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Author Topic: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)  (Read 233844 times)

sycspysycspy

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #90 on: March 03, 2016, 02:45:09 AM »

Can you somehow disable these disgusting weeaboo portraits?
Can't you just ignore them? What is wrong with you  ;D
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Mr. Nobody

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #91 on: March 03, 2016, 02:55:03 AM »

Can you somehow disable these disgusting weeaboo portraits?

Wait, you mean you AREN'T blowing stuff up with Space Captain Appro-chan and Officer Dredd?

What's wrong with you?

P.s. nice mod but waaaaaaaaaaaay too OP and doesn't "work" like a "proper" boss faction like the Templars (ie: it works like a regular faction)

Spoiler
P.p.s. Who knows, maybe one day we will get Space Captain Appro-Chan Magical Space Adventure or something like that
[close]
« Last Edit: March 03, 2016, 01:05:46 PM by Mr. Nobody »
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SierraTangoDelta

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #92 on: March 03, 2016, 10:52:35 AM »

Can you somehow disable these disgusting weeaboo portraits?

You can just take them out. I like them quite a bit, since the generic anime girl just looks silly, and then there's the guy that looks like Legolas, plus Admiral Dredd and that robot chick.
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FakeTrump

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #93 on: March 04, 2016, 02:53:16 AM »

Can you somehow disable these disgusting weeaboo portraits?
Can't you just ignore them? What is wrong with you  ;D
I don't want to see them, they are disgusting. I love the ships but the bother me.
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FakeTrump

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #94 on: March 04, 2016, 02:54:08 AM »

Can you somehow disable these disgusting weeaboo portraits?

Wait, you mean you AREN'T blowing stuff up with Space Captain Appro-chan and Officer Dredd?

What's wrong with you?

P.s. nice mod but waaaaaaaaaaaay too OP and doesn't "work" like a "proper" boss faction like the Templars (ie: it works like a regular faction)

Spoiler
P.p.s. Who knows, maybe one day we will get Space Captain Appro-Chan Magical Space Adventure or something like that
[close]

Did you get abused as a child to like this ''anime'' crap?
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Gothars

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #95 on: March 04, 2016, 03:11:53 AM »

@ Fake Trump: You've got a PM.
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JohnDoe

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #96 on: March 04, 2016, 03:21:39 AM »

Trump will make anime real, but I digress.
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SainnQ

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #97 on: March 04, 2016, 04:55:43 AM »

Any ETA for the 7.2a Update of ApproLight?
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SierraTangoDelta

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #98 on: March 04, 2016, 08:42:32 AM »

Trump will make anime real, but I digress.
I can't wait for piloting my own space battleship, just like Captain Harlock!
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Mr. Nobody

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #99 on: March 04, 2016, 10:47:00 AM »

Trump will make anime real, but I digress.
I can't wait for piloting my own space battleship, just like Captain Harlock!

Massive spoiler
Spoiler
And i mean a big one, this is your last chance to live unspoiled
Spoiler
One of the IBBs rewards it's actually the Yamato
[close]
[close]
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SierraTangoDelta

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #100 on: March 05, 2016, 09:24:25 AM »

I know about the Yamato, it's one of my favorites. I wish the cannon was even stronger though. So strong that it shuts down the ship after use for a few seconds.
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Takion Kasukedo

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #101 on: March 05, 2016, 12:55:21 PM »

I know about the Yamato, it's one of my favorites. I wish the cannon was even stronger though. So strong that it shuts down the ship after use for a few seconds.

I just got it and wondered to myself if it is even the Spaceship Yamato from movies, since it's based off of the Dominus.

If it is, it's no wonder why it looks like a Don Don Pachi ship.

(Edit Number 01)

Yep, it's got those fins and it's awfully close to the actual ship itself.

Still bloody awesome (oh and it's Space Battleship Yamato, not Spaceship Yamato, doh!)
« Last Edit: March 05, 2016, 12:58:19 PM by Takion Kasukedo »
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Cyan Leader

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #102 on: March 15, 2016, 05:33:27 PM »

Has anyone checked if this mod is working with current? It's not like much changed between 0.7.1a and and 0.7.2a and I don't recall Appro having phase ships.
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spartan117pr

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #103 on: March 15, 2016, 06:32:45 PM »

It is working currently, but I havent tested every ship so don't blame me if theres a crash hidden somewhere.  8)
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Timpe

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #104 on: March 18, 2016, 08:17:17 AM »

Yeah, there are a few crashes unfortunately. These were the ones I got.

Code
923683 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.settings.B.getTextureId(Unknown Source)
at org.dark.shaders.util.ShaderLib.renderForeground(ShaderLib.java:1098)
at org.dark.shaders.util.ShaderLib.isForegroundEmpty(ShaderLib.java:634)
at org.dark.shaders.light.LightShader.drawLights(LightShader.java:948)
at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943)
at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135)
at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source)
at com.fs.starfarer.combat.A.new.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

119372 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.settings.B.getTextureId(Unknown Source)
at org.dark.shaders.light.LightShader.drawNormalMaps(LightShader.java:1711)
at org.dark.shaders.light.LightShader.drawLights(LightShader.java:957)
at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943)
at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135)
at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source)
at com.fs.starfarer.combat.A.new.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

798798 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.settings.B.getTextureId(Unknown Source)
at org.dark.shaders.util.ShaderLib.renderForeground(ShaderLib.java:1098)
at org.dark.shaders.util.ShaderLib.isForegroundEmpty(ShaderLib.java:634)
at org.dark.shaders.light.LightShader.drawLights(LightShader.java:948)
at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943)
at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135)
at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source)
at com.fs.starfarer.combat.A.new.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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