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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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MatthiB

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« on: September 30, 2015, 06:48:07 AM »

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« Last Edit: October 02, 2015, 06:46:01 PM by MatthiB »
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HELMUT

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Re: latest versions made game worse
« Reply #1 on: September 30, 2015, 07:08:30 AM »

Sounds like most of your issues come from the game being an Alpha. A lot of those features you named doesn't really work by themselves, but they will with further updates.

In the meanwhile, you should try Nexerelin.
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SafariJohn

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Re: latest versions made game worse
« Reply #2 on: September 30, 2015, 07:28:18 AM »

I think HELMUT caught the gist of what I might reply by pointing out that the game is still in alpha, AKA feature incomplete, but this part caught my eye:
So it seems the only way to get some decent loot is to grind supply convoys. Now nearly every battle is two battles. One where you defeat the combat force and the 2nd where you must pursue the cargo ships to get the loot. I don't know about you, but I find the 2nd part boring and unnessecary. It's always the same. Man what kind of fun is it to shoot helpless freighters or tankers in the ass over and over again!

Never deploying civilian ships is a natural response to the deployment mechanics - and that means you always have to run down the freighters in a second "battle" if you want their loot. IMO that's too tedious. You can order your second in command to take care of it, but he's really unreliable. Or perhaps reliably bad. Second in command failed to catch a Dram with a Wolf - that's pretty incompetent.
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MShadowy

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Re: latest versions made game worse
« Reply #3 on: September 30, 2015, 07:41:57 AM »

Talk about being late to the party; the last major release was, oh... last October.  These issues are all basically known, and this is a discussion that's been had before, albeit spread out over a number of different posts.

Beyond that, the game is still in development, as HELMUT noted, and more specifically in the stage of development where most of what is being added is necessary infrastructure.  Moreover, because it's feature set is incomplete, the games balance is not yet final, so many of the things you're taking issue with may be far less intrusive or even removed altogether.  Ultimately, Starsector is not fully featured; it is possible that the end result of all of the games moving parts may turn out badly, but I think it's a little too early to call it. 0.7 should be releasing relatively soon, so we'll be getting a better view then, I think.

Please calm down.
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CrashToDesktop

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Re: latest versions made game worse
« Reply #4 on: September 30, 2015, 08:02:29 AM »

Sounds like most of your issues come from the game being an Alpha. A lot of those features you named doesn't really work by themselves, but they will with further updates.

In the meanwhile, you should try Nexerelin.
Pretty much this.  Have you looked through the blog posts about what's getting added?

EDIT:
Actually, considering your last three words, seems like you're gone.  Might as well just leave the thread since it's pointless to persuade him, he's just given up and left after one post. :P
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Creepin

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Re: latest versions made game worse
« Reply #5 on: September 30, 2015, 08:52:57 AM »

Sounds like most of your issues come from the game being an Alpha. A lot of those features you named doesn't really work by themselves
While this statement is true by itself, it seems like you folks are missing the main point of OP, which is not about the game not being fun because it's unfinished, but about recent releases of the game being less fun then those from 2 years ago. Actually, I agree with the OP somewhat.

I remember playing Starsector when it contained only 1 system, with 2 factions, pirates and may be neutrals (if memory serves). Yes it was too little space, too few factions, too few ships and so on, but game mechanic itself promoted pure lighthearted, relaxed joy: you started at the bottom, you killed stuff, you grew bigger, you killed bigger stuff. Not much, I admit, but it was easy, fun and enjoyable.
Right now we have more space (cool), more factions (cool) and more ships (yay, best thing evar!), but along these definite improvements gameplay got ridden with *questionable* things. I hate it when I had to prepare to a hyperspace travel as if it was a trip to the north pole, I hate that not only I am unable to replenish 100% of my supplies by looting my enemies, but that I further could dry the whole system of supplies, and what is next? But most of all, I hate customs fleets which sole excuse for existence seemed to be to ruin my hard earned standings with a faction. Now this all might be, indeed, parts of greater plan we just not see yet as a whole, but I do agree that right now, as in today, the game became less funny, less lighthearted, and less satisfying than 2 years ago.
« Last Edit: September 30, 2015, 08:57:04 AM by Creepin »
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orost

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Re: latest versions made game worse
« Reply #6 on: September 30, 2015, 09:05:42 AM »

Maybe Starsector just isn't a game for you. I don't think it's supposed to be funny, lighthearted or casual.

