Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I am really enjoying them because they actually feel like an evil alien faction that came to destroy everything. Other "evil" factions are usually pirate like, that even form teams and you can even side with them. Dark spire is all over and attacks everything that moves, no matter their alignment. I am really liking how they indeed seem like "pure evil". I am playing on 0.65.2a currently, since I wanted to at least play once a game with as many faction as Nexerelin could hold (I managed to get 24). Their number lowers in 0.7? I hope that is editable, because I would definitely raise it to the number it is on the current game, at least for a couple of plays. Definitely loving the inhospitable (to everyone) galaxy feel.Actually I am finding it really cool looking, but I guess that is a personal view. My jaw dropped when I saw it classified as a destroyer. I am scared to see how strong the Cruisers and the Capital is.. Oh and as for designs, the only one that looks weird to me is the Amethyst. I would say the Feldspar too, but that one not so much. The reason I say the Amethyst look weird, is because it look more like an actual "human" designed craft, rather than feel like the rest of them. But I do not find it bad, I can make a lot of scenarios in my head why the shape is like that XD But definitely the Spire ships are my kind of ships.
XD ... its a long story.. Let's jsut say that google cache saved me. You can get it too from here; http://www.mediafire.com/download/pi7i43pjdjwjjed/Flu-X.7zSpoilerThis is the cached page http://webcache.googleusercontent.com/search?q=cache:OOrnuh_i4zgJ:fractalsoftworks.com/forum/index.php%3Faction%3Dprintpage%3Btopic%3D8902.0[close]Sorry to hijack AI War with this, but since you say you have it all, the only one I did not manage to get was Crystanite 1.45. Maybe you have it? Either way, Happy New Year to everyone
9495073 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at com.fs.starfarer.combat.entities.ship.H.String(Unknown Source) at com.fs.starfarer.combat.entities.ship.H.advance(Unknown Source) at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source) at java.lang.Thread.run(Thread.java:745)
got a repeated crash when Plasma_Siege_Cannon projectile fired from SS+ Poseydon under Siege_mode hits a target directly.SpoilerCode9495073 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at com.fs.starfarer.combat.entities.ship.H.String(Unknown Source) at com.fs.starfarer.combat.entities.ship.H.advance(Unknown Source) at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source) at java.lang.Thread.run(Thread.java:745)[close]sad. my faved wpn, love it
When is compatibility updating for 0.7.2?
v0.3.1* Add Yng Vulture wing (4 support fighters armed with Doom Accelerators)* Add Doom Accelerator (medium energy weapon, fragmentation damage)* Add star sytem: Optica * Includes a Spire market (size 4, military), an independent market (size 5) and a pirate market (size 4, military)* Add mission: Midnight* Armor nerfs: * Quartz (destroyer): 1200 -> 1150 * Spinel (cruiser): 1600 -> 1500 * Corundum (battleship): 2400 -> 2200 * Amethyst (champion cruiser): 1375 -> 1275 * Obsidian (phase transport): 720 -> 640 * Migration (enclave ship): 900 -> 800* HBCs fire faster, turn faster * Heavy Beam Cannon reload 5 -> 4.3, turn 8 -> 10 * Superheavy Beam Cannon reload 6 -> 5.3, turn 6 -> 8* Migration speed 75 -> 70* Spinel front medium turrets, Amethyst tail turret are hybrid instead of universal* Adjust various properties of Gemstone system* Interaction dialog fixes/updates* Prettier Tachyon Burst jitter* Fix likely bug with Quartz (destroyer) not following orders* Round off Commando deploy cost* Mission tweaks for Contact, Black Diamond, Neinzul Test
v0.3.1b* Fix Heat Ray, Tachyon Burst crash with Templar lattice shields