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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.7.1a] Fleaden New Regime v1.1.2  (Read 51148 times)

fgdfgfthgr

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Re: [0.7a] Fleaden New Regime v1.0.6
« Reply #45 on: November 29, 2015, 10:49:47 AM »

Not sure if anyone has mentioned it, but I just activated your mod in an attempt to solve a different error. I noticed that your mod, just like Nihil or Nex (I think) is throwing the economy of supplies off a little bit.

Your mod makes the price of supplies rise from day 1 from about 120 to 300. Luckily it's not as bad as the other one, that spiked to 700 from day one, but worth the mention regardless
Errrrrr, I will try to fix it...
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fgdfgfthgr

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Re: [0.7a] Fleaden New Regime v1.0.6
« Reply #46 on: November 29, 2015, 10:53:29 AM »

ill put this here because it stopped when i disabled this mod but i was getting random crashes at random moments when using this mod with every other 0.7 compatible mods i would love to use this (saying would because i couldn't use it) but like i said i have no proof that its this mod specificly and its random so i cant recreate it
I will do my best to fix it...... I can't even image what can make that bug...
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hunters1

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Re: [0.7a] Fleaden New Regime v1.0.6
« Reply #47 on: November 29, 2015, 04:33:28 PM »

ill put this here because it stopped when i disabled this mod but i was getting random crashes at random moments when using this mod with every other 0.7 compatible mods i would love to use this (saying would because i couldn't use it) but like i said i have no proof that its this mod specificly and its random so i cant recreate it
I will do my best to fix it...... I can't even image what can make that bug...
well later on i found that i had a similar crash with another mod so it might be the base game itself changed too much in the newest release either that or installing windows 10 screwed me gana try a fresh install

Edit: massive miss-information might need to post on technical forums for this one
« Last Edit: November 29, 2015, 07:52:29 PM by hunters1 »
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fgdfgfthgr

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Re: [0.7a] Fleaden New Regime v1.0.6
« Reply #48 on: November 29, 2015, 10:24:50 PM »

Not sure if anyone has mentioned it, but I just activated your mod in an attempt to solve a different error. I noticed that your mod, just like Nihil or Nex (I think) is throwing the economy of supplies off a little bit.

Your mod makes the price of supplies rise from day 1 from about 120 to 300. Luckily it's not as bad as the other one, that spiked to 700 from day one, but worth the mention regardless
Ok, I fixed it. From 300 to 140, That is the best I can do. Try the 1.0.7.
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fgdfgfthgr

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Re: [0.7a] Fleaden New Regime v1.0.7
« Reply #49 on: November 29, 2015, 10:25:17 PM »

1.0.7 is update.
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ChrisH

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Re: [0.7a] Fleaden New Regime v1.0.7
« Reply #50 on: December 01, 2015, 05:55:42 PM »

Mod still causes crashed when used in combination with the various updated 0.7a mods mate. The economy is also still off balance (Organs at 20 credits each?)
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Ryu116

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Re: [0.7a] Fleaden New Regime v1.0.7
« Reply #51 on: December 01, 2015, 06:07:15 PM »

Mod still causes crashed when used in combination with the various updated 0.7a mods mate. The economy is also still off balance (Organs at 20 credits each?)

It will be much help if you can do two things:

1) List the combination of mods you installed.
2) Post your crash log.

Without both of these, it is not helping author of this mod to find out what is possibly causing the crash.  Either it is caused by this mod or other mods.  In order to find out what is causing the crash, please bring two things as posted above.
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fgdfgfthgr

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Re: [0.7a] Fleaden New Regime v1.0.7
« Reply #52 on: December 01, 2015, 06:13:42 PM »

Mod still causes crashed when used in combination with the various updated 0.7a mods mate. The economy is also still off balance (Organs at 20 credits each?)
What type of crashed? Java:null ? Can you tell me.
About the economy, I will fix it exhaustive. :)
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fgdfgfthgr

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Re: [0.7a] Fleaden New Regime v1.0.8
« Reply #53 on: December 01, 2015, 07:13:04 PM »

1.0.8 is update.
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fgdfgfthgr

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Re: [0.7.1a] Fleaden New Regime v1.0.9
« Reply #54 on: December 07, 2015, 10:28:10 PM »

1.0.9 is update. :)
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Ryu116

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Re: [0.7.1a] Fleaden New Regime v1.0.9
« Reply #55 on: December 08, 2015, 10:27:10 AM »

Thank you for update!  This is one of my favorite mod and this is the ship that I use all the time when being both bountry hunter and pirate:

(Not sure if it is the correct name?)

Flay Spear



I usually distract any ships with my different ships while going around to flank on enemy ships.  I keep my shield up while making sure flux is safe and then ram into target while using main weapons against target.  And at the same time, I made sure that flux is not overwhelming my ship.

However, I am looking forward to play this mod for Starsector 0.7.1a, along with other mods!
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fgdfgfthgr

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Re: [0.7.1a] Fleaden New Regime v1.0.9.5
« Reply #56 on: December 14, 2015, 03:41:05 PM »

1.0.9.5 is update.
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hunters1

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Re: [0.7.1a] Fleaden New Regime v1.0.9.5--hotfix01
« Reply #57 on: December 24, 2015, 11:46:33 PM »

is there a way to change faction relation with the player to neutral?
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Snrasha

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Re: [0.7.1a] Fleaden New Regime v1.0.9.5--hotfix01
« Reply #58 on: December 25, 2015, 03:41:48 PM »

Hunter1:  Mod console command: Setrelationship faction player 0
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

fgdfgfthgr

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Re: [0.7.1a] Fleaden New Regime v1.1.0
« Reply #59 on: December 27, 2015, 11:16:34 PM »

1.1.0 is update. :)
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