And as a fan of the Omen I'll be glad to see it provide yet more benefit to my fleet, besides being a ferocious point-capper.
Oh, nice, an Omen fan
So, Basically, If a ship is within scanning range, you get to see just what ships it has? What about something like Sensor blip distrubances? I.E some nebula may give off false readings etc
Thought about that, yeah. Maybe? The sort of thing I don't want to put in "just because".
Hm... So, just to check that I've got this straight: ships with "stealth" - right now just phase ships - act only to make the whole fleet harder to detect? Are there any plans for - or would it be possible to mod in - ships that were individually more sneaky?
Thinking it'd be neat to have something like, "Oh, there's a group of freighters over there with their transponder running. Just a light escort, let's go close for the kill... wait, no, they've got a Doom! That wasn't in their transponder readout! Retreat, retreat!"
Yeah, you got it right. I don't *think* it'd be possible to mod in (well, aside from manipulating the fleet composition directly, which I suppose means it *is* possible).
It's a neat idea, though. Hmm. It's also kind of complex, mechanics-wise - how do you determine the exact ranges involved, and, more importantly, how do you communicate this to the player? My feeling is that it's the sort of thing where the occasional neat moment isn't worth all that comes with it, but I'll keep it in mind.
It would be cool if you could use nebulae to sneak up on unsuspecting fleets more easily. Maybe it would reduce both your sensor profile and sensor strength dramatically, making it more easy to ambush an enemy, but also more easy to be ambushed.
Yeah, wouldn't it?
Also, with regards to this: "For a while now, the core campaign gameplay has been pretty … let’s say straightforward. You click somewhere, your fleet goes there, you may chase or be chased along the way, and that’s pretty much all there is to it."
I find the clicking can actually be pretty difficult a lot of the time! Say you want to set a course for Jangala station from the map screen; you end up clicking one of the innumerable patrols and trade fleets orbiting it, at least three or four times, before getting it right. Limiting sensor range will surely help with that map clutter, which is an added bonus. If you could just do something about all those pesky asteroids...
Yeah, it'll definitely help for picking a destination from afar. From up close, a hint: it picks the entity whose center is closest to where you clicked, so click as close to the center of your target as you can.
(Very much aware that this is an issue, though.)
This is actually going to make the early game even harder when it first rolls out.
Being able to see the whole map, and looking for the proper sized fleet icons, really helps cut down on time loss and supplies wasted when out hunting. Is there going to be anything to compensate for the rougher and more dangerous early-game that the sensor change is going to bring about?
Or did I read wrong and the sensor change isn't going to go live for a good long while?
It's not going live any time soon - there's a lot of work to do on it and on the related features, before it's a cohesive whole. The shape it's in now, the sensors technically work, but it's not any sort of benefit to the gameplay.
Feels like all my whining about "perfect information in the campaign layer removes the thrill of the encounters" on the forums and on the skype chat reached Alex. I may be a vodoo witch doctor or something.
I did see it (I think - there were a couple of posts on the subject, iirc), but I gotta be honest here - I've been thinking about sensors for, like, years. Feels great to be finally adding it, too!
It would be great if there was even more granularity regarding sensors. Initially, all you can see is the size of the fleet, nothing in the fleet. Then as the fleet comes closer, you can see the number of ships and ship class (fighter/frigate/destroyer/cruiser/cap), but not the ship types itself. Then, when the fleet is even closer you can see the individual ship types.
The issue with that is you can see the specific ship types once you see the fleet in the campaign view - i.e. once it's out of the "blip" stage. You could probably do some sort of "more detailed blip" stage, though, but, well, let's wait and see. Not opposed to doing something like that, just not without a solid gameplay reason. Other than "it'd be kind of cool and it sort of makes sense", that is