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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20)

Poll

What next?

Capital carrier
- 5 (27.8%)
Cruiser carrier
- 3 (16.7%)
Assault cruiser
- 3 (16.7%)
Civilian ships
- 0 (0%)
Some weird frigate
- 2 (11.1%)
Weapons
- 5 (27.8%)

Total Members Voted: 18


Pages: 1 ... 7 8 [9]

Author Topic: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)  (Read 73953 times)

celestis

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Re: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)
« Reply #120 on: August 27, 2016, 01:51:40 PM »

I wouldn't be so skeptical about the lack of the shield - it has excellent armour and damper field, so even reapers will have hard time killing it. There's a new mission with it being the flagship, give it a try!
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celestis

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Re: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)
« Reply #121 on: August 27, 2016, 01:54:07 PM »

Being one that does not like unshielded ships myself, I think a front shield Emitter would be an option for this. It has 150 OP, which for a normal Cruiser it is quite high. Btw, what is the Omni Armour?
Omni armour is a built-in hullmod that reduces HE,EMP,beam and engine damage to armour and hull:
Code
        stats.getHighExplosiveDamageTakenMult().modifyMult(id, 0.5f);
        stats.getEmpDamageTakenMult().modifyMult(id, 0.25f);
        stats.getEngineDamageTakenMult().modifyMult(id, 0.5f);
        stats.getBeamDamageTakenMult().modifyMult(id, 0.75f);
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NightfallGemini

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Re: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)
« Reply #122 on: October 05, 2016, 11:01:37 PM »

Loving the new unshielded ship. Can confirm it takes an Imperium planetbreaker nuke to the face and keeps going like a god damn champ.
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HELMUT

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Re: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)
« Reply #123 on: October 22, 2016, 09:36:23 AM »

Got a crash in the middle of a battle between DME/II vs PBC. Fortunately the second attempt went without crash.

Code
663597 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
at com.fs.starfarer.combat.systems.EmpArcEntity.doDamage(Unknown Source)
at com.fs.starfarer.combat.systems.EmpArcEntity.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I'm seeing some "EmpArcEntity" thing here, and given the Aether was the only EMP ship on the field, i assume the bug is coming from its system.
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celestis

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Re: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)
« Reply #124 on: October 22, 2016, 12:12:24 PM »

Got a crash in the middle of a battle between DME/II vs PBC. Fortunately the second attempt went without crash.

Code
663597 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
at com.fs.starfarer.combat.systems.EmpArcEntity.doDamage(Unknown Source)
at com.fs.starfarer.combat.systems.EmpArcEntity.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I'm seeing some "EmpArcEntity" thing here, and given the Aether was the only EMP ship on the field, i assume the bug is coming from its system.
Thanks for report, I'll take a look at that. Not sure about the cause though, the callstack doesn't contain any PBC scripts, looks like some deferred core logic went down, perhaps something is incorrect about arc spawn. Do you remember if there were any destroyed ships/unusual objects near Aether in that moment?
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HELMUT

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Re: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)
« Reply #125 on: October 22, 2016, 01:15:33 PM »

I don't know, i wasn't looking around the Aether when it crashed, but it given it was a pretty big battle, there were certainly many fighters wrecks drifting around it.
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MesoTroniK

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Re: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)
« Reply #126 on: January 22, 2017, 09:03:28 PM »

Celestis, an issue I noticed with your mod is that many of the sounds are stereo when they all should be mono. A stereo sound in SS messes with the positional audio which will result in the volume as played in game often sounding far louder than it should be. This is especially noticeable with the Lyssa's built-in weapon, but is also a problem shared by other things as well although not all of the sounds.
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Weltall

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Re: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)
« Reply #127 on: February 21, 2017, 12:29:53 AM »

My game crashed while I was trying to bring up the menu to go to options. It happened in the Hybrazil system and there were no PBC fleets in sight.

