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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19  (Read 453241 times)

MesoTroniK

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #225 on: August 24, 2016, 11:37:26 PM »

No rest for the wicked... Also, because fighters and how excited I am about the changes to them in the next version of SS. A preview to a new one that will be added in the very soon quality of life update of THI.

On the far left

Sy

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #226 on: August 25, 2016, 03:14:27 AM »

looks awesome! what type is this gonna be? heavy assault fighter?

on a related note, Dadaos are probably my favorite bombers in the modiverse now. they are shut down by shields pretty hard, but their staggered stream of different ordnance just looks so cool. ^^
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Weltall

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #227 on: August 25, 2016, 11:14:33 AM »

I got this feeling inside where my chest is full of this feeling of excitement and i feel I am about to yell and explode into many happy thoughts.

CANT... WAIT!
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MesoTroniK

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #228 on: August 25, 2016, 02:09:57 PM »

It will be a big ass multirole fighter with capabilities directly proportional to its apparent size and weapon-spiked appearance.

IMO heh, the Dadao is the manliest bomber in the Modiverse.

Also, just being real... The 1.1.1 update will be minor and really just maintenance for the most part, but also is important so it is compatible with Exi when I resurrect it.

mendonca

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #229 on: August 25, 2016, 02:13:34 PM »

Really cool new fighter, Meso.

I think they might be the hardest ships to get to look right due to limited size, and I think you've nailed that one.
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Midnight Kitsune

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #230 on: August 25, 2016, 03:23:46 PM »

Really cool new fighter, Meso.

I think they might be the hardest ships to get to look right due to limited size, and I think you've nailed that one.
Nawww, for him that would be capital class ships, like his never released [REDACTED]
« Last Edit: August 25, 2016, 03:32:59 PM by Midnight Kitsune »
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Sy

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #231 on: August 25, 2016, 11:13:27 PM »

It will be a big ass multirole fighter with capabilities directly proportional to its apparent size and weapon-spiked appearance.
close enough.
Quote
IMO heh, the Dadao is the manliest bomber in the Modiverse.
that's one way to put it. ^^

Nawww, for him that would be capital class ships, like his never released [REDACTED]
WTB Tiandong Onslaught conversion. you know, for more armor.
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Weltall

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #232 on: August 26, 2016, 01:08:27 AM »

Seeing the [REDACTED] now, actually makes me feel MesoTroniK is preparing us a surprise.. Oh dear lord..
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MesoTroniK

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.1 - Updated 9/17/16
« Reply #233 on: September 17, 2016, 07:17:01 PM »

Evening folks, here is a minor maintenance type update of THI so go ahead and grab the new version from original post.

This update is save compatible and includes updated faction relationships, balance / polish changes and a new fighter class. Although, several of Dark Revenant's mods have also been updated and some of those will not be save compatible so save your save with Save Transfer! Keep in mind if you use DynaSector that you must update it for the new fighter to appear in the campaign and in the end I advise using the Recommended Mods list as shown in the original post.

https://my.mixtape.moe/basoit.webm

Shen-class Multirole Fighter Wing
A powerful fighter that is effective against any type of target, but lacks any particular specialization.
System: War Emergency Power
Weapons: 1x Vulcan Cannon, 1x Annihilator Rockets, 1x Light Thumper, 2x Light Machine Gun, 1x Flare Launcher (Fighter)

Improved Hefei sprite


The Blue Ones are returning soon...


--

Anyways, feel free to leave feedback, complaints and suggestions!

Changelog
Spoiler
1.1.1

- Updated faction relationships.
- Added tooltip for the Tiandong Retrofit hullmod that displays the burn speed bonus when passing through campaign layer nebula.
- Added Shen-class multirole fighter.
- Hefei sprite was improved.
- Slightly improved Abrahamo Lincolni portrait.
- Mauler Battery range decreased to 1150 from 1200.
- Heavy Mining Laser tier decreased to 0 from 1 and its price decreased to 800 from 1000.
- Apsis LRT Launcher tier increased to 1 from 0 and its price increased to 1100 from 800.
- Muscle LRM Launcher tier decreased to 0 from 1, price decreased to 210 from 300, submunition deploy speed increased to 300 from 175, and the main missile no longer registers as locked onto your ship on the Combat Radar (requires v2.3 or newer).
- Concussion Missile Pod / Rack tier decreased to 0 from 1.
- Slightly tweaked the visuals of Liberty Flares.
- Improved the Random Battle missions.
- Adjusted the mission A Game of War.
- Improved descriptions for various things.
- Probably some things I don't recall.
[close]
« Last Edit: September 17, 2016, 08:43:51 PM by MesoTroniK »
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CrashToDesktop

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.1 - Updated 9/17/16
« Reply #234 on: September 17, 2016, 07:59:13 PM »

Oh, new shiny stuff!
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Alex_Kill

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.1 - Updated 9/17/16
« Reply #235 on: September 17, 2016, 09:39:24 PM »

Guys I'm currently playing on 0 7 1a i don't know why i can't run 0 7 2 on my mac so I'm seeking for mods on 0 7 1a and i saw lots of nemo videos about this mod wanted to ask if you still have 1 0 6 version for SS 0 7 1a version or someone has?

my current mods that i found for 0 7 1 a is:

SS+ 3.2.1
ShaderLib 1.1.2
nexerlin 0.7.1\4
interstellar imperium 1.10.1.
seeking for your help.
Thank you in advance.
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CrashToDesktop

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.1 - Updated 9/17/16
« Reply #236 on: September 17, 2016, 10:01:27 PM »

Guys I'm currently playing on 0 7 1a i don't know why i can't run 0 7 2 on my mac so I'm seeking for mods on 0 7 1a and i saw lots of nemo videos about this mod wanted to ask if you still have 1 0 6 version for SS 0 7 1a version or someone has?
There shouldn't be any reason you can't.  Unless it's ... something else entirely.

Although you'd have posted about that if you couldn't run the latest version, of course.
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Midnight Kitsune

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.1 - Updated 9/17/16
« Reply #237 on: September 17, 2016, 10:07:16 PM »

Guys I'm currently playing on 0 7 1a i don't know why i can't run 0 7 2 on my mac so I'm seeking for mods on 0 7 1a and i saw lots of nemo videos about this mod wanted to ask if you still have 1 0 6 version for SS 0 7 1a version or someone has?
What happens when you try to run 72?
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Dark.Revenant

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.1 - Updated 9/17/16
« Reply #238 on: September 17, 2016, 11:26:13 PM »

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Alex_Kill

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.1 - Updated 9/17/16
« Reply #239 on: September 17, 2016, 11:26:57 PM »

sorry, bad english, i meant that i can't run SS + citadel on 0.7.2 so i decided to play on 0.7.1 also now it seems that some mods are unable to download for previous versions as for this one, so if you have=) i would greatly appreciate it, sorry for inconvenience, by the way, I don't like Rum.
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