Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 5 6 [7]

Author Topic: Sensors  (Read 40115 times)

heskey30

  • Commander
  • ***
  • Posts: 168
    • View Profile
Re: Sensors
« Reply #90 on: April 27, 2015, 02:00:25 PM »

Yeah, originally phase ships were supposed to be complete stealth ships, but Alex removed the total stealth thing because it is hard to have the AI both treat it as stealth and not be easily exploited by it. I assume. 99% sure it was an AI problem in any case.  ;D

Hopefully reduced sensor range will make the phase ships sneaky enough to actually surprise someone! And maybe we will see an occasional phase pirate fleet? Well, if not in vanilla, at least in a mod like SS+
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23986
    • View Profile
Re: Sensors
« Reply #91 on: April 27, 2015, 08:37:30 PM »

Yeah, originally phase ships were supposed to be complete stealth ships, but Alex removed the total stealth thing because it is hard to have the AI both treat it as stealth and not be easily exploited by it. I assume. 99% sure it was an AI problem in any case.  ;D

Pretty much, yeah.
Logged
Pages: 1 ... 5 6 [7]