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Author Topic: [0.65.2a] MessagePriority.DELIVER_IMMEDIATELY does not deliver immediately  (Read 1221 times)

Histidine

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As far as I can tell it still obeys all the usual delivery rules (must be within relay coverage; limited propagation speed). Is this intended? (But I'd assume ALWAYS_DELIVER would cover that use case).
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Alex

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Yeah, that's... well, it's working as intended, but it's weird.

sendFrom needs to be the player fleet in order for that to work as it's supposed to, if it's not, then it functions identically to ALWAYS_DELIVER.

Let me just change it so that it also works if sent from something other than the player fleet; it'll make more sense. It's something I've been confused by myself more than once already.
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