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Author Topic: [0.95.1a] Upgraded Rotary Weapons V1.50 (2022/02/01)  (Read 184152 times)

Tartiflette

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[0.95.1a] Upgraded Rotary Weapons V1.50 (2022/02/01)
« on: June 19, 2015, 09:24:42 AM »



Compatible with Dark.Revenant's GraphicLib.
Use Version Checker to get noticed about any mod update.

This utility mod is pretty straightforward: it only replaces the vanilla rotary weapons' animations with (imo) smoother ones that spin-up and down progressively, and rotate faster when using Accelerated Ammo Feeder.

Additionally, the puny vanilla sound and muzzle flash of the Storm Needler have been changed. If you would rather keep the original sound, use this version of the mod

Take a look:
Spoiler
Modded
Vanilla
[close]

Please note that this mods induce a small lag before the weapons start firing to accommodate the spin-up animation.
« Last Edit: January 31, 2022, 11:51:44 PM by Tartiflette »
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Nicke535

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Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #1 on: June 22, 2015, 07:47:57 AM »

The amazing tartiflette has done it again.

Ryxsen1421

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Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #2 on: June 22, 2015, 11:43:26 AM »

I hope Dark Revenant-senpai will notice this and include this in Starsector+ under graphical enhancement.
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Gothars

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Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #3 on: June 22, 2015, 11:56:59 AM »

I like the Storm Needler one a lot :)
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Tartiflette

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Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #4 on: June 22, 2015, 12:30:05 PM »

I hope Dark Revenant-senpai will notice this and include this in Starsector+ under graphical enhancement.
Already done for his next update.

I like the Storm Needler one a lot :)
I have a preference for the Assault Chaingun myself, but the Heavy Needler comes close second.
« Last Edit: June 22, 2015, 12:34:31 PM by Tartiflette »
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celestis

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Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #5 on: June 23, 2015, 08:31:19 AM »

Just beautiful!
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Alex

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Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #6 on: June 23, 2015, 08:36:47 AM »

I'm really liking the Storm Needler myself, too. Such a nice feeling of heft as it spins down!
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Tartiflette

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Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #7 on: June 23, 2015, 09:03:16 AM »

Well if someday you ask David to take some... hum "inspiration" from this to reproduce the animation and take a look at the script, I wouldn't mind at all.  ;D
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Thaago

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Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #8 on: June 23, 2015, 12:34:20 PM »

I'm a huge fan of the little dark mark on the Storm Needler that only come around once/rev. Makes it really look like a rotating cannon instead of just a repeating pattern.

For the Thumper I would like something out near the end, like on the Chaingun (also love it) - it just seems odd to have the barrels unconnected like that.
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Tartiflette

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Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #9 on: June 23, 2015, 01:01:21 PM »

I'm a huge fan of the little dark mark on the Storm Needler that only come around once/rev. Makes it really look like a rotating cannon instead of just a repeating pattern.

For the Thumper I would like something out near the end, like on the Chaingun (also love it) - it just seems odd to have the barrels unconnected like that.
All three animations have a small marker (red for the two others) but the Storm Needler rotate much slower than the two other and is much more visible. Also all turrets versions have the barrels disconnected like vanilla, only the hardpoint versions of the Assault Chaingun and the Strorm are long enough to accommodate a ring easily.

Sadly, the SS+ version won't have the marker: with all the normal-maps and material-maps it was a bit too many sprites to add.
« Last Edit: June 23, 2015, 01:03:21 PM by Tartiflette »
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Dark.Revenant

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Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #10 on: June 23, 2015, 01:17:21 PM »

I'm a huge fan of the little dark mark on the Storm Needler that only come around once/rev. Makes it really look like a rotating cannon instead of just a repeating pattern.

For the Thumper I would like something out near the end, like on the Chaingun (also love it) - it just seems odd to have the barrels unconnected like that.
All three animations have a small marker (red for the two others) but the Storm Needler rotate much slower than the two other and is much more visible. Also all turrets versions have the barrels disconnected like vanilla, only the hardpoint versions of the Assault Chaingun and the Strorm are long enough to accommodate a ring easily.

Sadly, the SS+ version won't have the marker: with all the normal-maps and material-maps it was a bit too many sprites to add.

Actually I just use a repeating normal map pattern; the main texture still has the full animation.
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Tartiflette

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Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #11 on: June 23, 2015, 04:04:20 PM »

Oh great!  :)
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Tartiflette

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Re: [0.7a] Upgraded Rotary Weapons V1.0 (21/11/2015)
« Reply #12 on: November 21, 2015, 05:30:47 AM »

Updated for 0.7a.
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Surge

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Re: [0.7a] Upgraded Rotary Weapons V1.0 (21/11/2015)
« Reply #13 on: November 21, 2015, 06:17:49 AM »

Tartiflette! Always on point with everything! Fantastic work man.
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Euqocelbbog

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Re: [0.7a] Upgraded Rotary Weapons V1.0 (21/11/2015)
« Reply #14 on: November 21, 2015, 05:23:46 PM »

The Chaingun seems to have an issue when it is placed on a turret slot, where it's barrel looks a bit like the Thumper. It looks as intended on hardpoint slots. Also, in either case it seems to have the Thumper's windup and windup sound.
Spoiler
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