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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Author Topic: [0.9.1a] ApproLight v0.8.5-RC4 (2020-9-3)  (Read 200498 times)

Originem

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[0.9.1a] ApproLight v0.8.5-RC4 (2020-9-3)
« on: October 31, 2015, 05:30:03 AM »


Warning:This is the main part of the mod. Missions are not translated yet.

I need help improving the translation and translating the change log, I don't have too much time for them, anyone who could help please contact me!


-Recommended Mods-
Version Checker
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-Download-
-ApproLight 0.8.5RC4-
Go to this page to download ApproLight Plus!

    After the collapse of Domain, during the time when Tri-Tachyon Corporation was revivaling, a group of employees of the corporation discovered a very powerful energy source - Deuterium-antideuterium Reactor(DaDR) by pure coincidence. It's not radioactive and extremely efficient. The blueprint is very complex and written in an unrecognized language. If it is fully translated, the technology on the blueprint could reshape the whole world the same way as Industrial Revolution did. Beside the blueprint of DaDR, some other mysterious technologies were discovered as well. It was believed that the technologies must be developed by aliens. These group of people did not disclosed their findings, they chose to hide the secrets from the rest of the world, they chose to wait. With the aid of many advanced AIs they continued to study their findings, Truth Originem was one of the men who pushing the progress of the study the most.
    They stood out among the others with the "unknown knowledge", they became high ranking officers, department heads and generals in Tri-Tachyon Corporation. Truth Originem, the leader of the group, created the puppet regime known as Spectre Nexus in order to seize control of the corporation. They also worked closely with the scientists from Hegemony who have access to the ancient technologies. However Truth Originem's ambition was far beyond Tri-Tachyon Corporation's expectation, he used media and with his blood and iron policy, he cut their loose from Tri-Tachyon Corporation. With the help of a Hegemony oligarchy family, Truth Originem founded the Council of Appro-Light secretly. The council was in a awkward situation at the beginning, when the pirates disclosed its presence, many factions sanctioned and attacked the council. Against all odds, the council survived, with the latter help of Foundation of Borken, the council expanded fast and became a powerful corporation seizing control of advanced technologies.







Features:
  • Large quantities of ships and weapons.
  • Complex hullmods that have three "layers" to arrange reasonably which are designed around "buffer".
  • Special weapon effect called "Fire Corrosion" to destroy enimies armor.
  • Good flux dissipation and mid-range combat capability.
  • Anti-ApproLight faction: Immortal Light.
  • Special prime ships.
  • Special prime event: Dynasty Seeker.
  • Special station: Unos station.
  • Special bar event: Lock Box.


Prime Things
Spoiler

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Unos Station
Spoiler

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Lock Box
Spoiler
Collect the chip, unlock the box.
Complete the lockbox event to obtain the Doctorate blueprint(an angry battleship).
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Ships(Large Image Warning!):
Spoiler

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Contributors:
Spoiler
Further translation by Avatier
Sprites materials and some scripting help by 19_30s
Unos Station picture sponsored by 19_30s
Items and ships drawn by BZone
Items and ships drawn by Nitline
Items and ships drawn by Light Of Shadow
Items and ships drawn by Monde
Sprites help from Nia
Sounds help from MesoTronik
Sounds help from Light Of Shadow
Music by Light Of Shadow
Doctor MK.II model made by _bude
[close]

Changelog
Spoiler
2020/9/3/0.8.5/RC4 (C) Save Compatible
1.Fixed the problem that ILS would crash if hit by purple beam.


2020/8/20/0.8.5/RC3 (C) Save Compatible
1.Fixed the problem that you could get laplace for unlimited times.

2020/8/16/0.8.5/RC2 Save Compatible
1.Make clear of "The Pandemonium-class of Appro-Light" mission.
2.Fixed some errors in descriptions.
3.Fixed the 0 energy damage taken of Immortal-light ships.

2020/8/15/0.8.5/RC1 Not Save Compatible
There are changes to mission content incompatible with previous update - delete saved mission loadouts in starsector/saves/missions

Ships:
1. Added Immortal-Light skins of following ships: Appro-Light Scholar(ALSS), Appro-Light Scholar, Frozen Yard, Keter
2. Boson's Phase Cloak upkeep lowered 7%->6% flux/sec.
3. Improved visual effects of Keter (M) ship system.
4. Added the unique Laplace-class dreadnought, modified Pandemonium-class, requires the Diable Avionics mod to be installed to own it by an unique mission.

