Heya everyone, and welcome to this little niche of game mish-mash that combines... well, Starsector and Robocraft!
Creation
Clocking over 700 hours in Robocraft, I've got a pretty good grasp on how to play the game. Though instead of building yet another robust brick with guns or a flimsy spider-like sniper, I find myself occasionally undertaking these neat building challenges from time to time. Challenges as in "How am I going to make a ship from space work in a game about robots?" It boils down to two simple problems. The first priority is knowing a lot about how damage works, so that your ship doesn't fall apart at the first dusting of damage in the first place. After that, it comes to making the actual ship look good! It's probably the hardest of the two if you ask me.
- First, create a shape of the hull that you desire. It'll have to be in the color that you want your ship to be in, but that should change in Robocraft's future with the promised removal of tier-locked colors on armor. Consider weapon placement here, as you need to build around the type of gun and make sure everything fits.
- Second, create a stick-like superstructure on the inside of the hull, making sure that it doesn't contact any of the shell besides the underneath section. This stick like structure will hold all of the weapons, so you need to cut through the shell to the bottom of each weapon.
- Third, stick hoverblades inside the shell on the superstructure to grant this ship floaty-powers. Make sure they're evenly spread out, because they need to balance the entire weigh of the craft equally for the best results.
(I should probably make an image guide... next time though!)After all is said and done, you get a pat on the back! Err, not really, that's just me being lonely ;~; ANYWAYS, here's what I have so far!
Showcase
Eagle-ClassSpoiler
https://www.youtube.com/watch?v=dnWOseWEZmkMy first ship to follow the design principle of a superstructure attached to the light ablative armor hull, the eagle makes for a durable and surprisingly deadly robot. 9 plasma cannons give it a lot of long range firepower even after taking critical damage itself (six being the maximum guns that can fire per volley). In addition, powerful thrusters give it a high top speed, allowing it to chase down all but the most agile of enemies. And yet, despite lacking electroplate shields or a small size, this beast of a cruiser pretty much fits into its role as a line-cruiser even when mirrored to a faster-paced game like Robocraft; it stays fighting until the bittersweet end.
Falcon-ClassSpoiler
https://www.youtube.com/watch?v=HwYLp8fAjjsSporting a lighter plasma artillery armament than the Eagle above, the Falcon class is still a force to be reckoned with. Perhaps even more so due to its greater mobility! I achieved this after taking away the middle armor and fitting in a lot more hoverblades in the superstructure underneath the armor; it really boosted the Falcon's mobility compared to the eagle. A fast and deadly ship that I love to pilot, there's not a lot of places I can't go even on a hilly map such as the one feature in the video. Yes, it's a little more fragile, but the greater movement capabilities let me get in a lot more volleys off. Disclaimer: the enemies in the video are surprisingly lame. (Fun fact, the Falcon was my first cruiser in my first starsector playthrough!)