Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Pages: [1] 2

Author Topic: [0.9.1a] Upgraded Rotary Weapons V1.41 (2019/05/12)  (Read 52733 times)

Tartiflette

  • Admiral
  • *****
  • Posts: 2691
  • Kickstarter is NOT a magic spring of free money!
    • View Profile
    • Email
[0.9.1a] Upgraded Rotary Weapons V1.41 (2019/05/12)
« on: June 19, 2015, 09:24:42 AM »



Compatible with Dark.Revenant's GraphicLib.
Use Version Checker to get noticed about any mod update.

This utility mod is pretty straightforward: it only replaces the vanilla rotary weapons' animations with (imo) smoother ones that spin-up and down progressively, and rotate faster when using Accelerated Ammo Feeder. Nothing more.

Take a look:
Spoiler
Modded
Vanilla
[close]

Please note that this mods induce a small lag before the weapons start firing to accommodate the spin-up animation.
« Last Edit: May 12, 2019, 01:18:27 AM by Tartiflette »
Logged
 

Nicke535

  • Commander
  • ***
  • Posts: 227
  • I make pink lasers
    • View Profile
    • Email
Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #1 on: June 22, 2015, 07:47:57 AM »

The amazing tartiflette has done it again.

Ryxsen1421

  • Captain
  • ****
  • Posts: 274
    • View Profile
    • Facebook
    • Email
Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #2 on: June 22, 2015, 11:43:26 AM »

I hope Dark Revenant-senpai will notice this and include this in Starsector+ under graphical enhancement.
Logged

Gothars

  • Global Moderator
  • Admiral
  • *****
  • Posts: 4149
  • Eschewing obfuscatory verbosity.
    • View Profile
Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #3 on: June 22, 2015, 11:56:59 AM »

I like the Storm Needler one a lot :)
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 2691
  • Kickstarter is NOT a magic spring of free money!
    • View Profile
    • Email
Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #4 on: June 22, 2015, 12:30:05 PM »

I hope Dark Revenant-senpai will notice this and include this in Starsector+ under graphical enhancement.
Already done for his next update.

I like the Storm Needler one a lot :)
I have a preference for the Assault Chaingun myself, but the Heavy Needler comes close second.
« Last Edit: June 22, 2015, 12:34:31 PM by Tartiflette »
Logged
 

celestis

  • Captain
  • ****
  • Posts: 285
    • View Profile
    • Email
Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #5 on: June 23, 2015, 08:31:19 AM »

Just beautiful!
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 14521
    • View Profile
Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #6 on: June 23, 2015, 08:36:47 AM »

I'm really liking the Storm Needler myself, too. Such a nice feeling of heft as it spins down!
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 2691
  • Kickstarter is NOT a magic spring of free money!
    • View Profile
    • Email
Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #7 on: June 23, 2015, 09:03:16 AM »

Well if someday you ask David to take some... hum "inspiration" from this to reproduce the animation and take a look at the script, I wouldn't mind at all.  ;D
Logged
 

Thaago

  • Admiral
  • *****
  • Posts: 3936
  • Quantum Mechanic
    • View Profile
    • Email
Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #8 on: June 23, 2015, 12:34:20 PM »

I'm a huge fan of the little dark mark on the Storm Needler that only come around once/rev. Makes it really look like a rotating cannon instead of just a repeating pattern.

For the Thumper I would like something out near the end, like on the Chaingun (also love it) - it just seems odd to have the barrels unconnected like that.
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 2691
  • Kickstarter is NOT a magic spring of free money!
    • View Profile
    • Email
Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #9 on: June 23, 2015, 01:01:21 PM »

I'm a huge fan of the little dark mark on the Storm Needler that only come around once/rev. Makes it really look like a rotating cannon instead of just a repeating pattern.

For the Thumper I would like something out near the end, like on the Chaingun (also love it) - it just seems odd to have the barrels unconnected like that.
All three animations have a small marker (red for the two others) but the Storm Needler rotate much slower than the two other and is much more visible. Also all turrets versions have the barrels disconnected like vanilla, only the hardpoint versions of the Assault Chaingun and the Strorm are long enough to accommodate a ring easily.

Sadly, the SS+ version won't have the marker: with all the normal-maps and material-maps it was a bit too many sprites to add.
« Last Edit: June 23, 2015, 01:03:21 PM by Tartiflette »
Logged
 

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2518
    • View Profile
    • Sc2Mafia
    • Email
Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #10 on: June 23, 2015, 01:17:21 PM »

I'm a huge fan of the little dark mark on the Storm Needler that only come around once/rev. Makes it really look like a rotating cannon instead of just a repeating pattern.

For the Thumper I would like something out near the end, like on the Chaingun (also love it) - it just seems odd to have the barrels unconnected like that.
All three animations have a small marker (red for the two others) but the Storm Needler rotate much slower than the two other and is much more visible. Also all turrets versions have the barrels disconnected like vanilla, only the hardpoint versions of the Assault Chaingun and the Strorm are long enough to accommodate a ring easily.

Sadly, the SS+ version won't have the marker: with all the normal-maps and material-maps it was a bit too many sprites to add.

Actually I just use a repeating normal map pattern; the main texture still has the full animation.
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 2691
  • Kickstarter is NOT a magic spring of free money!
    • View Profile
    • Email
Re: [0.65.2a] Upgraded Rotary Weapons V0.1 (19/06/2015)
« Reply #11 on: June 23, 2015, 04:04:20 PM »

Oh great!  :)
Logged
 

Tartiflette

  • Admiral
  • *****
  • Posts: 2691
  • Kickstarter is NOT a magic spring of free money!
    • View Profile
    • Email
Re: [0.7a] Upgraded Rotary Weapons V1.0 (21/11/2015)
« Reply #12 on: November 21, 2015, 05:30:47 AM »

Updated for 0.7a.
Logged
 

Surge

  • Commander
  • ***
  • Posts: 244
  • Go big or go home.
    • View Profile
Re: [0.7a] Upgraded Rotary Weapons V1.0 (21/11/2015)
« Reply #13 on: November 21, 2015, 06:17:49 AM »

Tartiflette! Always on point with everything! Fantastic work man.
Logged

Euqocelbbog

  • Ensign
  • *
  • Posts: 38
    • View Profile
    • Email
Re: [0.7a] Upgraded Rotary Weapons V1.0 (21/11/2015)
« Reply #14 on: November 21, 2015, 05:23:46 PM »

The Chaingun seems to have an issue when it is placed on a turret slot, where it's barrel looks a bit like the Thumper. It looks as intended on hardpoint slots. Also, in either case it seems to have the Thumper's windup and windup sound.
Spoiler
[close]
Logged
Pages: [1] 2