on 0.97 -rc11 and getting this error on steamdeck when trying to run your mod. Not sure why it references a bunch of disabled mods but most of those are disabled, the actual list of enabled mods that work without yours is below the error:
73978 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Error loading [graphics/ships/Sesarma/omm_Sesarma00.png] resource, not found in [/home/deck/Games/starsector/./mods/Autosave,/home/deck/Games/starsector/./mods/CaptainsLog,/home/deck/Games/starsector/./mods/Combat-Activators-v1.1.2,/home/deck/Games/starsector/./mods/HMI,/home/deck/Games/starsector/./mods/Industrial.Evolution3.3.e,/home/deck/Games/starsector/./mods/Larger Zoom Out,/home/deck/Games/starsector/./mods/LazyLib,/home/deck/Games/starsector/./mods/Logistics Notifications,/home/deck/Games/starsector/./mods/LunaLib,/home/deck/Games/starsector/./mods/MagicLib,/home/deck/Games/starsector/./mods/MoreMilitaryMissions,/home/deck/Games/starsector/./mods/Nexerelin,/home/deck/Games/starsector/./mods/Objects Analysis 002,/home/deck/Games/starsector/./mods/OrbitalManipulation&Maintenance,/home/deck/Games/starsector/./mods/QoLPack,/home/deck/Games/starsector/./mods/Random-Assortment-of-Things,/home/deck/Games/starsector/./mods/Ship and Weapon Pack,/home/deck/Games/starsector/./mods/Special Hullmod Upgrades,/home/deck/Games/starsector/./mods/SpeedUp,/home/deck/Games/starsector/./mods/Starship Legends,/home/deck/Games/starsector/./mods/stelnet,/home/deck/Games/starsector/./mods/Tri-Tac Special Circumstances 0.9,/home/deck/Games/starsector/./mods/UAF,/home/deck/Games/starsector/./mods/Which-Industry,/home/deck/Games/starsector/./mods/XhanEmpire,/home/deck/Games/starsector/./mods/GraphicsLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/Sesarma/omm_Sesarma00.png] resource, not found in [/home/deck/Games/starsector/./mods/Autosave,/home/deck/Games/starsector/./mods/CaptainsLog,/home/deck/Games/starsector/./mods/Combat-Activators-v1.1.2,/home/deck/Games/starsector/./mods/HMI,/home/deck/Games/starsector/./mods/Industrial.Evolution3.3.e,/home/deck/Games/starsector/./mods/Larger Zoom Out,/home/deck/Games/starsector/./mods/LazyLib,/home/deck/Games/starsector/./mods/Logistics Notifications,/home/deck/Games/starsector/./mods/LunaLib,/home/deck/Games/starsector/./mods/MagicLib,/home/deck/Games/starsector/./mods/MoreMilitaryMissions,/home/deck/Games/starsector/./mods/Nexerelin,/home/deck/Games/starsector/./mods/Objects Analysis 002,/home/deck/Games/starsector/./mods/OrbitalManipulation&Maintenance,/home/deck/Games/starsector/./mods/QoLPack,/home/deck/Games/starsector/./mods/Random-Assortment-of-Things,/home/deck/Games/starsector/./mods/Ship and Weapon Pack,/home/deck/Games/starsector/./mods/Special Hullmod Upgrades,/home/deck/Games/starsector/./mods/SpeedUp,/home/deck/Games/starsector/./mods/Starship Legends,/home/deck/Games/starsector/./mods/stelnet,/home/deck/Games/starsector/./mods/Tri-Tac Special Circumstances 0.9,/home/deck/Games/starsector/./mods/UAF,/home/deck/Games/starsector/./mods/Which-Industry,/home/deck/Games/starsector/./mods/XhanEmpire,/home/deck/Games/starsector/./mods/GraphicsLib,../starfarer.res/res,CLASSPATH]
Enabled modlist that works WITHOUT your mod enabled Autosave,captians log, combat activators, hazard mining inc, larger zoom out, lazy lib, logistic notifications, lunalib, magiclib, moremilitarymissions, nex, objectanalysis002, qolpack , RAT, speedup, stellarnetworks, whichindustry, graphicslib.
It's giving me that error loading into star sector after choosing mods, start starsector. without your mod it runs to start screen, with your mod it crashes out before it gets there.