Right, so I have noticed unusual behavior in the Kelpie-Class Cruiser.
Whenever the Kelpie-Class Cruiser manages to successfully pul an opponent to it, it doesn't use it's main weapon system; the Fusion Blade array on each prong of the ship.
Instead, it just keeps tugging the enemy to it with the Tractor Beam and seems to think the armor will hold up each and everytime the enemy contacts the ship.
As I, myself do not know how to modify behaviors and weapons (range and the sort, files don't pop up in Ship and Weapon editor either, strangely), I cannot adjust and fix behaviors or weapons.
The Fusion Blade has -40 range, and is possibly the reason as to why the Kelpie never uses them.
Mind you, the rest of the faction, despite being strangely low maintenance, are pretty useful, aside from not spawning in Nexerelin (haven't tetsted out Corvus mode, don't plan to anytime soon)
Oh, and even with the offset of "stay in phase as long as you like", the armor on Idoneus ships is fragile enough to overlook ships that can do that. Not stuff like the Soulblade or Spectre.
So, if anyone wants to show me some advice on how to adjust a faction, i'd happily help with adjustments, albeit, minor ones (I can't C++ for car jack.)