something like "upscaled version of Swarmers/Sabots".
i wonder if Alex decided that LRMs are just not a good idea to have in SS at all?
oh, and, on a sidenote, the Locust's description seems to imply that it does fragmentation damage ("will have little relative effect unless shields and armor are already breached") despite it being a high-explosive weapon. maybe it was meant as anti-fighter-only weapon in an earlier build? frag dmg would help to further differentiate it from both Swarmers and Hurricanes, but sacrifcing a large slot for such a niche role might not be worth it. hmm.