Fighter wings:
1. Sealing Nail's hull increased by 200, dissipation increased by 50.

Ship hullmods:
1. Immortal-Light Isomery changes.
2. Glitter Targeting Core, range buff lowered 75%->70%.
3. A-L Element Modification, flux return increased 40%->45%.

Weapons:
1. Large Condemnation MRM Pod now fires one missile with 0.25 refire delay instead of three missiles in burst.
2. Heavy Igniter Launcher lowered burst size 4->3, doubled refire delay.
3. Re-adjusted the behavior pattern of Spider Pod Launcher.
4. Small and Medium Ghost missiles removed, thanks to 5 years of companionship.
5. DaDr Beam sprite reworked, DPS increased 180->200.
6. Increased Warpspeed Railgun damage multiplier at max range from 1.8x to 2.0, flux efficiency changed from 1.5 to 1.6.
7. Fightener missile damage increased from 1000 to 1500:
    No longer deals extra damage.
    Hitting hull or shield will result in a reduction in the accuracy of the target weapon.
    Hitting hull causes a temporary reduction in energy and EMP damage resistances
    Medium Fightener can now resume reload at 6->4, one every 60 seconds, ordnance point cost lowered 14->12, reload time increased 6s->10s.
    Fightener Factory now reloads 1 missile every 15s->20s.
8. Condemnation missile line no longer recovers ammo mid-battle.
    Medium Condemnation ammunition increased from 3->12.
    Large Condemnation ammunition increased from 12->27.
    Flux usage is no longer required for all shots.
    Condemnation-missile damage lowered from 2000 to 1000, on-hit damage bonus increased from 10% target's hull to 20%.
9. Throat of the Pure: ordnance point cost lowered 32->30, flux cost per shot lowered 1750->1500
10. Moonfire weapons:
    Light Moonfire: ordnance point cost lowered 5->3, damage per hit lowered 25->40, DPS lowered 500 -> 240, flux per second 100 -> 24
    Heavy Moonfire: slightly reduced accuracy, ammo recovery time increased 4s->5s, ammo reloaded 1->20, flux per shot lowered 60->48, on-hit effect changed to 25% chance of doubling Fire Corrosion damage when it is triggered.

Other:
1. Removed some unnecessary things.
2. Added some light effects.

2020/7/5/0.8.4/RC1
NOT SAVE COMPATIBLE; NOT COMPATIBLE WITH APPROLIGHT PLUS BELOW 0.3.7
1.Removed Atlas(AL) and Prometheus(AL).
2.Keter-class: 2 medium synergy slots -> 2 medium missile slots.
3.A-L Flux Adjustment System: max flux dissipation bonus:30/25/20/15%+25/50/75/100 -> 20/20/15/10%+15/40/65/100, OP 4/8/12/20->3/6/10/15
4.Emptiness-class:1 small,1 medium synergy slot -> energy slot.
5.Now Granary-class could modify its cargo or fuel capacity using special hullmods at spaceport.
6.Lockbox and lockbox chip sprites rework.
7.Fightener Warpspeed Railgun rework:
    Sprite rework
    Kinetic damage-> Energy Damage
    Damage per second: 150, Flux per second: 225
    Max extra damage multiplier:1.5->1.8
    No more ammo reload
    OP 13->14
8.Predictor Collimation Beam rework:
    Sprite rework
    Damage per second: 100, Flux per second: 50, Burst Damage:1000
    Range 850->600
    OP 13->12
9.Rising Fire Defense Cannon rework:
    Sprite rework
    Function rework
    OP 20
10.Respecter Star-Cannon sprite rework.
11.Starlight Dual Flak Cannon sprite rework.
12.A.L.S.S:
    Combat system rework: Don't increase maneuverability any more and doubles hull and armor taken damage during the active time. Total soft flux dissipated: 25%->20%, recharge time 20s->18s.
    Removed 2 small energy slots in the middle.
    New built-in hullmod (conduits replace): Intensive Flux Units, increases flux dissipation at low hard flux level and shield's upkeep flux at high soft flux level
    OP decreased from 275 to 250
13.Euclid-class OP decreased from 320 to 300.
14.Decreased burst damage of PF - PD Refusing Pulser from 300 to 275. More reload time and less flux.
15.Postgraduate-class sprite rework, added a new medium energy slot. New combat system: Threshold Avoid Driver.
16.The speed of Thunder missile is decreased by 100.
17.Added 3 new market music, 1 unique background music for Agustin, 1 unique music for Unos station.
2020/6/1/0.8.3/RC1 (C)
1.Fixed the double damage of Keter's combat system. Now the base damage is 150 and may be doubled by 50% chance. Increased cooldown time from 10 to 15 seconds.
2.Big update on the descriptions of hullmods.
3.Now scolder-class is civilian ship.
4.Replaced 2 avatars and added a new one.
5.Tweaked the missions.
6.Tweaked the construction of fleet.
7.Nerfed some fighters.

