I just quickly wanted to chime in about repetition:
If there's anyone here who has an ultra-low threshold for getting annoyed by repetetive music, it has to be me.
For everyone who feels like they are part of this club of sharp-eared neurotics I have this to say: I know you've been listening to the one campaign track
a lot, but things will also get
a lot better. Trust me.
Overall, when Starsector is finished I think it will stand out as a game where the developer (Alex, not me) has truly decided to invest and make sure that the audio side of what is still a small-budget independent endeavour is absolutely top of its class. I'm not talking about whether the music is good or bad - that's for you to decide - but about where the bar of standards for audio is set and how far things are driven. I know so many successful independent and even big-budget games where audio is literally an afterthought, and what we have here is the opposite.
If by the end of it you'll be annoyed by repetetive music, I believe you may be one of those people (like me) who go absolutely mad with audio rage with most games out there, and that can't be totally avoided because we are unable to license a hundred hours of music like GTA5. But you'll be hard-pressed to find another indie game that has gone to the lengths we have when it comes to audio.
I hope I don't sound defensive or eager to silence critics, my main point was just to tell you that - and I know you've heard this before - good things come to those who wait.
Meanwhile, keep the feedback coming - good and bad!