Also, it's about the least surprising thing ever that some very unfinished features are worse than useless, it doesn't really mean anything at all about how it'll work out once they're finished.
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Tartiflette

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Re: latest versions made game worse
« Reply #7 on: September 30, 2015, 09:22:11 AM »

Well, it seems to me that he was burned by the raised difficulty and didn't tried to go further. After a while you realise how to use events to your advantage, or hunt bounties for heaps of money, and then the supplies cost is a non issue. As for tolls, unless you are trying to really improve your relation with a faction, just ignore them! I escape inspection fleets 90% of the time (though it's more due to the tedious process of paying them) and never had a problem...
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CrashToDesktop

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Re: latest versions made game worse
« Reply #8 on: September 30, 2015, 09:35:05 AM »

Well, it seems to me that he was burned by the raised difficulty and didn't tried to go further. After a while you realise how to use events to your advantage, or hunt bounties for heaps of money, and then the supplies cost is a non issue. As for tolls, unless you are trying to really improve your relation with a faction, just ignore them! I escape inspection fleets 90% of the time (though it's more due to the tedious process of paying them) and never had a problem...
Thing is, the only bounties out there are against the Pirates.  So you always need to hunt down pirates to get money, which truth be told, is possibly the only way of getting money ATM without doing massive food runs Megas-style.  With the new update, you can actually turn off your transponder and kill friendly fleets without too much of a penalty to your relationship.  That's going to make the game a lot more interesting, so you can send an entire system into chaos by hunting down trade and relief fleets while simultaneously being able to trade with those suffering systems to get mounds of cash.  A lot more in-depth then the current system with just one addition.

...Although I still want factions to impose captain bounties on other factions instead of just against the Pirates.  Sure, they can put up general bounties for number of ships destroyed on any faction, but having a target is usually a lot more profitable (and expands on what you can do between factions).
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Gothars

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Re: latest versions made game worse
« Reply #9 on: September 30, 2015, 09:36:07 AM »

I think it's pretty normal that a game in development goes through some phases were you see too many unfinished mechanics that, for now, distract from the fun. A gangly teenager with a breaking voice won't be a cute as a baby, but its necessary to go through that phase to mature.

And due to the many improvements in combat AI and content I think the current version is much more fun than anything we had two years ago. I just hope the sensor mechanic of the next update will be complete enough to add to the fun, not detract from it.
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Megas

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Re: latest versions made game worse
« Reply #10 on: September 30, 2015, 10:25:23 AM »

@ The Soldier: I usually refrain from food runs until about level 40.  Before then, I still build up Combat and Technology before getting Leadership.  Massive food runs for me are a late-game option.  Someone like the OP might not even get that far.

I understand some of the OP's grievances.  For me, addition of CR (until ammo became unlimited) was a major killjoy.  More comments from me may come later.
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Serenitis

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Re: latest versions made game worse
« Reply #11 on: September 30, 2015, 11:52:51 AM »

...Although I still want factions to impose captain bounties on other factions instead of just against the Pirates.  Sure, they can put up general bounties for number of ships destroyed on any faction, but having a target is usually a lot more profitable (and expands on what you can do between factions).

I might be wrong here but I'm sure factions already do this.
Once you get a high enough rep for them to give you access to their comm relays you start seeing assassination contracts for captains of rival factions.

OP does have a point buried under all that bile though.

It would be nice if civilian ships sometimes offered to surrender if you defeat thier escorts.
It would be nice if customs scans were conducted in port where it doesn't matter instead of in space where it is just an irritant.
It would be nice if the boarding mechanic wasn't quite so.... Frustrating.
It would be nice if the trading system wasn't quite so.... Punitive.
It would be nice if fighters were not more supply and crew intensive than actual ships.
It would be nice if the CR timers went away. Far away. :P

Time will tell.
Until then: Just stay calm and shoot spaceships.

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Toxcity

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Re: latest versions made game worse
« Reply #12 on: September 30, 2015, 12:17:43 PM »

I might be wrong here but I'm sure factions already do this.
Once you get a high enough rep for them to give you access to their comm relays you start seeing assassination contracts for captains of rival factions.

Faction bounties are in SSP+ only iirc.

Also in regards to surrendering, any sort of fleet to fleet interaction besides fight (and occasionally pay fine) would be nice.
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Megas

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Re: latest versions made game worse
« Reply #13 on: September 30, 2015, 12:46:05 PM »

In standard game, all named bounties are against Pirates, although end-game deserter fleets are only Pirates in name and allegiance.  General bounties can include non-pirate enemies of the faction issuing the bounty.  That said, losing 100+ reputation and more for mere chump change (by say, killing Tri-Tachyon ships for Hegemony in the Valhalla system) is idiotic.
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Linnis

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Re: latest versions made game worse
« Reply #14 on: September 30, 2015, 02:05:50 PM »

I agree with OP, just with out the teen rage. Especially with the 2nd battle part it is tedious and annoying. Tho most of them are half finished tie-ins with features not here yet.

Tho the topic title is completely different then what he says...
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