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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Upgraded Rotary Weapons V1.50 (2022/02/01)  (Read 184154 times)

Tartiflette

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Re: [0.7a] Upgraded Rotary Weapons V1.0 (21/11/2015)
« Reply #15 on: November 21, 2015, 06:14:39 PM »

Yeah it's intended: the barrels are shorter when mounted on a turret like the vanilla one, and the tip ring didn't looked that great on it. Also I had to add a very short spin up delay before firing unlike the vanilla one that fires instantly, thus the sound.
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Tartiflette

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Re: [0.7.2a] Upgraded Rotary Weapons V1.1 (16/04/2016)
« Reply #16 on: April 16, 2016, 07:43:26 AM »


Compatible with Dark.Revenant's GraphicLib.

Small update: URW is now compatible with Dark.Revenant's GraphicLib and also modifies a bit the Ion Pulser to add a spin-up and a spin-down like every other rotary weapons.

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Tartiflette

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Re: [0.7.2a] Upgraded Rotary Weapons V1.2 (16/11/2016)
« Reply #17 on: November 16, 2016, 04:19:44 AM »

Small update to make the Thumper use the Audio Plus sound instead of overriding it back to the vanilla sound, plus a small fix for GraphicLib not using all the maps.

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Tartiflette

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Re: [0.7.2a] Upgraded Rotary Weapons V1.2 (16/11/2016)
« Reply #18 on: April 24, 2017, 01:46:19 AM »

Updated for 0.8a

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RandomnessInc

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Re: [0.8a] Upgraded Rotary Weapons V1.3 (24/04/2017)
« Reply #19 on: April 26, 2017, 09:54:09 AM »

Animation for thumper isn't updated in OP, can I see what it looks like
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Tartiflette

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Re: [0.8a] Upgraded Rotary Weapons V1.3 (24/04/2017)
« Reply #20 on: April 26, 2017, 10:52:53 AM »

It's exactly the same, the weapon just fires more bullets per burst.
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RandomnessInc

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Re: [0.8a] Upgraded Rotary Weapons V1.3 (24/04/2017)
« Reply #21 on: April 26, 2017, 01:48:45 PM »

ah ok
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Tartiflette

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Re: [0.8.1a] Upgraded Rotary Weapons V1.31 (04/06/2017)
« Reply #22 on: June 04, 2017, 08:36:59 AM »



Small update to fix a few issues with the Thumper, including it's range that wasn't properly raised for 0.8a.
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FreedomFighter

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Re: [0.8.1a] Upgraded Rotary Weapons V1.31 (04/06/2017)
« Reply #23 on: August 10, 2017, 09:55:52 AM »

There is seem to be a problem with Ion Pulser. It won't shoot, just keep spinning. Disabled your mod fixed it.
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Tartiflette

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Re: [0.9.0a] Upgraded Rotary Weapons V1.40 (2018/11/17)
« Reply #24 on: November 17, 2018, 02:15:10 AM »

Updated for 0.9.0!
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Euphytose

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Re: [0.9.0a] Upgraded Rotary Weapons V1.40 (2018/11/17)
« Reply #25 on: February 09, 2019, 06:46:14 AM »

I can confirm I'm still having a visual issue with the Ion Pulser. Once you run out of ammo you can keep clicking and it will spin and show a blue light without shooting. Not a big issue but still thought I'd report it.
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Tartiflette

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Re: [0.9.1a] Upgraded Rotary Weapons V1.41 (2019/05/12)
« Reply #26 on: May 12, 2019, 01:19:03 AM »

Updated with 0.9.1 stats
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Neitronus

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Re: [0.9.1a] Upgraded Rotary Weapons V1.41 (2019/05/12)
« Reply #27 on: September 23, 2020, 08:57:07 AM »

Bitbucket messes with your version file. Is it possible to update it? All mods need to migrate from this Atlassian POS now.
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Tartiflette

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Re: [0.9.1a] Upgraded Rotary Weapons V1.42 (2021/01/03)
« Reply #28 on: January 03, 2021, 11:25:42 AM »



Tiny update that changes the somewhat underwhelming sound and muzzle flash of the Storm Needler, and fixes Version Checker.
« Last Edit: January 03, 2021, 11:28:17 AM by Tartiflette »
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PreConceptor

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Re: [0.9.1a] Upgraded Rotary Weapons V1.42 (2021/01/03)
« Reply #29 on: January 08, 2021, 01:44:26 PM »

Do we have to choose between fixed version checker and no-sound? If you update this for the next version of Ss, will you have a soundless version available then as well? I realize it's extra work to keep track of 2 versions but it would be nice to have the option of fixed VC in the no-sound version. That is if I'm understanding what the VC thing actually does.
« Last Edit: January 09, 2021, 01:44:05 PM by PreConceptor »
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