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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.7.1a] Fleaden New Regime v1.1.2  (Read 51149 times)

Histidine

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Re: [0.65.2]Fleaden new regime v0.24
« Reply #15 on: October 09, 2015, 05:59:08 AM »

Infact, you can play the Fleaden in Nexerelin, Just put it in Nexerelin 0.6.0 or 0.6.1 ?http://www.mediafire.com/download/wupkg2xz1cswdrz
(If Histidine don't allow me to do that, I can delete it.)
Sure, it's fine :)
In fact, is it alright if I put this in Nexerelin directly? Would save me a bit of work.
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fgdfgfthgr

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Re: [0.65.2]Fleaden new regime v0.24
« Reply #16 on: October 10, 2015, 12:11:49 AM »

Infact, you can play the Fleaden in Nexerelin, Just put it in Nexerelin 0.6.0 or 0.6.1 ?http://www.mediafire.com/download/wupkg2xz1cswdrz
(If Histidine don't allow me to do that, I can delete it.)
Sure, it's fine :)
In fact, is it alright if I put this in Nexerelin directly? Would save me a bit of work.
Of course!
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fgdfgfthgr

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Re: [0.65.2]Fleaden new regime v0.25
« Reply #17 on: October 17, 2015, 02:34:55 AM »

The Fleaden 0.25 was updata.
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fgdfgfthgr

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Re: [0.65.2]Fleaden new regime v0.9.0
« Reply #18 on: October 23, 2015, 10:37:04 PM »

The 0.9.0 is update.
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fgdfgfthgr

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Re: [0.65.2]Fleaden new regime v0.9.5
« Reply #19 on: November 02, 2015, 08:07:04 PM »

The 0.9.5 is updata.
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Takion Kasukedo

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Re: [0.65.2]Fleaden new regime v0.9.5
« Reply #20 on: November 02, 2015, 09:58:10 PM »

A minor problem happened and it was possibly my fault

So, I attempted to start up Starsector, and it crashed immediately, saying the "Ship hull spec "zhenya" was not found

Here's the log -
Spoiler
16278 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull spec [zhenya] not found!
java.lang.RuntimeException: Ship hull spec [zhenya] not found!
   at com.fs.starfarer.loading.F.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ø00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ö00000(Unknown Source)
   at com.fs.starfarer.loading.G.super(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Logged
Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

fgdfgfthgr

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Re: [0.65.2]Fleaden new regime v0.9.5
« Reply #21 on: November 02, 2015, 11:13:10 PM »

A minor problem happened and it was possibly my fault

So, I attempted to start up Starsector, and it crashed immediately, saying the "Ship hull spec "zhenya" was not found

Here's the log -
Spoiler
16278 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull spec [zhenya] not found!
java.lang.RuntimeException: Ship hull spec [zhenya] not found!
   at com.fs.starfarer.loading.F.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ø00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ö00000(Unknown Source)
   at com.fs.starfarer.loading.G.super(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


delete the old version first.
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Takion Kasukedo

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Re: [0.65.2]Fleaden new regime v0.9.5
« Reply #22 on: November 03, 2015, 11:10:31 PM »

Ah I see.

Well, i'll try that solution.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

fgdfgfthgr

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Re: [0.65.2]Fleaden new regime v1.0.0 !
« Reply #23 on: November 08, 2015, 12:29:51 AM »

The 1.0.0 is update.
That is a really big update~
Believe me.
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fgdfgfthgr

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Re: [0.65.2]Fleaden new regime v1.0.1 hot_fix
« Reply #24 on: November 08, 2015, 08:03:36 PM »

1.0.1 hot fix is update......
 :( :-\ That is my fault, I did't find that big bug......
 :-[
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fgdfgfthgr

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Re: [0.65.2a]Fleaden new regime v1.0.1 hot_fix
« Reply #25 on: November 09, 2015, 07:03:57 PM »

I had upload a new video.
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fgdfgfthgr

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Re: [0.7a] Fleaden New Regime v1.0.5
« Reply #26 on: November 25, 2015, 12:00:58 AM »

1.0.5 is update, for 0.7a
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Maelstrom

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Re: [0.7a] Fleaden New Regime v1.0.5
« Reply #27 on: November 25, 2015, 08:02:22 PM »

awesome :D
btw, um
can't use it :( shaderlib uses too much ram and can't fix it...
and I did try the trick
used to work but doesn't for some reason now... really confused :(
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fgdfgfthgr

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Re: [0.7a] Fleaden New Regime v1.0.5
« Reply #28 on: November 25, 2015, 08:23:24 PM »

awesome :D
btw, um
can't use it :( shaderlib uses too much ram and can't fix it...
and I did try the trick
used to work but doesn't for some reason now... really confused :(

ShaderLib/shaderSettings.json
   "enableShaders":true, # Default: true
to
   "enableShaders":false, # Default: true

then try again.
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Auraknight

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Re: [0.7a] Fleaden New Regime v1.0.5
« Reply #29 on: November 25, 2015, 11:18:45 PM »

A worthy mod to pass time with!
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~Aura be with you
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