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Poll

What do you desire most?

More ships
- 286 (55.5%)
More weapons
- 101 (19.6%)
Something else?
- 128 (24.9%)

Total Members Voted: 515


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Author Topic: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19  (Read 454715 times)

MesoTroniK

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Re: [0.65.2a] Tiandong Heavy Industries v1.0.1 - Updated 9/27/15
« Reply #45 on: October 01, 2015, 10:36:48 PM »

No Tri-Tachyon ships included?

By the way,What's the spelling of Tiandong in Chinese.....

They only retrofit Mastery and Core epoch designs.
It is

Also thank you for the weapon suggestions everyone, some solid ideas were mentioned :)

Serenitis and Adraius, that bug is one of vanilla and has nothing to do with mods.
« Last Edit: October 01, 2015, 10:38:44 PM by MesoTroniK »
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HELMUT

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Re: [0.65.2a] Tiandong Heavy Industries v1.0.1 - Updated 9/27/15
« Reply #46 on: October 02, 2015, 02:48:11 AM »

Quote
A mod to the vanilla chaingun could be something to play with. Maybe give it an actually useful amount of hitting power but a shorter range and flaky accuracy?

Thinking on it, the Haephestus is really the large version of the AC so it's probably not worth the effort duplicating it unless someone can come up with a fun gimmick for it.
Keeping the not-AC to medium and giving it a short range and higher fire rate with quite a hard hit, but with a cooldown/reload period might be useful?

I like that. An alternative would be a very high fire rate when you start shooting that decreases over time due to overheating. A burst weapon.

Th Cobra autogun from the Citadel mod is a bit like that. It's medium sized but still hurt like a truck and the bullets are lightning fast.
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RandomnessInc

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Re: [0.65.2a] Tiandong Heavy Industries v1.0.1 - Updated 9/27/15
« Reply #47 on: October 13, 2015, 05:05:08 PM »

i voted for other so please do a apogee refit
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MesoTroniK

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Re: [0.65.2a] Tiandong Heavy Industries v1.0.1 - Updated 9/27/15
« Reply #48 on: October 13, 2015, 05:28:40 PM »

They only retrofit Mastery and Core epoch designs.

CrashToDesktop

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Re: [0.65.2a] Tiandong Heavy Industries v1.0.1 - Updated 9/27/15
« Reply #49 on: October 13, 2015, 05:40:09 PM »

Seeing an Eagle retrofit would be awesome!  Moar Star Destroyers. :D

By the way, make a decision on the new not-weapon yet?
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

MesoTroniK

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Re: [0.65.2a] Tiandong Heavy Industries v1.0.1 - Updated 9/27/15
« Reply #50 on: October 13, 2015, 05:41:28 PM »

There will be an Eagle refit among others, and a new weapon or two in the soon to be 1.0.5 update.

MesoTroniK

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Re: [0.65.2a] Tiandong Heavy Industries v1.0.1 - Updated 9/27/15
« Reply #51 on: October 28, 2015, 06:16:33 PM »

So I was planning to update these guys before Starsector 0.7a, but it seems my previous predictions on said timetable were wrong sooo... Here have some teasers instead.


Ships that will be in the next update


Ships that might be in the next update, but will all eventually appear in some form or another:
SS+ boss bounty ship (need to know basis)
Dominator retrofit
Sunder retrofit
Super frigate (because every faction needs one)
Gladius retrofit
And possibly more, please suggest ships you would like to see!

--

Have you ever wanted to project guided thermonuclear torpedos at long range?


And another couple of weapons, or three or four in the next version as well.
Please suggest weapons you would like to see!

Anyways my plans are to get this mod working again after 0.7a as soon as reasonably possible and as usual, there ain't no rest for the wicked :)
« Last Edit: October 28, 2015, 06:27:36 PM by MesoTroniK »
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OOZ662

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Re: [0.65.2a] Tiandong Heavy Industries v1.0.1 - Updated 9/27/15
« Reply #52 on: October 28, 2015, 06:35:10 PM »

So many mods being like, "here's all this really cool stuff that'll come after the patch," but I want cool stuff now. :'( That former-Tarsus looks like an excellent rear-line support ship even without knowing stats. Something to hang out with the carrier in back to rain pain down on anything sneaking around.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Toxcity

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Re: [0.65.2a] Tiandong Heavy Industries v1.0.1 - Updated 9/27/15
« Reply #53 on: October 28, 2015, 06:42:37 PM »

Well between all the new teasers from Alex and co. and Mesotronik's comment, I think its safe to say that we won't have to wait for something new for long!  ;D

Btw, those new ships and weapon look great.
« Last Edit: October 28, 2015, 06:44:40 PM by Toxcity »
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MesoTroniK

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Re: [0.65.2a] Tiandong Heavy Industries v1.0.1 - Updated 9/27/15
« Reply #54 on: October 28, 2015, 09:01:32 PM »

Well my thoughts are basically this. Even if 1.0.5 was done now (it isn't and needs a bit more work) why release it when it would barely beat 0.7a?
Anyways since you seemed interested in the stats OOZ662.


Campaign layer stats will be changing for 0.7a compliance



Also in the current version how the retrofitting service works is a bit vague, it not being 100% obvious what ship turns into what and how long it takes etc.

Quality of life will be improved in 1.0.5 by expanding the submarket tooltip to show the actual conversion table info
« Last Edit: October 28, 2015, 09:33:52 PM by MesoTroniK »
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CopperCoyote

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Re: [0.65.2a] Tiandong Heavy Industries v1.0.1 - Updated 9/27/15
« Reply #55 on: October 30, 2015, 07:20:43 PM »

That info will be much appreciated. I don't know the Taindong ships well enough to know the base ship it's converted from so i spend a fair bit of time going through the codex so i know which ship to chase down next. Though now that i'm thinking about it i'll just copy it down now. It'll still be an excellent feature for newbies to this mod.
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Toxcity

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Re: [0.65.2a] Tiandong Heavy Industries v1.0.1 - Updated 9/27/15
« Reply #56 on: October 31, 2015, 09:42:08 PM »

I just noticed the Tarsus (R), what's that from?
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Nanao-kun

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Re: [0.65.2a] Tiandong Heavy Industries v1.0.1 - Updated 9/27/15
« Reply #57 on: October 31, 2015, 09:47:17 PM »

I just noticed the Tarsus (R), what's that from?
Roider Union I think?
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MesoTroniK

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Re: [0.65.2a] Tiandong Heavy Industries v1.0.1 - Updated 9/27/15
« Reply #58 on: October 31, 2015, 09:56:34 PM »

I just noticed the Tarsus (R), what's that from?
Roider Union I think?

Indeed.

Tschudy

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Re: [0.65.2a] Tiandong Heavy Industries v1.0.1 - Updated 9/27/15
« Reply #59 on: November 05, 2015, 08:39:08 PM »

EDIT: Ok, this somehow got posted in the wrong thread.
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