2020/5/12/0.8.2/RC2 (C)
1.Removed the Delicate Machinery from FrozenYard-class.
2.Increased the amount of weapons and fighters in S. Nexus Fair.
3.Nerfed the damage of Quantum Backlash Coil.
4.Nihility Rocket: When a target's hard flux is larger than 90% the shield has a 10% chance to be disabled.
5.Decreased the max flux reduction of Dimensional Difference Generator from 20% to 10%.
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« Last Edit: September 02, 2020, 10:15:54 AM by Originem »
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THEASD

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Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« Reply #1 on: October 31, 2015, 05:54:25 AM »

PERFECT ;D
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HELMUT

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Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« Reply #2 on: October 31, 2015, 06:17:34 AM »

I think it would be better to add a bitbucket/dropbox download link. I'm not sure we can directly download it from Baidu. Or it's just me that didn't found out how.
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Originem

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Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« Reply #3 on: October 31, 2015, 06:35:42 AM »

I think it would be better to add a bitbucket/dropbox download link. I'm not sure we can directly download it from Baidu. Or it's just me that didn't found out how.
Ok,wait for a moment,because of GFW i cant use bitbucket/dropbox.I'm asking Deathfly for help :-[
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Tartiflette

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Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« Reply #4 on: October 31, 2015, 06:54:18 AM »

HA! FINALLY! T'was about time ^^
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Originem

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Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« Reply #5 on: October 31, 2015, 06:57:24 AM »

HA! FINALLY! T'was about time ^^
BUT its still chinese version.I'd better make a simple English Ver. :-\
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Nanao-kun

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Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« Reply #6 on: October 31, 2015, 09:01:14 AM »

It's times like these when I wish I could read Chinese. And Japanese. And Korean. :-X
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Originem

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Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« Reply #7 on: October 31, 2015, 05:44:09 PM »

It's times like these when I wish I could read Chinese. And Japanese. And Korean. :-X
Sorry for that :-X
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Nanao-kun

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Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« Reply #8 on: October 31, 2015, 05:57:25 PM »

It's times like these when I wish I could read Chinese. And Japanese. And Korean. :-X
Sorry for that :-X
Nah, it's not your fault. It's my fault for not even speaking my native language of Korean. :P
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Clockwork Owl

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Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« Reply #9 on: October 31, 2015, 07:52:09 PM »

It's times like these when I wish I could read Chinese. And Japanese. And Korean. :-X
Sorry for that :-X
Nah, it's not your fault. It's my fault for not even speaking my native language of Korean. :P
You're Korean?
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sirboomalot

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Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« Reply #10 on: October 31, 2015, 09:35:36 PM »

Nice ships, I love that there are more mods from China making it here! Is there a link to the Knight mod?
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Originem

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Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« Reply #11 on: November 02, 2015, 02:48:20 AM »

Nice ships, I love that there are more mods from China making it here! Is there a link to the Knight mod?
http://pan.baidu.com/s/1kT3uNLd
You can download from Baidu, but its still a chinese version!
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HELMUT

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Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« Reply #12 on: November 02, 2015, 05:03:14 AM »

Another problem i had when i downloaded from mediafire. I got this when i tried to extract from the zip.



I managed to fix the issue by removing the "??" in the file name. It seems that Chinese characters doesn't work very well on western computers.
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Originem

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Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« Reply #13 on: November 02, 2015, 05:18:14 AM »

Another problem i had when i downloaded from mediafire. I got this when i tried to extract from the zip.



I managed to fix the issue by removing the "??" in the file name. It seems that Chinese characters doesn't work very well on western computers.
hum, its a awful problem. I'll try my best to publish a simple English Version(without Ship and Faction desicripition) as soon as possible :P
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HELMUT

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Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« Reply #14 on: November 02, 2015, 05:58:20 AM »

No, actually the game runs fine, the Chinese characters are replaced by "?" but it still works. I'm talking about the characters in the zip file we can download.

Spoiler
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Those prevent the user to extract the mod. Perhaps it's just me, but it would still be better to remove them just in case.
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