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Author Topic: [0.7.2a] AI War v0.3.1b (fix 2016-06-15)  (Read 66544 times)

c0nr4d1c4l

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Re: [0.7.1a] AI War v0.3c (small update 2015-12-13)
« Reply #60 on: December 31, 2015, 01:23:01 PM »

I am really enjoying them because they actually feel like an evil alien faction that came to destroy everything. Other "evil" factions are usually pirate like, that even form teams and you can even side with them. Dark spire is all over and attacks everything that moves, no matter their alignment. I am really liking how they indeed seem like "pure evil". I am playing on 0.65.2a currently, since I wanted to at least play once a game with as many faction as Nexerelin could hold (I managed to get 24). Their number lowers in 0.7? I hope that is editable, because I would definitely raise it to the number it is on the current game, at least for a couple of plays. Definitely loving the inhospitable (to everyone) galaxy feel.

Actually I am finding it really cool looking, but I guess that is a personal view. My jaw dropped when I saw it classified as a destroyer. I am scared to see how strong the Cruisers and the Capital is.. Oh and as for designs, the only one that looks weird to me is the Amethyst. I would say the Feldspar too, but that one not so much. The reason I say the Amethyst look weird, is because it look more like an actual "human" designed craft, rather than feel like the rest of them. But I do not find it bad, I can make a lot of scenarios in my head why the shape is like that XD But definitely the Spire ships are my kind of ships.

24?!? What mods do you have?
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Weltall

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Re: [0.7.1a] AI War v0.3c (small update 2015-12-13)
« Reply #61 on: December 31, 2015, 01:48:50 PM »

Afar from the utilities, SS+ and Nexerelin;

Citadel
Exigency Incorporated
Interstelar Imperium
Scy Nation
Shadowyards Reconstruction Authority
The Knights Templar
The Mayorate
Blarckrock Drive Yards
Junk Pirates
Ai War
Neutrino Corp
New Galactic Order
Pegasus Belt Council
Firestorm Federation
Fleaden
Flu-X
P9 Colony Group
Project Valkyrie
Blue - Protonian Technologies
Red - Oculian Berserks
Hiigaran Descendants
Diable Avionics
The Patrian Principate Alpha
Idoneus Citadel Exiles
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c0nr4d1c4l

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Re: [0.7.1a] AI War v0.3c (small update 2015-12-13)
« Reply #62 on: December 31, 2015, 03:03:30 PM »

How did you get Flu-X? I couldn't find it. I have everything else except for that. Also, you should get omnifactory if you don't have it.
« Last Edit: December 31, 2015, 03:06:01 PM by c0nr4d1c4l »
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Weltall

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Re: [0.7.1a] AI War v0.3c (small update 2015-12-13)
« Reply #63 on: December 31, 2015, 03:13:15 PM »

XD ... its a long story.. Let's jsut say that google cache saved me. You can get it too from here; http://www.mediafire.com/download/pi7i43pjdjwjjed/Flu-X.7z


Sorry to hijack AI War with this, but since you say you have it all, the only one I did not manage to get was Crystanite 1.45. Maybe you have it?

Either way, Happy New Year to everyone :)
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c0nr4d1c4l

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Re: [0.7.1a] AI War v0.3c (small update 2015-12-13)
« Reply #64 on: December 31, 2015, 03:17:58 PM »

Thanks man, I have crystanite, just pm him (the author ) for a fixed version because the first time I asked for it, it wasn't working.
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Spoorthuzad

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Re: [0.7.1a] AI War v0.3c (small update 2015-12-13)
« Reply #65 on: January 01, 2016, 06:11:59 AM »

XD ... its a long story.. Let's jsut say that google cache saved me. You can get it too from here; http://www.mediafire.com/download/pi7i43pjdjwjjed/Flu-X.7z


Sorry to hijack AI War with this, but since you say you have it all, the only one I did not manage to get was Crystanite 1.45. Maybe you have it?

