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Author Topic: [0.7.2a] AI War v0.3.1b (fix 2016-06-15)  (Read 66727 times)

Histidine

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Re: [0.65.2a] AI War v0.2.2 (update 2015-08-25)
« Reply #15 on: October 02, 2015, 06:48:20 PM »

Nice mod btw, do you plan to port other ships? Roaming Nexus enclaves for example can be implemented in SS.
I've already got Neinzul enclaves and a bunch of fighter wings ingame, but I'll hold off on release till after SS 0.7 (due to certain AI issues with missiles and unshielded ships). Zenith will come eventually.

They'll probably only appear ingame as Spire auxiliaries until I have enough ships to fill out something resembling a proper faction, though.
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Agalyon

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Re: [0.65.2a] AI War v0.2.2 (update 2015-08-25)
« Reply #16 on: October 03, 2015, 04:35:53 PM »

Hey, long time fan of AI War here, keep up the good work!  ;D Love what you have here, it looks really good
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CrashToDesktop

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Re: [0.65.2a] AI War v0.2.2 (update 2015-08-25)
« Reply #17 on: October 03, 2015, 04:58:20 PM »

Is there a way I can disable the faction and just have the Vengeance spawners, or vice-versa and disable the Vengeance spawners?  Just curious.
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Histidine

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Re: [0.65.2a] AI War v0.2.2 (update 2015-08-25)
« Reply #18 on: October 03, 2015, 08:34:09 PM »

Is there a way I can disable the faction and just have the Vengeance spawners, or vice-versa and disable the Vengeance spawners?  Just curious.
Generators but no faction: Not at the moment, no; I considered it at one point but got lazy. (Well, in Nexerelin you can just scrub it from the supported mod factions list in the mod config)

Faction but no generators: data\config\AIWar\vengeanceGenConfig.json - set useRandomGenerators to -1
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CrashToDesktop

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Re: [0.65.2a] AI War v0.2.2 (update 2015-08-25)
« Reply #19 on: October 04, 2015, 06:57:00 AM »

Alright, thanks.
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NightfallGemini

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Re: [0.65.2a] AI War v0.2.2 (update 2015-08-25)
« Reply #20 on: October 09, 2015, 08:53:46 PM »

Dark Spire is a truly apocalyptic force. Are there any plans to make the Vengeance Generators able to be interacted with by the player outside of just charging them up?
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CrashToDesktop

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Re: [0.65.2a] AI War v0.2.2 (update 2015-08-25)
« Reply #21 on: October 09, 2015, 09:36:26 PM »

Dark Spire is a truly apocalyptic force. Are there any plans to make the Vengeance Generators able to be interacted with by the player outside of just charging them up?
Yea, they bloody convulse the entire system in destruction in Nexerelin.  It kind of chain-reacts with so many damn fleets going around.  I had to change the baseSpawnThreshold to 2000 to make it so they didn't just absorb the entire sector in battle (and to limit their exponential growth).
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Histidine

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Re: [0.65.2a] AI War v0.2.2 (update 2015-08-25)
« Reply #22 on: October 09, 2015, 10:53:25 PM »

n.b. battles with Dark Spire don't feed the generators (unless it's bugged, but that seems quite unlikely), precisely to keep them from self-replicating

Are there any plans to make the Vengeance Generators able to be interacted with by the player outside of just charging them up?
Not at present. Might think of something someday.
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Agalyon

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Re: [0.65.2a] AI War v0.2.2 (update 2015-08-25)
« Reply #23 on: October 19, 2015, 10:40:38 AM »

Hey Histidine, what and all from AI war are you planning to implement? If you could find a creative way to get the
Spoiler
botnet golem
[close]
in, I might just marry you.
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Histidine

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Re: [0.65.2a] AI War v0.2.2 (update 2015-08-25)
« Reply #24 on: October 20, 2015, 04:41:46 AM »

Probably no golems.

Spoiler
Or will there?

Though implementing them in a non-silly way will probably be... interesting. I'll see what mods like SEEKER come up with when future SS versions roll around :)
[close]

In other news, HELMUT has kindly remastered the ship sprites as seen here:





Weapons too!
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Agalyon

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Re: [0.65.2a] AI War v0.2.2 (update 2015-08-25)
« Reply #25 on: October 20, 2015, 11:58:23 AM »

I like the sprites, especially the weapons.
Spoiler
I also think something like SEEKER would probably be the best way to do it. Though you're right, we have no idea what else will be rolling around by then. Good idea though. More unwanted tips, it definitely wouldn't be the coolest, but I bet the hive golem might be the easiest to implement and balance without being outright ridiculous.
[close]
« Last Edit: October 20, 2015, 01:22:27 PM by HeartofDiscord »
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Nanao-kun

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Re: [0.65.2a] AI War v0.2.2 (update 2015-08-25)
« Reply #26 on: October 30, 2015, 11:20:07 PM »

Note to self, don't use the no-shield hullmod on a Spire ship. (Causes crash)
Code
5418742 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.plugins.AIW_ForcefieldPlugin.advance(AIW_ForcefieldPlugin.java:165)
at com.fs.starfarer.title.ooOO.K$Oo.o00000(Unknown Source)
at com.fs.starfarer.combat.super.new.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.G.??o000(Unknown Source)
at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

:P

Also, definitely enjoying this mod.
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Clockwork Owl

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Re: [0.65.2a] AI War v0.2.2 (update 2015-08-25)
« Reply #27 on: October 31, 2015, 06:20:01 AM »

Dat forum thread discussion is hillarious...
(the one you asked permission to Arcen Games. Yep it's 2 years before but still.)
« Last Edit: October 31, 2015, 06:21:45 AM by Aron0621 »
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sirboomalot

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Re: [0.65.2a] AI War v0.2.2 (update 2015-08-25)
« Reply #28 on: October 31, 2015, 10:05:25 PM »

You could totally inform the folks over there of your progress on this; if you haven't. Could be especially great if you got them a nice youtube video of the mod in action. I don't actually know much of the forums over there, though, so it may or may not actually be a good idea. I'd like to see their reactions.  ;D
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Histidine

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Re: [0.65.2a] AI War v0.2.2 (update 2015-08-25)
« Reply #29 on: November 01, 2015, 12:06:56 AM »

You could totally inform the folks over there of your progress on this; if you haven't. Could be especially great if you got them a nice youtube video of the mod in action. I don't actually know much of the forums over there, though, so it may or may not actually be a good idea. I'd like to see their reactions.  ;D
Heh, I actually earlier dropped an old teaser pic here. Maybe I'll post again after the mod's post-0.7 update/polish release.
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