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Author Topic: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)  (Read 362485 times)

Gezzaman

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #60 on: February 07, 2016, 12:17:07 AM »

Thanks for the massive update

unfortunately i am getting non stop crashing when i enable this mod and start a new game. Is this mod based on Java 7 or 8?

this is the end of the error log

166963 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
167041 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
« Last Edit: February 07, 2016, 01:57:04 AM by Gezzaman »
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Originem

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #61 on: February 07, 2016, 02:50:33 AM »

Thanks for the massive update

unfortunately i am getting non stop crashing when i enable this mod and start a new game. Is this mod based on Java 7 or 8?

this is the end of the error log

166963 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
167041 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Do you have more details like when and where?
I do not have any errors on my computer.
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Gezzaman

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #62 on: February 07, 2016, 03:23:34 AM »

I only get this error when i enable approlight mod.

all my other mods work with no crashes when i turn off approlight.

the crash happens each time i try make a new game, when it is generating the new world
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HELMUT

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #63 on: February 07, 2016, 07:12:31 AM »

Didn't got the same error as you Gezzaman. Did you made a clean install (removing the previous folder rather than merging it with the new one)? However i got another one, when enabling corvus mode and starting as Approlight in Nexerelin, it crashes on start. It does works if i start with another faction though. No problems when the sector is randomly generated.

Code
164722 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.M.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.U.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Cyan Leader

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #64 on: February 07, 2016, 11:22:08 AM »

Much appreciated.
Long time, isn't it?

Well the chinese version I played was 3.6 I think and this is 4.1 so yeah, some time has passed. I'm curious to see all the changes.
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Gezzaman

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #65 on: February 07, 2016, 01:34:20 PM »

Didn't got the same error as you Gezzaman. Did you made a clean install (removing the previous folder rather than merging it with the new one)? However i got another one, when enabling corvus mode and starting as Approlight in Nexerelin, it crashes on start. It does works if i start with another faction though. No problems when the sector is randomly generated.

Code
164722 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.M.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.U.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)


I always clean install mods.

Maybe it is Nexerelin and Approlight not being compatible, I selected Corvus mode start and get constant crashing when generating the world.
« Last Edit: February 07, 2016, 01:36:31 PM by Gezzaman »
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spartan117pr

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #66 on: February 07, 2016, 02:02:41 PM »

Well you guys with crashes are trying to use it with corvus mode and it's been working just fine for me with nexerelin without corvus mode so probably found the culprit.
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Originem

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #67 on: February 07, 2016, 04:41:33 PM »

Didn't got the same error as you Gezzaman. Did you made a clean install (removing the previous folder rather than merging it with the new one)? However i got another one, when enabling corvus mode and starting as Approlight in Nexerelin, it crashes on start. It does works if i start with another faction though. No problems when the sector is randomly generated.

Code
164722 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.M.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.U.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)


I always clean install mods.

Maybe it is Nexerelin and Approlight not being compatible, I selected Corvus mode start and get constant crashing when generating the world.
Well you guys with crashes are trying to use it with corvus mode and it's been working just fine for me with nexerelin without corvus mode so probably found the culprit.

Yes, it's actually because of the corvus mode. ApproLight's star system's ID has changed from ApproLight to Agustin.
mods\Nexerelin\data\config\exerelin
corvus_capitals.csv and corvus_spawnpoints.csv , replace ApproLight with Agustin. (system column)
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spartan117pr

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #68 on: February 08, 2016, 12:14:04 AM »

Got it working in Corvus mode. Both planets in Agustine are selling zero commodities though is this intended  ???
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Originem

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #69 on: February 08, 2016, 05:48:53 PM »

Got it working in Corvus mode. Both planets in Agustine are selling zero commodities though is this intended  ???
I acutally dont know why either.......Did you use ss+? I has this problem with SS+ but without SS+ everything works normally.
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spartan117pr

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #70 on: February 08, 2016, 09:31:31 PM »

Got it working in Corvus mode. Both planets in Agustine are selling zero commodities though is this intended  ???
I acutally dont know why either.......Did you use ss+? I has this problem with SS+ but without SS+ everything works normally.

Ya I am using SS+ originem, guess that is the culprit. I like your mod a lot, but I definitely cant go without SS+ so I guess I will just buy supplies and fuel out of Agustin and pretend Approlight are super militaristic and don't deal with commodities  :P
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Cyan Leader

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #71 on: February 09, 2016, 09:02:42 AM »

I can confirm that their markets work fine with commodities when running without Nexcerelin.
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Nanao-kun

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #72 on: February 09, 2016, 10:00:44 AM »

Seems to work fine with standard Nexerelin and SS+.
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Cyan Leader

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #73 on: February 09, 2016, 05:48:24 PM »

I feel that the Appro-Light Scholar (S) needs some adjustments with the weapon arcs. Appro-Light Scholar (Cruiser) is one of my favorite ships of the mod, a fast cruiser with a lot firepower but weak defenses and a somewhat limited OP number. When I bought the Battleship model I thought I was getting an upgrade but the weapon arcs on it are off. The two newer big energy ports are on the side and the mediums are also not facing directly forward with just some small overlap. Sure it has a big missile port on the front but that is just the same as the Cruiser which had those lovely torpedoes.

I haven't tried the other BCs yet (like the Originem that looks very similar) but the Scholar feels like a very different type of ship, one that you would equip with PDs and not with firepower.
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Originem

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Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« Reply #74 on: February 10, 2016, 04:49:28 PM »

I feel that the Appro-Light Scholar (S) needs some adjustments with the weapon arcs. Appro-Light Scholar (Cruiser) is one of my favorite ships of the mod, a fast cruiser with a lot firepower but weak defenses and a somewhat limited OP number. When I bought the Battleship model I thought I was getting an upgrade but the weapon arcs on it are off. The two newer big energy ports are on the side and the mediums are also not facing directly forward with just some small overlap. Sure it has a big missile port on the front but that is just the same as the Cruiser which had those lovely torpedoes.

I haven't tried the other BCs yet (like the Originem that looks very similar) but the Scholar feels like a very different type of ship, one that you would equip with PDs and not with firepower.

Well, one of my reason is if ALSS has weapon arcs which are facing directly forward, her power will be greatly enhanced. But may be I could think about something more than that.
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