Hello everyone, I've been lurking here ever since I've bought the game one year-ish ago, and I've been playing it on and off until the last few months. I think I've mostly learned the ropes by now, but still have a few questions.
1)There are pre-made variants for every ship in the game. Most names are self-explanatory, but a few I do not understand:
-are Elite loadouts meant to make ships excel at single combat?
-what is the difference between Attack and Assault loadouts ie. what is the philosophy behind these?
-are Outdated variants meant to be some kind of OP-savers at the expense of genereal combat performace? Or is it lore-based?
2)After a while, I've started using mods in my game, and I've come to like the idea of enhancing the vanilla theme very much. SS+ is practically a must-have, and the relatively recent THI amazingly integrates itself into the Sector. I have nothing but praise for these.
Are there any more like these that I've missed? Most of the mods are focused on adding completely new things, right?
3)This one buggers me for quite a while now. How applicable in certain situations is the "Blast Doors" in regard to "Reinforced Bulkheads"? Is the latter meant to be a late-game upgrade of the former? (I don't get the crew loss/hull damage ratio) And in which situations is there a point to using it at all?
4)On my primary character (in pure Vanilla SS), I have reached level 40, and it advances at a snail's pace. I exclusively hunt bounties, and can take on every bounty fleet except the largest deserter ones without noteworthy losses (on average, I keep losing the one same Wolf which I miracuously manage to restore every time). If I were to continue exclusively bounty-hunting, would this be considered end of the game?
I look forward to your answers. And the new update, too.