Either way, Happy New Year to everyone :)

Hey Thanks! "SAVED"
Anyway let's get back on topic.
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Weltall

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Re: [0.7.1a] AI War v0.3c (small update 2015-12-13)
« Reply #66 on: January 01, 2016, 06:56:31 AM »

To get back on topic, I am loving AI War ships. I am glad boarding on 0.65.2a is easier by default. I have to admit I spent my new year's first day hunting for the Dark Spire ships >>
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bananana

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Re: [0.7.1a] AI War v0.3c (small update 2015-12-13)
« Reply #67 on: January 07, 2016, 05:51:01 PM »

got a repeated crash when Plasma_Siege_Cannon projectile fired from SS+ Poseydon under Siege_mode hits a target directly.
Spoiler
Code
9495073 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.entities.ship.H.String(Unknown Source)
at com.fs.starfarer.combat.entities.ship.H.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
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Histidine

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Re: [0.7.1a] AI War v0.3c (small update 2015-12-13)
« Reply #68 on: January 08, 2016, 08:31:30 PM »

got a repeated crash when Plasma_Siege_Cannon projectile fired from SS+ Poseydon under Siege_mode hits a target directly.
Spoiler
Code
9495073 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.entities.ship.H.String(Unknown Source)
at com.fs.starfarer.combat.entities.ship.H.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
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Hmm, sorry, I can't seem to readily reproduce this using a sim Tartarus against a Venture (tried both hull and shield hits using a Plasma Siege Cannon with Siege Mode on and off). Could you provide some details?
  • In general: Do you have a save that I can test it with?
  • Does this also happen with the Tartarus, or only the Poseidon?
  • What mods (with versions) are you running? In particular, what versions of AIW, Shadowyards and SS+ (if present)?
  • What skills does your character have? (asking because the other Siege Mode crash also had an issue with this)
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DrakonST

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Re: [0.7.1a] AI War v0.3c (small update 2015-12-13)
« Reply #69 on: March 13, 2016, 08:25:21 AM »

When is compatibility updating for 0.7.2?
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Histidine

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Re: [0.7.1a] AI War v0.3c (small update 2015-12-13)
« Reply #70 on: March 14, 2016, 04:21:51 AM »

When is compatibility updating for 0.7.2?
I haven't had time to do a campaign playthrough yet, but the 0.7.1a version should work fine. At least the missions do.
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DrakonST

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Re: [0.7.1a] AI War v0.3c (small update 2015-12-13)
« Reply #71 on: March 14, 2016, 05:00:43 AM »

That. I will try.
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Histidine

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Re: [0.7.2a] AI War v0.3.1 (update 2016-05-21)
« Reply #72 on: May 20, 2016, 07:30:39 PM »

I likely won't be working on this (or any other SS mod) for some time, so here's some fixes and new stuff while it's warm.


"Midnight" mission image


Yng Vulture support fighter wing


Changelog
Code
v0.3.1
* Add Yng Vulture wing (4 support fighters armed with Doom Accelerators)
* Add Doom Accelerator (medium energy weapon, fragmentation damage)
* Add star sytem: Optica
    * Includes a Spire market (size 4, military), an independent market (size 5) and a pirate market (size 4, military)
* Add mission: Midnight
* Armor nerfs:
    * Quartz (destroyer): 1200 -> 1150
    * Spinel (cruiser): 1600 -> 1500
    * Corundum (battleship): 2400 -> 2200
    * Amethyst (champion cruiser): 1375 -> 1275
    * Obsidian (phase transport): 720 -> 640
    * Migration (enclave ship): 900 -> 800
* HBCs fire faster, turn faster
    * Heavy Beam Cannon reload 5 -> 4.3, turn 8 -> 10
    * Superheavy Beam Cannon reload 6 -> 5.3, turn 6 -> 8
* Migration speed 75 -> 70
* Spinel front medium turrets, Amethyst tail turret are hybrid instead of universal
* Adjust various properties of Gemstone system
* Interaction dialog fixes/updates
* Prettier Tachyon Burst jitter
* Fix likely bug with Quartz (destroyer) not following orders
* Round off Commando deploy cost
* Mission tweaks for Contact, Black Diamond, Neinzul Test
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Histidine

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Re: [0.7.2a] AI War v0.3.1b (fix 2016-06-15)
« Reply #73 on: June 15, 2016, 04:14:16 AM »

This fixes a crash that can occur when playing with Templars.


Changelog
Code
v0.3.1b
* Fix Heat Ray, Tachyon Burst crash with Templar lattice shields
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Weltall

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Re: [0.7.2a] AI War v0.3.1b (fix 2016-06-15)
« Reply #74 on: February 24, 2017, 06:15:18 AM »

Thanks for the updates Histidine. I have to admit at times I do peek on here to see if there is anything about the Zenith XD
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