Code
16442114 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Problem loading class [data.shipsystems.scripts.PbcProjectedShield]
java.lang.RuntimeException: Problem loading class [data.shipsystems.scripts.PbcProjectedShield]
at com.fs.starfarer.loading.scripts.ScriptStore.?0000(Unknown Source)
at com.fs.starfarer.loading.specs.N.getStatsScript(Unknown Source)
at com.fs.starfarer.combat.systems.F.<init>(Unknown Source)
at com.fs.starfarer.combat.systems.P.<init>(Unknown Source)
at com.fs.starfarer.loading.specs.N.createSystem(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
at com.fs.starfarer.loading.specs.forsuper.o00000(Unknown Source)
at com.fs.starfarer.title.C.OO0O.?0000(Unknown Source)
at com.fs.starfarer.title.C.OO0O.o00000(Unknown Source)
at com.fs.starfarer.title.C.OO0O.renderImpl(Unknown Source)
at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.O0OO.oooO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
at com.fs.starfarer.ui.M.renderImpl(Unknown Source)
at com.fs.starfarer.ui.impl.I.renderImpl(Unknown Source)
at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at data.shipsystems.scripts.PbcProjectedShield.<init>(PbcProjectedShield.java:23)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
... 27 more

Since I play with quite some mods, just in case some other might be at fault, this is my mods list. (Sorry for the weird list naming).
Spoiler
00a - GraphicsLib 1.0.3
Quote
00a - LazyLib 2.1
00a - TwigLib 0.6.11
00b - Combat Chatter 1.6.1
00b - Common Radar 2.3
00b - Console Commands 2.7
00b - Lightshow 1.21 FOR SSP
00b - Lion's Guard 0.03a - NOT for Dynasector
00b - Simulator Overhaul 1.2b
00b - Target Practice 1.1
00b - Upgraded Rotary Weapons 1.2
00b - Version Checker 1.6
00c - Steiner Foundation 1.1.1
01 - Nexerelin 0.7.6d
01 SSP - Audio Plus 1.0.1
01 SSP - DynaSector 1.0.6
01 SSP - Ship and Weapon Pack 1.1.3
01 SSP - Starsector Plus 3.6.1
02 - Citadel Conglomerate 0.8.3b with Blaze's and Orikson's patch
02 - Diable Avionics 1.71RC1
02 - Interstellar Imperium 1.14.0
02 - Junk Pirates 2.5.5
02 - Knights Templar 0.9.6b
02 - Mayorate 0.9.2
02 - Scy Nation 1.11RC2
02 - Shadowyards Reconstruction Authority 0.6.0.6a3
02 - Tiandong Heavy Industries 1.1.2
02 - Underworld 1.0.4
N0 - AI War 0.3.1b
N0 - Dassault-Mikoyan Engineering 0.9.4b
N0 - Metelson industries a2.95b
N0 - Neutrino Corp. 1.83RC4.3
N0 - P9 Colony Group 0.48
N0 - Pegasus Belt Council 1.6
N0b - ApproLight 0.4.6a-f1
N0b - Flu-X 1.0
N0b - New Galactic Order 1.04c offered by Orkinson
N1 - Tore Up Plenty 7d
N1b - ICE - Idoneus Citadel Exiles 0.3.3LTS-1c
[close]
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Ignorance is bliss..

Midnight Kitsune

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Re: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)
« Reply #128 on: February 21, 2017, 01:29:38 AM »

Sounds like it could have been an issue with the random picked out variant when you use the escape button menu
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
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Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
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Weltall

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Re: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)
« Reply #129 on: February 21, 2017, 01:40:16 AM »

Yeah I thought of that too. At least checking the variants through the Codex did not crash the game.
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lechibang

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Re: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)
« Reply #130 on: September 27, 2017, 02:25:27 AM »

Would this be update anytime soon???
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BYarchitect

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Re: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)
« Reply #131 on: December 19, 2017, 02:57:34 AM »

in 2018 will update the mod?
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