AI Wolves are far too fragile and disposable to put heavy blasters on them, so they get either a pulse laser or phase lance mounted in the nose.
Side mounts are almost always burst PD, very occasionally vanilla (not LR) PD lasers.
The foward small mount is either an ion cannon, IRPL or tac laser.
Missiles are:
Salmanders for pursuit/support.
Reapers for breaking things than need to be broken right now.
Annihilators for breaking things on a shoestring.
Otherwise Harpoons as they are decent at everything.
Hull mods: Insulated engines, blast doors, integrated targetting. Stabilised shields and hull reinforcement are nice, but there isn't room for them until you fill up your tech skills.
Max vents and any remaining points into capacitors.
If you're running SS+ you can sub one of the missiles for a flare launcher and swap the PD for more guns.
The flare launcher also makes the Wolf (D) quite useable by giving it some much needed PD capability, leaving the only problem being the reduced OP and a need to fill up on vents and capacitors to counter the negative mods.
Not optimal by any means, but makes a fair bit of difference if you're pirating and can only get hold of the rubbish ones.
The Wolf (D) is one of the two "broken" ships I don't have a problem using.