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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

Author Topic: [0.9.0a] Target Practice V1.4 (2020/04/26)  (Read 46767 times)

Tartiflette

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[0.9.0a] Target Practice V1.4 (2020/04/26)
« on: June 17, 2015, 07:11:02 AM »


If you have an account, please consider using Nexus as I get a tiny fraction of their ad revenue per download.

Disclaimer: I completely stole the basic idea from Foxer360 (sorry)...

This mod add four practice targets to your simulation opponents. Three passive punching bags, and one equipped with harpoon drones to test your PD.




They are mostly intended for modders to test their new weapons and ships against passive targets. Unlike the ones in Foxer's Citadel mod, they spawn instantly in the middle of the map, right in front of your ship. They also are a better metric to judge a weapon effectiveness since their stats are equivalent to an Onslaught, a Conquest and a Paragon.

« Last Edit: April 26, 2020, 03:37:19 AM by Tartiflette »
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Ahne

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Re: [0.65.2a] Target Practice V0.1 (17/06/2015)
« Reply #1 on: June 17, 2015, 07:51:43 AM »

right at the needed moment! thx tartiflette  :D
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xenoargh

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Re: [0.65.2a] Target Practice V0.1 (17/06/2015)
« Reply #2 on: June 17, 2015, 09:30:12 AM »

Great idea :)  Can you add some that are also shield testers?
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Tartiflette

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Re: [0.65.2a] Target Practice V0.1 (17/06/2015)
« Reply #3 on: June 17, 2015, 10:53:40 AM »

When I said stats equivalent to the Onslaught, Conquest and Paragon that include their shields (well, in the case of the onslaught I removed it)
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Sproginator

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Re: [0.65.2a] Target Practice V0.1 (17/06/2015)
« Reply #4 on: June 17, 2015, 11:20:44 AM »

Screenshots? :D
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Tartiflette

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Re: [0.65.2a] Target Practice V0.1 (17/06/2015)
« Reply #5 on: June 17, 2015, 11:49:23 AM »

Done, but it's not super interesting  :(
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Tartiflette

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Re: [0.7a] Target Practice V1.0 (21/11/2015)
« Reply #6 on: November 21, 2015, 05:30:37 AM »

Updated for 0.7a.
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Tartiflette

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Re: [0.7a] Target Practice V1.01 - Simulator Overhaul fix (01/12/2015)
« Reply #7 on: November 30, 2015, 03:37:48 PM »

Micro update to make it compatible with LazyWizard's Simulator Overhaul.
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Xanderzoo

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Re: [0.7a] Target Practice V1.01 - Simulator Overhaul fix (01/12/2015)
« Reply #8 on: November 30, 2015, 04:09:11 PM »

Uh, I think I broke something:

Spoiler

[close]
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Takion Kasukedo

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Re: [0.7a] Target Practice V1.01 - Simulator Overhaul fix (01/12/2015)
« Reply #9 on: December 01, 2015, 03:51:08 AM »

Uh, I think I broke something:

Spoiler

[close]

The Boxslaught has arrived.
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Re: [0.7a] Target Practice V1.01 - Simulator Overhaul fix (01/12/2015)
« Reply #10 on: January 11, 2016, 11:04:46 PM »

Can you add a weapon testing ship for this mod, which has 1 armor and 1 hull 0 max burn that come up with 3 universal turret slot of 3 sizes and unlimited (999?) OP?
« Last Edit: January 12, 2016, 12:14:14 AM by sycspysycspy »
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Tartiflette

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Re: [0.7.2a] Target Practice V1.1 - Harpoon drones (16/11/2016)
« Reply #11 on: November 16, 2016, 03:23:50 AM »

Small Update that adds a fourth target that launches Harpoon equipped drones to test your PD. They also are no longer completely fixed in position and can be bumped around. This update shouldn't break any save.


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Tartiflette

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Re: [0.8a] Target Practice V1.2 (24/04/2016)
« Reply #12 on: April 24, 2017, 03:49:37 AM »

Updated to 0.8a

« Last Edit: April 24, 2017, 04:03:16 AM by Tartiflette »
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Tartiflette

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Re: [0.9.0a] Target Practice V1.3 (2018/11/17)
« Reply #13 on: November 17, 2018, 04:45:11 AM »

Updated for 0.9.0!
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Tartiflette

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Re: [0.9.0a] Target Practice V1.3rc2 (2018/11/22)
« Reply #14 on: November 21, 2018, 11:59:21 PM »

(Not so) Quick fix for the death bug.
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