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News: New blog post: Economy & Outposts (9/19/17); Starsector 0.8.1a is out!
 
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Author Topic: Faction Music  (Read 20688 times)
StianStark
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« on: August 25, 2015, 04:08:45 PM »

Blog post here.
« Last Edit: August 25, 2015, 05:47:22 PM by Alex » Logged

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« Reply #1 on: August 25, 2015, 04:23:04 PM »

YAY new blog post!
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The Soldier
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« Reply #2 on: August 25, 2015, 04:42:59 PM »

I was a bit suspicious of the Hegemony's music when I heard just the bass and the rhythm - it sounded way too 8-bit and old for even Starsector's pixel art.  However, The brass tied in the rhythm and bass in excellently.  When I heard the brass tuned in, I saw the makings of a rather awe-some and inspiring track.  Everything after that seems to blend in pretty well - the horns and strings coming in later really does add a sense of vastness and power to the faction.  I could really imagine myself walking into a vast space station with that playing in the background - it's epic in every sense of the word.

Well done, Stian. Cheesy
« Last Edit: August 25, 2015, 04:46:11 PM by The Soldier » Logged

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SafariJohn
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« Reply #3 on: August 25, 2015, 04:45:33 PM »

Loving the music! Grin
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Megas
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« Reply #4 on: August 25, 2015, 04:50:26 PM »

That first track alone is good for an early-to-mid 90's retro-game experience.
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Thule
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« Reply #5 on: August 25, 2015, 05:29:03 PM »

Oh man, i love the music.
And the video format for the blog is great.

Please more!
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Uomoz
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« Reply #6 on: August 25, 2015, 05:48:44 PM »

Sounds very good and very Hegemon-y, thanks for the vlog Stian!
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Nanao-kun
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« Reply #7 on: August 25, 2015, 05:56:02 PM »

Well damn, that sounded pretty damn amazing. Admittedly, I'm not a music expert, but that's not going to stop me from liking it a lot. Tongue
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Remmahknik
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« Reply #8 on: August 25, 2015, 06:05:47 PM »

Damn that was good. It was also pretty cool with the run through of the music. I'm taking music technology in high school and I'm curious on how you were able to come up with the concept for this. I sit down at my computer on soundation and have some problems coming up with music to create.
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Debido
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« Reply #9 on: August 25, 2015, 08:07:30 PM »

Thanks Stian.

Though now we're wondering if it is pronounced "heGemony" or "hejemony"? Technically we'd go to David Baumgart the lore master, but seeing as you're the one in charge of 'sound' then I guess technically however you pronounce it is the correct way? :-)
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Alex
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« Reply #10 on: August 25, 2015, 08:08:12 PM »

Having looked it up, I think both are valid.
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SafariJohn
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« Reply #11 on: August 25, 2015, 08:18:18 PM »

I pronounce it hega-mänee cause heje-moanee just isn't quite intimidating enough IMO. Still better than he-jemonee, though; I heard it pronounced that way way too many times in Mass Effect.

Luckily, Starsector is text-based so it doesn't matter. Smiley And even in real life there aren't many hegemonies around for the pronunciation to come up much.

Aaaaand the forum ate the special characters. Eh, is that good enough?
« Last Edit: August 25, 2015, 08:21:44 PM by HartLord » Logged

Cycerin
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« Reply #12 on: August 25, 2015, 08:33:42 PM »

Something about that song gives me a distinct impression of a song written for a higher BPM being ran at lower speed. I don't think it compares to your other work on Starsector, although it has a bit of a charming, retro/shareware game feel to it, mainly due to the digital sounding production and staccato, programmed feel of it. I assume this is intentional. I'd go for something that sounds a little more "wet" and more full-bodied. Maybe the versions for other loyalty levels will sound better to my ears.

Also the bassline itself is oddly compelling.
« Last Edit: August 25, 2015, 08:43:42 PM by Cycerin » Logged

kazi
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« Reply #13 on: August 25, 2015, 08:35:23 PM »

Giving honest feedback here, so don't flame me Tongue

I would redo the bass if given the chance - it's pretty "cheap" sounding atm. The drums also feel a little formulaic. The only part I particularly like is the horn melody at the end, which is pretty memorable. Rebuilding the song around that seems like it would be more excellent and stuff.

It seems like you're going a bit in a new direction with the music- I liked the old style a bit more though. The title and campaign music NEVER get old, and this one doesn't quite seem as "deep"/atmospheric in comparison. Like the other ones had some serious atmosphere going on.

Anyhow, can't wait to see the rest, always good to hear new stuff.

@Alex -

Can I assume we're getting some form of a music API in this update? Because that would be awesome if we were.
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Alex
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« Reply #14 on: August 25, 2015, 09:50:16 PM »

Can I assume we're getting some form of a music API in this update? Because that would be awesome if we were.

Maybe if it becomes necessary/I have some time to add it in, but this feature in particular works w/o any sort of music API. It's just music configured in sounds.json and pointed to from the .faction file.
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