Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Yeah, there are a few crashes unfortunately. These were the ones I got.Code923683 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at com.fs.starfarer.settings.B.getTextureId(Unknown Source) at org.dark.shaders.util.ShaderLib.renderForeground(ShaderLib.java:1098) at org.dark.shaders.util.ShaderLib.isForegroundEmpty(ShaderLib.java:634) at org.dark.shaders.light.LightShader.drawLights(LightShader.java:948) at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943) at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135) at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source) at com.fs.starfarer.combat.A.new.?00000(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)119372 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at com.fs.starfarer.settings.B.getTextureId(Unknown Source) at org.dark.shaders.light.LightShader.drawNormalMaps(LightShader.java:1711) at org.dark.shaders.light.LightShader.drawLights(LightShader.java:957) at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943) at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135) at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source) at com.fs.starfarer.combat.A.new.?00000(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)798798 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at com.fs.starfarer.settings.B.getTextureId(Unknown Source) at org.dark.shaders.util.ShaderLib.renderForeground(ShaderLib.java:1098) at org.dark.shaders.util.ShaderLib.isForegroundEmpty(ShaderLib.java:634) at org.dark.shaders.light.LightShader.drawLights(LightShader.java:948) at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943) at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135) at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source) at com.fs.starfarer.combat.A.new.?00000(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
923683 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at com.fs.starfarer.settings.B.getTextureId(Unknown Source) at org.dark.shaders.util.ShaderLib.renderForeground(ShaderLib.java:1098) at org.dark.shaders.util.ShaderLib.isForegroundEmpty(ShaderLib.java:634) at org.dark.shaders.light.LightShader.drawLights(LightShader.java:948) at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943) at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135) at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source) at com.fs.starfarer.combat.A.new.?00000(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)119372 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at com.fs.starfarer.settings.B.getTextureId(Unknown Source) at org.dark.shaders.light.LightShader.drawNormalMaps(LightShader.java:1711) at org.dark.shaders.light.LightShader.drawLights(LightShader.java:957) at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943) at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135) at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source) at com.fs.starfarer.combat.A.new.?00000(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)798798 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at com.fs.starfarer.settings.B.getTextureId(Unknown Source) at org.dark.shaders.util.ShaderLib.renderForeground(ShaderLib.java:1098) at org.dark.shaders.util.ShaderLib.isForegroundEmpty(ShaderLib.java:634) at org.dark.shaders.light.LightShader.drawLights(LightShader.java:948) at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943) at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135) at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source) at com.fs.starfarer.combat.A.new.?00000(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
Well, 0.4.3a(CHS) has been published, and it will take some time to translate.Anyway, this version does a lot about nerf.
I hope the translation is being worked on, really want to play the new version.