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Author Topic: [0.9.1a] Roider Union 1.0.6  (Read 68842 times)

mkire

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #45 on: March 03, 2020, 02:48:45 PM »

maybe i'm just not finding it, but where do i need to go if i want to visit roider markets?
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SafariJohn

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #46 on: March 03, 2020, 03:02:07 PM »

Check out the Roider Union submarkets on:
- Druzhinin's Anchorage in the Atka system
- Orthrus in the Samarra system

They don't have any full markets in the current version.
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BigBeans

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #47 on: March 04, 2020, 06:44:51 AM »

Still hoping for an update for my fav Independent Sub-faction! Some more civilian warship refits would be awesome :)
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Neophobic

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #48 on: April 08, 2020, 07:39:16 AM »

is it possible to add Nex support for them, since you can take a commission?
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SafariJohn

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #49 on: April 08, 2020, 08:40:28 AM »

The bad news is that there will not be an update for the Roider Union for at least a couple more months.

The good news is that the Roiders will be a proper faction mod with Nex support and a full ship lineup! I've teamed up with Gwyvern, who can art good, and we've completed several never-before-seen ships in a new, distinctive style. Some old ships, along with the current ships, will also be returning in the new style.

There's lots more to do, though, so a preview will come when we are closer to the finish line.
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BigBeans

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #50 on: April 08, 2020, 08:44:15 AM »

Awesome too hear though I hope you keep the Bombard and Cyclops. I like those haha.
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Delta7

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #51 on: April 15, 2020, 08:03:16 PM »

I'm really looking forward to seeing this become a full mod, but I do think the interceptors are a bit too fast. They're faster than Thunders, and Thunders are honestly quite unbalanced in no small part due to their speed. It's somewhat less egregious since their weapons aren't a major threat to ships, but they can still screw with point defense effectively. Maybe tone their speed down to ~350, and give them a little more bulk to compensate, ~50 more hitpoints?
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SafariJohn

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #52 on: April 15, 2020, 08:21:42 PM »

Bolt: 400 speed
Thunder: 450 speed
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Delta7

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #53 on: April 15, 2020, 08:24:47 PM »

Huh... sorry, I mis-read it as 500 somehow. Still ungodly fast, but less so than Thunders. Anyways, keep up the good work!
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SafariJohn

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #54 on: July 01, 2020, 12:01:57 PM »

I am happy to announce the new Roider ship lineup is done! Here's a teaser of some common Roider ships and fighters skirmishing with pirates:



Update will be a while yet. Lots of tedious things to work through.
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BigBeans

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #55 on: July 02, 2020, 06:27:55 AM »

Looking forward too it!
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sharkley123

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #56 on: August 14, 2020, 08:47:50 PM »

How do you actually retrofit ships? It seems like an awesome concept but i don't really know how.
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BigBeans

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #57 on: August 15, 2020, 04:00:09 AM »

I'm looking forward too the next update  :)
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SafariJohn

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #58 on: August 15, 2020, 07:29:30 PM »

How do you actually retrofit ships? It seems like an awesome concept but i don't really know how.

In the current release you can go to Druzhinin's Anchorage in the Atka system (southwest part of core worlds) and talk to the Roider base commander in the comm directory, like if you wanted to take a commission.


In the upcoming version retrofitting will be at the bar instead for quick and easy access. Retrofitting itself will also be more convenient.

Spoiler

[close]
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SafariJohn

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Re: [0.9.1a] Roider Union 1.0
« Reply #59 on: October 04, 2020, 12:07:06 PM »

Over 5 years after starting on the Roider Union, I am proud to announce the release of version 1.0!

This is the Roider Union as I envisioned it: a faction of rough and tumble asteroid miners that are not to be underestimated. They have big guns, powerful fighters, and turn humble civilian ships into war machines!

I want to thank Gwyvern and MesoTroniK, both of whom have been instrumental in completing this mod. Without Gwyvern's art skills this update would not have happened, and MesoTroniK's endless support has helped me keep at it through the years.

Without further ado:

Roider Union v1.0

Download in the OP


Both a culture and a profession, most roiders (roaming asteroid miners) live as nomads, travelling the Sector in their ships to find mining sites. When many of them allied with their more sedentary kin to fight a massive surge of piracy, no one expected it to last. Since then, the Roider Union has become the face of all roiders in the public eye and a minor power in its own right.


Features:
- Join the Roider Union, an alliance of asteroid miners
- Retrofits! Convert your junk civilian ships into warships
- Find refuge in the far reaches at independent roider stations





Changelog:
New Features:
 - The Roider Union is now a full-fledged faction
 - All new art by Gwyvern
 - Added Commissioned Crews compatibility
 - Added full Nexerelin compatibility, including random mode
 
 - Added four star systems:
   - Atka (main Roider Union system by Tyle star system)
   - Attu
   - Kiska Nebula
   - Ounalashka
 
 - Added new fighters:
   - Breaker drone
   - Duster heavy interceptor
   - Dragline support fighter
   - Hopskip Mk.II bomber
   - Rocksaw heavy assault fighter
 
 - Added new ships:
   - Dram (R) class tanker
   - Nolasher-class frigate
   - Pepperbox-class frigate
   - Roach-class heavy frigate
   - Aurochs-class destroyer
   - Buffalo (R) class freighter
   - Cowboy-class light carrier
   - Firestorm-class destroyer
   - Onager-class destroyer
   - Phaeton (R) class tanker
   - Colossus Mk.II (R) class modified freighter
   - Gambit-class light cruiser
   - Ranch-class carrier
   - Telamon-class battleship
 
 - Added new weapons:
   - Blasting Laser
   - Hazard MRM
   - Sharpshooter
   - Spike Driver
   - Pile Driver
   
 - Added special blueprint item for Roider conversions
   - Can be bought at Union HQs
 - Added Massive Impact Deflection/Avoidance System (MIDAS) hullmod
   - A number after MIDAS indicates # of armor modules
 - Added Fighter Clamps hullmod - gives ship one or more wings of non-replaceable fighters
 - Added Roider Union encounter and market music
 - Added Midway mission
 - Added bar event to help find independent roider fringe markets
 - Other minor additions
 
 Changes:
 - Commission is now with Roider Union instead of independents
 - New sprites for existing ships, fighters, and weapons
   - Zap SRM
   - Bolt interceptor
   - Cyclops-class frigate
   - Bombard-class destroyer
 - Improved retrofitting
   - Now accessed from the bar
   - UI improved
   - Retrofits are now instant
 - Buffed Zap SRM's EMP damage from 50 to 200
 - Buffed Bolt's speed from 400 to 500
 - Nerfed Bolt's engagement range from 4000 to 3000
 - Nerfed how much stuff independent fringe markets have
 - Made Roider Dives and Union HQ buildable
   - Union HQ requires buying the blueprint from an existing Union HQ
 - Improved Easy Prey and Eye of the Storm missions
 - Changed fleet names to clarify the faction of roider miner and patrol fleets
 - Reduced how many mining fleets spawn from Roider Dives.
 - Probably other stuff I've forgotten
 
 Bugs:
 - Fixed
[close]

EDIT: v1.0.1 fixes a crash when Tiandong Heavy Industries is enabled.
« Last Edit: October 04, 2020, 06:55:01 PM by SafariJohn »
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