Is it possible to have a script of some kind, from a mod, access the fully setup ship_data or weapon_data files and edit them via whatever rule set you want?
I want to be able to apply certain changes to every ship globally, and doing so manually, or via an external program would be a pain, as well as requiring a redo with any alteration to said data.
My main intention is to increase armor (similar to orost's Revenge of the Armor Plates), and add hull and Armor regeneration (Orost's Armor Repair Hullmod), by adding passive hull mods and altering base value.
Additional things I want to try is altering ship's weapon type (energy/projectile/missile) depending on angle and angle size, and alter weapon types as well, to make something like Vacuum has. Also add ammo regen to all missiles, and other stuff. Mainly just want to be able to test global balance tweaks.
I mainly want to set this up for my own use. Hence I don't really care about innate balance, so much as being able to know if it is possible.