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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20)

Poll

What do you desire most?

More ships
- 146 (55.9%)
More weapons
- 66 (25.3%)
Something else?
- 49 (18.8%)

Total Members Voted: 261


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Author Topic: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19  (Read 234794 times)

Randall Hynes

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1 - Updated 10/27/19
« Reply #390 on: October 28, 2019, 05:20:59 PM »

I noticed retro-fitting needs a pristine, no d-mods hull, maybe this could be mentioned in the text that shows up when you hover over the Refitting market?
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Harmful Mechanic

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1 - Updated 10/27/19
« Reply #391 on: October 28, 2019, 06:33:06 PM »

OHO
[close]

Really glad to see you get this update out; I know it was a struggle, and that changelog is immense.

I'm loving the refit template mechanics - you tuned their drop frequency just about right, and they're just different enough from ordinary blueprints. Looking forward to seeing the new art when you're finally done with it.
« Last Edit: October 28, 2019, 06:34:37 PM by Soren »
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MesoTroniK

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1 - Updated 10/27/19
« Reply #392 on: October 28, 2019, 08:01:09 PM »

I noticed retro-fitting needs a pristine, no d-mods hull, maybe this could be mentioned in the text that shows up when you hover over the Refitting market?
Oh hell... That is a bug it should be able to retrofit D modded ships, and it used to work at some point too. Going to look into that and do a hotfix it seems like. Might wait a day or two though in case any other issues pop up and there is a small handful of other things I want to do as well. And since that issue is not critical? I think I can wait a tiny bit rather than rushing a hotfix out. Sorry though!


Also thank you Soren! And yea the new art in good time.
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Nilands

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1 - Updated 10/27/19
« Reply #393 on: November 01, 2019, 06:42:36 PM »

Is there a bp package or do you have to rely on retrofitting? I want my faction to use these ships.
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MesoTroniK

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1 - Updated 10/27/19
« Reply #394 on: November 01, 2019, 08:36:21 PM »

There is a BP package that contains most of the THI weapons and fighters. There is a rare BP for one ship. And there are "Retrofit Templates" which are special not-BP items that each individually offer one ship or fighter that accounts for rest of the THI ships and fighters to learn but with a twist for how it is done.
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Nilands

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1 - Updated 10/27/19
« Reply #395 on: November 01, 2019, 09:07:51 PM »

Ah, I see, thank you.
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MesoTroniK

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« Reply #396 on: November 01, 2019, 10:19:17 PM »

Evening folks, just a quick hotfix update to fix a few bugs that were discovered along with a couple of minor tweaks here and there. This update is save compatible with 1.2.1! so go ahead and grab the new version from original post.


1.2.1a

- Shanghai retrofitting submarket had a serious bug with it where D modded ships could not be retrofitted, and it also sometimes stripped from the ships certain built-in weapons and placed in the market. Both of these issues have been fixed. I am sorry that they were missed initially! The D modded ships issues was particularly nefarious as it once worked but changes made along the way broke it and this was not realized until it was too late. Note: If loading a save made on 1.2.1 you might need to enter and leave Shanghai market for the fixes to work.
- THI mercenary fleets got (hopefully) the last remaining battle joining logic bug fixed.
- Adjusted spawn weights for some ships and fighters THI uses.
- Apsis LRT Launcher missile hitpoints reduced to 400 from 425, and increased its engine burn delay max/min to 2/1.5 from 1.3/0.8 seconds.


Anyways, as always feel free to leave feedback, complaints and suggestions!
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Kreuzberger

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« Reply #397 on: November 03, 2019, 03:30:27 AM »

Thank you very much. We would enjoy this game half as much, if there weren´t people like you, that add this wonderful content.
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MesoTroniK

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« Reply #398 on: November 09, 2019, 11:04:16 PM »

Thank you and glad you enjoy the content myself and other mod-makers create Kreuzberger!

Oh by the way this is a small announcement for other modders. If you want to see your faction mod use (some) THI ships, fighters and weapons like I have some vanilla factions set to? Let me know and we can talk about it and I will make it happen in the next update. Contact me however you like if this interests you, here in this thread, private messages on this forum, Skype, or Discord.
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MesoTroniK

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« Reply #399 on: November 28, 2019, 05:37:38 PM »

Now that I am working on art again, figured maybe I can show stuff here and there but I won't show everything either. While the primary goal of the next major update is reworking all of the old ship art (and some other assets too), I also intend to add a few new pieces of content as well. Meanwhile, two of THI's weakest parts of their ship library are cruiser carriers (total lack of them but then again they use vanilla ships too), and what I would call "bloody infantry" frigates (but then again they use vanilla ships too). By that I mean, ones that are just solid direct combat frigates both in AI hands and are *fun* for the player to use. Pretty much all of their current frigates are specialized gunboats and combat freighters blah blah.

Meet your future best buds in the early game.

Kuixiu-Class Frigate (Wolf retrofit)
Hushi-Class Heavy Missile Frigate (Wayfarer retrofit)

I think the Kuixiu will be particularly compelling, seeing as it will be one of the very few ships they will ever retrofit that is not based on low or mid tech so it will probably be highly atypical for a THI ship ;)
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SCC

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« Reply #400 on: November 29, 2019, 12:18:33 PM »

But, on the other hand, Wolf is the Onslaught of frigates, so is its variation really such a special sight?
Looking forward to cruiser carriers. They got a lot more important as of late...

DatonKallandor

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« Reply #401 on: November 29, 2019, 01:35:46 PM »

Is a Tiandong Mora too much to hope for? It's Low-Tech(nically).
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MesoTroniK

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« Reply #402 on: November 29, 2019, 04:00:58 PM »

But, on the other hand, Wolf is the Onslaught of frigates, so is its variation really such a special sight?
Looking forward to cruiser carriers. They got a lot more important as of late...
I'd say so yes, if you know maybe it can mount a mix of ballistic and energy weapons ;)
And yea no doubt on the carriers, but still isn't an emergency to give THI their own since they use vanilla ships too.

Is a Tiandong Mora too much to hope for? It's Low-Tech(nically).
A Mora retrofit is something I have considered, but I already got more than one planned cruiser carrier. If it is ever done, it would be after those and something less obvious than just a THI'ified Mora. But conversion either fully or partially into a different role.
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AxleMC131

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« Reply #403 on: November 29, 2019, 04:26:03 PM »

Oh I adore those frigate retrofits. The Wolf and Wayfarer both have special places in my heart, seeing them industrialized like that is simply wonderful.
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Florian

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« Reply #404 on: November 30, 2019, 04:05:37 AM »

Not a very useful post but... Thanx a lot for the mod !

It blends PERFECTLY into the universe. It's insane.

I really like the "continious barrage" weapon design.

Regards.
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