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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What do you desire most?

More ships
- 285 (55.4%)
More weapons
- 101 (19.6%)
Something else?
- 128 (24.9%)

Total Members Voted: 514


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Author Topic: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19  (Read 453114 times)

MesoTroniK

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #135 on: March 20, 2016, 03:18:07 PM »

Very Soon™

Weltall

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #136 on: March 20, 2016, 11:46:11 PM »

Take Your Time™
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Whitefox

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #137 on: March 22, 2016, 04:35:57 PM »

update for 7.2 please?
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CrashToDesktop

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #138 on: March 22, 2016, 04:40:06 PM »

update for 7.2 please?
Very Soon™
That should answer your question.  Just two posts above. :P
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MesoTroniK

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #139 on: March 22, 2016, 04:49:28 PM »

In the mean time I suggest using the hotfix Jar by Caricature on page 8, as long as you don't mind a few bugs and "odd" things here and there.

Yes, I am working on the real update and it will not be far off and should be worth the wait... I think.
Here have some news from the future.


Improved Xu sprite

Whitefox

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #140 on: March 22, 2016, 05:15:53 PM »

thank you...love this mod and as with a few otheres...my game just aint the same without them...so this is very good news indeed
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Surge

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #141 on: March 22, 2016, 06:02:35 PM »

I like the new sprite, the Xu always looked kind of uncharacteristically fragile, more like a pirate conquest than a mil-spec retrofit of anything.
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Weltall

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #142 on: March 22, 2016, 11:15:48 PM »

Seeing them side by side, gives me a feeling of MkI and MkII. I like the new sprite for sure.  ;D
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senor

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #143 on: March 23, 2016, 12:24:16 AM »

F5 key wearing out...
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MesoTroniK

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #144 on: March 23, 2016, 12:42:30 AM »

No rest for the wicked, believe me I know...


Improved Dingjun sprite

Weltall

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #145 on: March 23, 2016, 01:24:49 AM »

My F5 key is well trained from Skyrim.  Dingjun looks so much more manly with the darker color and the engines being less curvy~
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Tartiflette

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #146 on: March 23, 2016, 01:47:01 AM »

My F5 key is well trained from Skyrim.  Dingjun looks so much more manly with the darker color and the engines being less curvy~
Too bad for you, it's the other way around this time><
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Weltall

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #147 on: March 23, 2016, 01:58:59 AM »

Too bad for you, it's the other way around this time><

Audi TT has been my favorite car since I was young and still is. For anyone that does not know what Audi TT looks like;
Spoiler
[close]
I am sure I can handle the nice curves  :P
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ValkyriaL

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #148 on: March 23, 2016, 04:21:36 AM »

You think you can candle curves? il show you curves... :-X

Spoiler


Look at dem cuuuuuurvezzz <3

move along now... ::)
[close]

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Weltall

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #149 on: March 23, 2016, 04:40:11 AM »

You think you can candle curves? il show you curves... :-X

Spoiler


Look at dem cuuuuuurvezzz <3

move along now... ::)
[close]


Not that it does not look good, but in all honesty, I do not want my car to look like a transformer...... well except if it can morph XD
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