Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 5 6 [7]

Author Topic: Hyperspace Terrain  (Read 46109 times)

Clockwork Owl

  • Admiral
  • *****
  • Posts: 790
    • View Profile
    • Starsector South Korean Community
Re: Hyperspace Terrain
« Reply #90 on: November 17, 2015, 04:25:45 AM »

Determining whether a place is impossible to reach(and therefore whether the generated map is illegal) is not that hard, especially if based on grids.

More considerations should be taken in, as Alex said multiple times, "what role will they serve and what design problems will they solve".
Logged
Pages: 1 ... 5 6 [7]