Guh....
You
destroy the big shiny prize?
You do realise that you get an onging tech boost so long as you're repairing an "advanced" derelict right? It's something like a flat 10% boost or some such, which you'll be getting for quite a while as it takes some putting together.
And once it's finished you can haul it off to a port and strip it down for
yet more delcious technology if you absolutely feel need to remove it.
Diff'rent strokes I suppose....
But yeah, dismantling found/salvaged ships is always the "correct" choice. Always.
One of the things I've found I quite enjoy is solo Pirate hunting, with specially built flagships built around a supply ship chassis so it has infinite range.
Doesn't always work according to plan because sometimes Pirates can get some amazing luck behind them and end up with huge fleets, but damn is it fun trying.
It has defintely influenced my preference for hyperdrives as well.
As mentioned there are three choices you get to play with mid game which affects how your ships behave.
- "Efficient" Drives are fairly average but require less power to operate, so your ships will use less fuel to cover the same distance and you might be able to use less reactors in thier design.
- "Speed" Drives are really fast, but have terrible efficiency and take a long time to activate.
- "Fast" Drives are the slowest and have okay efficiency, but activate much faster.
Each has its uses, and everyone will develop a favourite for what they like doing.
I prefer the "fast" drives myself. Low initiation time is pretty important to survival under fire - It doesn't matter how fast or far your ships can travel if they get shot to bits while thier engines are still charging.
The really nice bit is that these choices are not exclusive you can swap them around as much as you like, the only limitation being each ship's design can only use a single drive. So you specialise your fleet until late in the game when you can "unify" all the drive types into something with the best of all worlds.
(Unless you play as the angry spider people in which case your unique tech is a "best of all worlds" drive.)
And lack of refuelling points is something you shouldn't really ever encounter, with supply ships you can create refuelling points virtually anywhere. Even right next to your enemy's homeworld if you feel like it. tl;dr - supply ships are amazing things once you learn how to use them.
(If you can stand the extra micromanagement you can even "kitbash" a military design into being a supply ship which has none of the limitations!)
I'm also rambling. Shutting up now.